Submit Your Article Guild Wars 2 Forum RPG Maker VX.com
 
RPG Maker
 

 Username:
 Password:
   Not a member? Register!



Home > Tutorials > RPG Maker VX > Simple Bottling Water Event (Like Zelda games)

Simple Bottling Water Event (Like Zelda games)


Alright, This is my first tutorial so bear with me.

First off, make an Item called bottle. using the bottle graphic. Make another item called Bottled water or something like that. Use the graphic that has the bottle with something in it.Make sure that you set the bottle (empty) that you can't use it at all. set the bottled water so you can use it any time. set the gold worth, etc. anywhere you see fit. (Mine's worth 120 gold.)

Now make a common event called "water bottle" and set the
only event to @>Change Items: [Bottle]+1. and set the common event on the bottled water item to "water bottle"
this makes it so when you ue the water bottle (to regain HP) it will give an empty bottle to fill up again.

now make an event on a beach or a well or something like that.(no graphic,same as player) make the events on it:

Text: Put water in a bottle?
Show choices: yes,no
When yes:
Conditinal branch: bottle in inventory
change items: bottle -1
change items: water bottle +1
Text: you filled it with water.

Else: you don't have a bottle, or it is already full.

Branch end

When No:

Branch End

now, when you activate the event, you will able to get free Potion type thing! (Oh, make it recover less HP then a potion)

huzzah! you did it! (either that or I did it wrong) 
Details
Tutorial: Simple Bottling Water Event (Like Zelda games)
Date Listed: Wed, 14 Jul 2010 15:54:11 -0400
Author: Kristofferson Silverfox
Total Hits: 2057


Embed
Short URL:

HTML:

BB Code:



RPG RPG Revolution
RPG RPG Revolution is your #1 stop for game development and console RPG games, as well as those created by people like you. Link to us to support us, so we may grow to be better website community for you.

RPG RPG Revolution is an Privacy Policy and Legal