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Home > Tutorials > RPG Maker 2003 > Making new Currencies...and using them

Making new Currencies...and using them


for example in Pokemon they have a Gambling center, in witch they use a coin case, so first make an item, we'll name it Coin case, make it a switch and make a new switch called gamble, and make a new common event called gamble now this is the long part put it a parallel process and then say you want to be able to hold 2000 of the foreign currency and you want the Coin Case to tell you how much you have by the 50's then make a fork/branch conditions and make it's trigger variable is 0, and make sure add else case is Not checked and then put over end a message saying "you have 0 (put new currency name here)'s." then copy this branch and paste it right under and put it's trigger as if the variable gamble is over 0 and change the message to "you have more than no (enter currency name here)." then copy this branch and paste it and change the trigger to if the variable gamble is 50 or over and change the message to "you have 50 or more (put new currency name here)'s." copy this and paste it 37 times and change the triggers to add 50 every time you go down a branch and change the messages to add 50 every time you go down a branch. now to make the store put a new event and put a message saying "greetings, buy something" or something like that, then show choices of what items to buy and to make them have prices make a conditional branch with a trigger of if gamble is (the price of the item) or higher, add an else case, under the else case put a message saying "I'm sorry but you can't afford that" and under the other case put change money -(the cost of the item) and increase 1 (the item) then vwala, you've done it. 
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Tutorial: Making new Currencies...and using them
Date Listed: Tue, 01 Jul 2008 19:11:06 -0700
Author: r2 d76
Total Hits: 173


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