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Simple Bottling Water Event (Like Zelda games)
Alright, This is my first tutorial so bear with me.
First off, make an Item called bottle. using the bottle graphic. Make another item called Bottled water or something like that. Use the graphic that has the bottle with something in it.Make sure that you set the bottle (empty) that you can't use it at all. set the bottled water so you can use it any time. set the gold worth, etc. anywhere you see fit. (Mine's worth 120 gold.)
Now make a common event called "water bottle" and set the
only event to @>Change Items: [Bottle]+1. and set the common event on the bottled water item to "water bottle"
this makes it so when you ue the water bottle (to regain HP) it will give an empty bottle to fill up again.
now make an event on a beach or a well or something like that.(no graphic,same as player) make the events on it:
Text: Put water in a bottle?
Show choices: yes,no
When yes:
Conditinal branch: bottle in inventory
change items: bottle -1
change items: water bottle +1
Text: you filled it with water.
Else: you don't have a bottle, or it is already full.
Branch end
When No:
Branch End
now, when you activate the event, you will able to get free Potion type thing! (Oh, make it recover less HP then a potion)
huzzah! you did it! (either that or I did it wrong)
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Details
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Tutorial:
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Simple Bottling Water Event (Like Zelda games) |
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Date Listed:
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Wed, 14 Jul 2010 15:54:11 -0400 |
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Author:
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Kristofferson Silverfox
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Total Hits:
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2058 |
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