Home > Tutorials > RPG Maker 2003 > Special Attacks 2: Tonberry Karma
Special Attacks 2: Tonberry Karma
This is an attack that makes you get damaged dependent on how many victories and battles you've had. First step is to use the targetting code, from before, and set the damage variable as KarmaAtk.
Now, at the start of battle, make the call event Karma. This will give you your damage, which will be a constant for the battle. First we want base damage, unless it is to be wholly based on battle victories. Let's make KarmaBaseDamage and assign 100 to it. Then make Karma Damage 1 for victories, and 2 for the battles you've been in. Add Karma Damage 1 to a total variable, and multiply by Karma Damage 2. So it should look like this.
Variable BaseDamage Set 100
Variable KarmaDamage1 Set Victories
Variable KarmaDamage2 Set Battles
Var KarmaTotal + KarmaDamage1
Var KarmaTotal x KarmaDamage2
Var KarmaTotal + BaseDamage
Variable KarmaAtk Set KarmaTotal
End Event Processing
That's it, though I can't test it without getting into a bunch of battles.
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Details
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Tutorial:
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Special Attacks 2: Tonberry Karma |
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Date Listed:
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Wed, 06 Oct 2010 09:29:08 -0400 |
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Author:
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bulmabriefs144
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Total Hits:
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1561 |
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