Home > Tutorials > RPG Maker 2003 > Seasons: Part 2
Seasons: Part 2 
Alright, first off, you should make that code
(If week is = 0
Season is "Fall"
Else
If week is = 13
Season is "Winter"
Else
If week is = 26
Season is "Spring"
Else
If week is = 39
Season is "Summer"
End)
into a common event. Call it Seasons, and replace the code there in the Weather event.
Now, make an edited grass terrain with edges around the grass outside (you know, one of those where it has the circle and the one on the other side and a gap in the middle). Go iDraw, use the eyedrop looking thing to select the colors inside the grass edges. Basically turn the inside to the pink transparency color).
Get or make four panoramas with largely repeating tiles (nothing but grass, nothing but snow, etc.)
Now make a common event and insert it in any screen which has seasons changing. Call it SeasonsTerrain, and have it change when the season is a new one. The code should be something like this:
Call Event: Seasons
If Season is "Fall"
Change Panorama
Else
If Season is "Winter"
Change Panorama
Else
If Season is "Spring"
Change Panorama
Else
If Season is "Summer"
Change Panorama
End
That's it. Just make an event to change stuff (parallel process) and insert in any event to be changed, then put transparent color tilesets where it should do season changes.
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Details
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Tutorial:
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Seasons: Part 2 |
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Date Listed:
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Mon, 17 Jan 2011 10:25:50 -0500 |
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Author:
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bulmabriefs144
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Total Hits:
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1128 |
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