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Treasure chests with Ranodm traps
This tutorial basically lets you have a Treasure Chest containing traps. This means when the player opens the chest they either get the item inside it or a trap.
First of all, create an event with the Graphic as a Chest.
Next, go to the Common Events tab. Create a new common event called Treasure Chest.
Now, create a text event command saying something like: Do you wish to open the chest?.
Now, add some choices saying Yes, No
When [yes]
Control Variables: Random = Random number.(1-5)
Conditional Branch: Variable[Random] == (any number between 1-5)
Text: There was a trap!
Change HP: Entire Party(Allow Knockout)(HP you want to loose)
Text: You lost HP lost
Else
Change Gold: How much cash you want them to find.
Text: Change Gold: what you set to find.
Control Self Switch: A =ON
Branch End
When [No]
Branch End
Now, add an event with the picture as a closed chest.
Call Common Event: Treasure Chest
Add a New Event Page with the graphic as an open chest.
and Self Switch A is ON.
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Details
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Tutorial:
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Treasure chests with Ranodm traps |
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Date Listed:
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Sun, 11 Oct 2009 01:03:18 -0400 |
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Author:
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kiwikiwllu
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Total Hits:
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1321 |
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