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PPM's VX Tutorial NO. 1: How to Make Rare Enemies
Several popular RPG games feature hard to find enemies. Some examples are Shiny Pokémon from any Pokémon game since 1999, or an Amazy Dayzee from the Paper Mario series. Enemies like those may not be necessary to gameplay, but are, at least, a fun extra for the player to find. If you're using a bestiary script, then they could also be used to make completing it more challenging.
Step 1: Making the Enemy
Obviously, the first step is to make the enemy you want. You could base it off of an already existing enemy, or just make it completely different. To base it on an existing enemy, choose one, copy it (Ctrl + C), and paste it on an empty slot (Ctrl + V). Then, change the monster's color, stats, or whatever until you're pleased with the results.
Step 2: Making the Troop
Set up the troop with some regular enemies. Then, add at least one of your special enemy. After you add it, right click your rare enemy, and choose "Appear Halfway."
When Appear Halfway is selected, the monster will be part of the troop, but it will not be seen or targetable in battle.
Step 3: The Battle Event Page
Set the event page's trigger to "Turn 0," and make its span be "Battle." The first command on the event page should be Control Variables, Random Number. Increase the amount of numbers in the variable for every hidden monster, or if you want to make the monster rarer. I don't recommend making it higher than 200 for every 1 rare monster. After the control Variables, use a Conditional Branch: Variable (what you just randomized)=(A number less than the max of the variable you just randomized). In the top half of the Conditional Branch, choose the event command Enemy Appear, and choose the monster that you chose for Appear Halfway earlier. Leave the Else section of the Conditional Branch blank.
Hope it helped!
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Details
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Tutorial:
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PPM's VX Tutorial NO. 1: How to Make Rare Enemies |
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Date Listed:
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2009-10-23 |
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Author:
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Paper PokéMaster
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Total Hits:
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3670 |
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