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Home > Tutorials > RPG Maker XP > Summoning Aeons

Summoning Aeons


Summoning Aeons
Difficulty: Medium
Requirements:
1+ x number of Switches (x is to be explained later)
1 or 2 Skill
1 or 0 Items
3 Common Events
1 New Actor

Now let us start...
Quote:
1) Make a new actor, for now let us name it "Aeon"
2) Make a skill, name it "Dismiss"
3) Tag the "Dismiss" skill to the actor "Aeon"
4) Make a new common event name it "Summoning Aeon On"
5) The number of condtional branches and switches will vary on how many characters you have in your whole party. Suppose we have 3 actors in my whole party and their names are Alex, Cyrus, and Estelle These will how the code look like in the common event "Summoning Aeon On"

Under the common event put the ff. codes,
Code:
@>Change Party Member: Add [Aeon]

@>Conditional Branch: [Alex] in party
@>Switches: [01: Actor 1] = On
@>Change Party Member: Remove [Alex]
: Branch End

@>Conditional Branch: [Cyrus] in party
@>Switches: [02: Actor 2] = On
@>Change Party Member: Remove [Cyrus]
: Branch End

@>Conditional Branch: [Estelle] in party
@>Switches: [03: Actor 3] = On
@>Change Party Member: Remove [Estelle]
: Branch End

6) Now make a new common event and name it "Summon Aeon Off" Under those codes will be the total opposite of the codes above. Continuing with our example:
Code:
@>Change Party Member: Remove [Aeon]

@>Conditional Branch: Switch[01:Actor 1] = On
@>Change Party Member: Add [Alex]
@>Switches: [01: Actor 1] = Off
: Branch End

@>Conditional Branch: Switch[02:Actor 2] = On
@>Change Party Member: Add [Cyrus]
@>Switches: [02: Actor 2] = Off
: Branch End

@>Conditional Branch: Switch[03:Actor 3] = On
@>Change Party Member: Add [Estelle]
@>Switches: [01: Actor 3] = Off
: Branch End

7) Make a new common event name it "Summon Aeon Off" Simillar to the code above. This time we will set it for the map so that when the battle is over, the actors would return. Make a new switch name it "Summoning Off"
Code:
Set Trigger to Parallel by Switch[03: Summoning Off"]

@>Change Party Member: Remove [Aeon]

@>Conditional Branch: Switch[01:Actor 1] = On
@>Change Party Member: Add [Alex]
@>Switches: [01: Actor 1] = Off
: Branch End

@>Conditional Branch: Switch[02:Actor 2] = On
@>Change Party Member: Add [Cyrus]
@>Switches: [02: Actor 2] = Off
: Branch End

@>Conditional Branch: Switch[03:Actor 3] = On
@>Change Party Member: Add [Estelle]
@>Switches: [01: Actor 3] = Off
: Branch End
@>Erase Event

8) Tag the dismiss skill to the 2nd common event(Summoning Off w/out the trigger) we have

9)[a]Summoning through Skill:
Make a new Skill, name it Summon Aeon. Tag the 1st common event to the skill

[b]Summoning through Items:
Make a new Item, name it Summon Aeon, make it non consumable. Tag the 1st common event to the item

Details
Tutorial: Summoning Aeons
Date Listed: Thu, 03 Jul 2008 01:35:35 -0700
Author: jens009
Total Hits: 541


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