1) Make a new skill, name it "Morph"
2) Make a new common event, name it "Morph On"
3) Tag the skill into the common event
Under the common, event "Morph On"
Put these codes:
Quote:
@>Control Switches[0001:Morphing] = On
@>Comment: Change your battler graphic below. For this tutorial, I changed Alexus into a Cleric01 battler :graphic and his character graphic.
@>Change Actor Graphic: [Alexus], 025- Cleric01, 0, 025 Cleric01,0
@>Comment:Here is the fun part! Change the character's parameters, skills, state, anything! Just remember them because you'll need them later. For this tutorial, I just change Alexus STR just to make things simple.
@>Change Parameters: [Alexus], STR + 20
@>Change Skills: [Alexus], - [Morph]
4)Make a new common event, name it "Morph Off"
Under the common event "Morph Off"
Put these codes:
Quote:
@>Control Switches[0001:Morphing] = OFF
@>Comment: Put back your main character's graphic here, you don't want them to look different forever right?
@>Change Actor Graphic: [Alexus], 001- Fighter010, 001-Fighter01,0
@>Comment: Remember those upgrades we added earlier? Now is the time to remove them all. Mwhaahahaha
@>Comment: Add sound effects here... or whatever effects you want.
@>Change Parameters: [Alexus], STR - 20
@>Change Skills: [Alexus], + [Morph]
5)Now, go to the Troops Tab and for each and every troop, set the conditions and add this code:
Quote:
Set Conditon to: Turn 0 + 1
Set Condition to: Switch[0001:Morhping] is ON
Set Span to: Turn
Control Variables:[0001:Morphing] += 1
@>Comment: Change the condition below to change when the morphing will end. For this tutorial, the morphing will end at the 4th turn.
@>Conditional Branch: Variable[0001:Morphing] >= 4
@>Call Common Event: Morphing Off
@>Control Variables:[0001 Morphing] = 0
@>
Branch End
And you are done. If you would notice, you keep your morphing state even AFTER the battle.