Home > Tutorials > RPG Maker 2003 > Mystery Seed
Mystery Seed
You will need:
-One Switch named MysterySeed (switch ON at intro of game)
-1 variable named RandomNumber
-1 skill named MysterySeed
-1 (skill book) item named Mystery Seed.
Unlike most seeds, this is done by a skill book instead. The reason for this is that 1)skills are a way to directly reference the character in question, the other way being a status effect (since most of the conditions are if the item is had of not, not that a certain character used it) and 2)skill books stop use once the item is learned. So make the item as a skill book.
Next, make a common event, parallel process with MysterySeed ON. Neither turn it off, nor end event processing, this will stay constantly active. Make conditions for each of the characters with the skill Mystery Seed learned. With me so far? At the end of the condition, unlearn the skill to keep from looping.
Now for the actual random increase, put a random number between 1-6 (MaxHP, MaxMP, Str, Def, Mag, Agi) inside each condition, reuse RandomNumber to something like 0-10. If 0, display a message that it failed, else increase by the variable random number and display a message to that effect.
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Details
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Tutorial:
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Mystery Seed |
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Date Listed:
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2010-04-18 |
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Author:
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bulmabriefs144
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Total Hits:
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1173 |
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