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Simple Evented Item Creation
Well this is a simple system I use for item creation in my game i'm working on.
I have several item creation based items in it so i decided to make a tutorial for those who find this to be an easy way to make items in game.
Make an skill or item that calls a switch.
Make a common event that autostarts when that switch is activates.
Make it ask what you want to make, considering you can make if you want to have different options such as this.
Show choice:
"Make Health Potion"
"Make Mana Potion"
"Make Antidote"
"Make Revival Potion"
*Make it so you can close this by hitting Ecs. not having quit on the list of options, very noobish looking.*
Next make items in the database that serve as the ingredients needed.
Example: in my game a health potion you need:
1 Mixing Bowl, it is not consumed during creation.
1 Red Herb
Now when you let it choose which item you want to make, make it check via condition fork branch if you have require items. If not make it show a message saying you do not have the require ingredients.
Now once you have it so when you have all the needed items make it take away the ingredients from you inventory and make it add the item you made to your inventory.
Now after the item is created make it turn the switch off so this event will end. also make sure to turn the switch off at any possible way to end the event.
This should run smoothly and make item creation less a hassle works on any rpg maker so you don't have to do any stressful script tinkering to do this.
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Details
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Tutorial:
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Simple Evented Item Creation |
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Date Listed:
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Sat, 05 Dec 2009 08:48:00 -0500 |
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Author:
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Puck
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Total Hits:
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962 |
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