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Skills Leveling up 
SKILLS THAT LEVELS UP INTO NEW SKILLS
[quote name='jens009' post='14567' date='Mar 13 2006, 05:08 PM']Okay in this one you just need a small eventing knowledge
Requirements for each skill:
1 Skill
1 Variable
1 common event
Series of conditional branches
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Make a new common event, name it in a proper way
*Best to name it the skill you want to level up*
Then make a new variable name it properly once again
LEGEND:
a= Variable name
b= Actor
c= Skill to be learned
@>Control Variables: [a]+= 1
@>Conditional Branch: Variable[a] == 10
@>Play ME:"001- 'Victory01', 100, 100
@>Text:You have learned Greater Heal
@>Change Skills: [b], + [c]
@>Conditional Branch: Variable[a] == 30
@>Play ME:"001- 'Victory01', 100, 100
@>Text:You have Learned Mass Heal
@>Change Skills: [b], + [c]
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SAMPLE
Quote:
On this example I would be using leveling up heal
Create new common event
Named it "Heal" Trigger: None
Add this to the List of Event Commands:
@>Control Variables: [0001: Heal]+= 1
@>Conditional Branch: Variable[0001: Heal] == 10
@>Play ME:"001- 'Victory01', 100, 100
@>Text:You have learned Greater Heal
@>Change Skills: [Gloria], + [Greater Heal]
@>Conditional Branch: Variable[0001: Heal] == 30
@>Play ME:"001- 'Victory01', 100, 100
@>Text:You have Learned Mass Heal
@>Change Skills: [Gloria], + [Mass Heal]
Go to the skills tab at the database click heal then call the
Common event :Heal
The same one goes for Greater Heal
NOTES: You can increase more conditional branches if you like
Disadvantages: Notice that this could only apply to one actor
I know another way to apply for all actor but it is quite complicated
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Details
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Tutorial:
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Skills Leveling up |
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Date Listed:
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Thu, 03 Jul 2008 01:26:57 -0700 |
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Author:
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jens009
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Total Hits:
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332 |
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