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Rudora no Hihou mantras
In the original game, Rudora no Hihou (which I dunno how many of you have played), the spells would retain the names you gave to them. In Rpg2003 however, this isn't so simple, as the battle skills cannot be named \n[1] and the like without it showing up as \n[1] rather than the name, or involving a huge number of variables (Xfixium's naming system in Link's Awakening is a good example, though he could probably also fix the naming issue). Also, in Rudora no Hihou, this was part of the menu, but unless you like making custom menus, I'd recommend instead a simple switch skill, which is linked to a common event, called something like SpellNames. At the end of this common event, you should have a Switch OFF line, so it doesn't repeat and such. The common event will consist of lines of the following code:
First, you have the Enter Hero Name: Password
at the beginning (password is the default name).
Then the repeated code,
<>Branch if Password name is Fire
<>Branch if Fire skill usable
Message: You already have this skill!
<>Else
Message: You learned a new skill!
<>Character Fire add
<>Else
<>Branch if Password name is Flame
<>Branch if Flame skill usable
Message: You already have this skill!
<>Else
Message: You learned a new skill!
<>Character Flame add
<>Else
(Keep going with this...)
<End>
(Unless you want to have only one character to learn the skill, you'll probably want the party knowing this. You might also have several characters with their own skillbooks, but this involves multiple common events, and multiple duplicate Learn skills with switches Learn1-Learn95 or whatever, and is kinda annoying)
You will likely need a thesaurus, and to make classes of word spells, for instance, a minor Fire spell (Fire), versus a major (Inferno), versus a mass target spell (Explosion). One more thing, after this long list, the last spell should be slightly different:
<>Branch if Password name is Final
<>Branch if Final skill usable
Message: You already have this skill!
<>Else
Message: You learned a new skill!
<>Character Final add
<>Else
Message: You didn't learn a spell.
<End>
This will keep weird words like Zzzoph from registering, along with incorrect spellings. The alternative is getting it to name words, and lump them into effects like the original game, but this is kinda complicated, and it really is easier to simply have a list of words that work. Remember to keep this nested, or you will need a blank one at the end (if it isn't nested, which I did myself to keep spell types separate, a non-blank area at the end will tell you that "you learned a spell" followed immediately by "you didn't learn a spell").
Here's the next step. Now that you've got all kinds of spells entered into the list (it should be superlong both as a common event, and in the skills list), have monsters cast some of these as spells. Differentiate between techniques (Kick, Punch, Rolling Spinning Attack), and learned spells (FIRE, FLAME, HEAL, CPR) by giving them a different case or something. And you're done. Observant players can now write down some of the spells they see monsters use, or try to type in their own.
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Details
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Tutorial:
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Rudora no Hihou mantras |
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Date Listed:
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2010-08-04 |
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Author:
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bulmabriefs144
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Total Hits:
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2076 |
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