Home > Tutorials > RPG Maker VX > Making Systems Customizable
Making Systems Customizable 
If you have read my Creativity Tutorial you know what I will be talking about, if not I advise you to read that section.
First Create 4 New Item
Blank Recipe
Beef
Chicken
Finished Food
Now create a event as a chef.
Would you like to create a new recipe?
-Yes
-- Conditional Branch, If Blank Recipe in Inventory
-- What would you like to add in your recipe?
-- Beef
-- Create Variable Beef = 1
-- Chicken
-- Create Variable Chicken = 1
-- Nothing
-- Okay
-- Else
-- You need a blank recipe
- No
-Okay
Now llok over my cooking system turoial if you have not already and add this to the oven event
Would you like to make your recipe?
- Yes
-- If Variable Chicken = 1
--- If Variable Beef = 1
--- Conditional Branch, If Chicken in Inventory
---- Conditional Branch, If Beef in Inventory
---- You mix in the ingredients and make your recipe
---- Insert Finished Food into Inventory
---- Delete Beef from Inventory
---- Delete Chicken from Inventory
---- Else
---- You need beef
--- Else
--- You need chicken
--- ( Just make the Beef )
-- ( Just make the chiken )
- No
- Okay
Additional Methods:
You could put a recipe naming system.
You could make more ingredients.
You could edit the effects of having one ingredient then another, like adding more health or upgrading their attack.
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Details
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Tutorial:
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Making Systems Customizable |
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Date Listed:
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Sat, 26 Dec 2009 10:15:20 -0500 |
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Author:
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JJDOMER45
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Total Hits:
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2917 |
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