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Home > Tutorials > RPG Maker VX > Reappearing Platforms
Reappearing Platforms
- First make an event that is not the block you wish to walk on.
- Here you need to set 4 variables
1 for the Player's Map X
1 for the Player's Map Y
1 for the Block's Map X (Note: this is the event u want to walk on so select that event from the list.)
1 for the Block's Map y
-Make this a Parallel Process event
- Now make an event and choose a graphic like the dock piece in the top of "tile set B".
-Give this event a name to make it easier to find when setting up the variables above.
- make it wait for however long, I choose 120 frames. Then give it a "self switch A" Make sure its Parallel Process and Below Player.
-On the next page keep the graphic clear because this will be the disappeared block.
The code should look like this
-Conditional Branch: Variable[001: Player X]== Variable[002: Block X]
-Conditional Branch: Variable[003: Player Y]== Variable[002: Block Y]
(Call Game Over here if conditions above are met)
else
-wait 120 frames
-self switch A off
branch end
else
-wait 120 frames
-self switch A off
Branch End
----Make sure Parallel Process is on here too
----Turning self switch A off will make sure the tile will keep appearing and disappearing.
Note: This is for 1 platform only, if you want to use 2 or more that appear in order then you will need to create 2 variables (X and Y) for them in the variable event.
Have Fun and feel free to ask me questions.
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Details
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Tutorial:
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Reappearing Platforms |
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Date Listed:
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2010-01-13 |
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Author:
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kccarmea
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Total Hits:
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1550 |
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