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Home > Tutorials > RPG Maker 2003 > HOW to MAKE an ABS based on events and pictures on RM2K3.
HOW to MAKE an ABS based on events and pictures on RM2K3. 
to make a ABS on RM2K3 it might take you some time to get use to it.
so let's get started!...
step 1: make pictures of the bar like an hp bar like this... (based on text...lol) HP (______________)make it on % all of them...ok now make the mp bar just like the hp bar..
step 2: istert the pictures on the game on the folder of pictures....)
step 3: if you want to show a face you can load it from the RTP cut the parts until you have the face only that you want and SAVE AS face of (hero name). then load it.
step 4: once you load all the pictures go to the Comon Events on the Data Base.
step 5: the HUDS events are simple.... start on the hp hud... place conditional branch..... If hero HP is on 100 % show picture of the hp bar in full. else show picture of hp bar 95% and go on... ( on 20 X)
step 6: make the same thing as the hp hud thing...( show the picture on 25 X & 50 Z)
step 7: show the picture of the face.
now let's go to the enemies...
step 1: common events turn variables of every enemy on the map(don't make it for every map you can use the same one)name it Enemy (number) Hp.
step 2:on the map... make a new event and name it as the ID of the enemy.
step 3: make it on variables enemy (number) hp. if (number you place) this is the existing page( when it's still alive. 2nd page if the player tuches it attack the player. 3rd page when the hp is 0 don't place any characset and add exp. then end event procesing.
DONE!!! you have finish the ABS!!!
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Details
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Tutorial:
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HOW to MAKE an ABS based on events and pictures on RM2K3. |
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Date Listed:
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Sun, 08 Jun 2008 12:25:58 -0700 |
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Author:
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tlsolrac
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Total Hits:
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866 |
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