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Home > Tutorials > RPG Maker 2003 > Japanese (and other) Text

Japanese (and other) Text


Let's say you want to have some event or a party member translate some language for your party, to solve a puzzle, here's how to do it.

Make a text box picture (two versions, with bottom arrow, and without). Make two common events, the first a switch-based (TextBox ON) parallel process called textbox_anim, and a Call event called TextBox. Textbox_anim should have show picture 1 (textbox1 with down arrow), and show picture 2 (no arrow). Both should have none for transparency. Put a wait 0.3 sec after each, and End Event. For TextBox, put the following code in order: Switch TextBox ON, Wait Until Key pressed, Switch TextBox OFF, Erase Picture 1, Erase Picture 2, End Processing. Basically, this opens and closes the text box.

In the event to show the foreign text, simply put Show Picture 2 (foreign text, make it a black or whatever the first color is on iDraw, and make this picture an Add rather than None). Then Call TextBox.

Make sure languages sets are enabled.

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Tutorial: Japanese (and other) Text
Date Listed: Sun, 10 Jul 2011 16:26:55 -0400
Author: bulmabriefs144
Total Hits: 1604


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