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Making an escape rope
We've alled played the Pokemon games (some of us still do, and other wish they never wasted their time or money). And I'm pretty sure we all remeber the lovely thing called an Escape Rope. And now, with my stubborn-ness and hours of nothing to do, I've figured out a way to make one on RPG Maker VX!
First off, you need to make an item. Call the item what you'd like, but I stuck with 'Escape Rope'. Heres a list of what need to be don on the itme:
1)Put EVERYTHING to zero (except the price. change that to what you wish)
2)Change consume to 'No' (Trust me, you'll figure out why later)
3)Change the Occasion to 'Only from menu' (unless you wan to allow the player to escape from the dungeon and a battle!)
4)Make the item use a Common Event (use one that blank)
5)Give the item a description and an icon (or leave it blank, but that doesn't look very game-like...)
OK, you now have the item set up, now time for the Common Event. Here's where things get a bit tricky...you'll need to use alot of switch. It takes some time, but you cna use the escape rope to escape to the beginning of ANY dungeon you may have. You'll have to go to any dungeon you'd like to use the rope for, and add a switch to the event that transfer the player into the dungeon (name the switch something easy to remember for later, like "indungeon1". Trust me, helps alot later when making the common event). You'll also need to add a switch to the dungeon exit, but this time, make it so it turns the switch off (so if you leave Dungeon 1, the switch "indungeon1" is now off). OK, now that the switch are out of the way, time to make that common event! I surgest you don't start making the common event unless you have all the dungeons you'd like the rope to have a use in with switchs).Now, I warn you here, it gets a bit confussing, so you may have to re-read a few times. Heres what to do for the common event.:
1)Ensure your on the Common event that the item uses (if your item was on the wrong comon event page, name this common event 'Escape rop" and go back to the item and change the Common Evnt that runs with it now)
2)Make a Conditional Branch that runs off of the switch "indungeon1" (or what ever your first dungeon switch system was called)
3)In the 'switch on' section of the Conditional Branch, you must add a Transfer Player Event (Make it to the begging of dungeon 1) and a Change Items [Escape Rope] -1(like I said earlier with the item, you don't wan the item to be consumed, because if you use the item out of a dungeon, the item will be lost)
4)In the 'Else' section of the Conditional Branch, you'll insert another Conditional Branch. This new one will follow the same format as the first on, only you need to change the transfer player to another area. That, and the switch will be 'indungeon2')
5)Now, since I know that must have been quite confussing, here the common event list.
@>Conditional Branch: Swtich [0001: indungeon1] == ON
@>Transfer Player:[017:map] (002,023)
@>Change Items: [Escape Rope], -1
@>
: Else
@>Conditional Branch: Swtich [0001: indungeon2] == ON
@>Transfer Player:[017:map] (005,063)
@>Change Items: [Escape Rope], -1
@>
: Else
@>Conditional Branch: Swtich [0001: indungeon3] == ON
@>Transfer Player:[017:map] (052,071)
@>Change Items: [Escape Rope], -1
@>
: Else
@>
: Branch End
@>
: Branch End
@>
: Branch End
@>
Some side notes: You can add SE if you want, but make sure it's before the Transfer Player Events. You can also add the text "Can't not use the her" if you want, but it must go under :Else of the last Conditional Branch you have in the list.
Oh, one more thing. The reason this event must run with one Conditional under the other, under another is because that way, it will run through a list of possable dungeons you could be in, and transfer you if your in on of those dungeons. If not, then nothing will happen.
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Details
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Tutorial:
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Making an escape rope |
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Date Listed:
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Mon, 22 Jun 2009 02:08:34 -0400 |
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Author:
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bamfieldjames
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Total Hits:
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2379 |
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