Home > Tutorials > RPG Maker 2003 > Save Points!
Save Points!
First, make a common event called Save Point (or whatever you want to call it). Place a sound effect (and a Flash Screen command after) to signal the player when they can save. Then, create a label (1, in this case) and make a Show Choice command with the following choices (by the way, select Choice 3 in the cancel case section):
Save (for saving your game, obviously)
Rest (use a shelter of sorts to rest)
Nothing (exit the choice selection)
In the Save case, put a Call Save Menu command and place a Jump To Label command that points to the same label used after the sound effect and flash.
In the Rest case, however, things will be a bit different. Under the Rest case, put a fork (a.k.a. conditional branch) with an ELSE case. The fork should check if the player has a shelter item (I'll use Tent as an example) in their inventory.
Inside the fork, drop 1 Tent, then put a Call Inn command under (the price should be 0). In the ELSE case, however, create a message that tells the player that they either DON'T have a Tent, or they need one to rest at the save point. Just like in the Save case, place a Jump to Label command that points to the label used at the beginning of this event.
In the Nothing case, place a Jump to Label command, but this time, it should point to a label that's different from the first label (let's use 99, for instance). Then, just below the Show Choice command, create the label to be used by the Nothing case.
End of tutorial. Any questions, send an e-mail to:
mirageman725@live.com
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Details
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Tutorial:
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Save Points! |
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Date Listed:
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2012-01-28 |
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Author:
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mirageman725
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Total Hits:
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5024 |
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