Submit Your Article Guild Wars 2 Forum RPG Maker VX.com
 
RPG Maker
 

 Username:
 Password:
   Not a member? Register!



Home > Tutorials > RPG Maker 2003 > Time Travel

Time Travel


You'll need a copy map of every single town in your game. This can be done in one of two ways: either using specific portals (easy, just teleport to the other map), or trigger by a switch (hard, make three map events, MapID, MapX, MapY, and after setting the switch ON, make an if statement where if MapID is 6 for instance, turn to 2 (the number of the duplicate map) and teleport to memorized location). Next, make the appropriate changes to vary the two maps in time. And make changes in the past alter people or even buildings (you'll need multiple events if you want to erase buildings). Make these events by variables rather than switches, so as to have multiple conditions depending upon what happens in the past. For example, you might have five different ways of averting a war, depending upon which, a person might die, a town might pay the price, nothing might change, or the aversion of the war might cause great prosperity or decline. 
Details
Tutorial: Time Travel
Date Listed: Sun, 21 Aug 2011 19:54:01 -0400
Author: bulmabriefs144
Total Hits: 1183


Embed
Short URL:

HTML:

BB Code:



RPG RPG Revolution
RPG RPG Revolution is your #1 stop for game development and console RPG games, as well as those created by people like you. Link to us to support us, so we may grow to be better website community for you.

RPG RPG Revolution is an Privacy Policy and Legal