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Quests Tutorial.
Knowledge Requirement: Self switches and switches, and conditional branches.
Make sure to already know that for understanding this tutorial.
So, you want to make quests for your game?
Well, quests are a great part of games!
Let's do this.
Ok, let's say we want to make a quest where you got to get an item for someone, let's say a pie.
First, make the event of that guy, and a text:
"I want a pie, come back with one ok?"
Ok, we should use self switches for making this guy saying something else when you got the quest:
Activate self switch A...
Second page, condition: Self Switch A on...
New text: "Let me see if you got my pie".
Condition: If player got a pie in the inventory...
If yes, congratulations, quest finished, make another switch to a new page with the guy simply saying thank you...
If not, show text: Looks like you still don't have a pie, could you bring me one, ok?
That's basically the code you need for that guy.
So, go to the shop and buy a pie.
Come back, and the conditional branch should detect it, and so, proceed.
Done, you got a quest.
Other kinds of quests:
Defeat an enemey: Same process, when you defeat it, just make a switch to activate so the guy knows it and gives you the reward.
Defeat a certain amount of enemies:
Use variables.
Let's say you got to defeat 3 enemies, otherwise you can't pass somewhere because a guard doesn't allow you.
Each enemy you defeat, sum that variable by 1.
Once it gets 3, a conditional branch from that guard should see if that variable is equal to 3 or more to see if the player defeated those enemies.
Congratulations, you now should know how to make a quest.
This tutorial applies for the Rpg maker xp and vx.
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Details
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Tutorial:
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Quests Tutorial. |
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Date Listed:
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Tue, 15 Jul 2008 16:16:07 -0700 |
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Author:
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Omegas7
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Total Hits:
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6704 |
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