Submit Your Article RPG RPG Revolution RPG Maker VX.com
 
RPG Maker
 

 Username:
 Password:
   Not a member? Register!



Home > Tutorials > RPG Maker VX > How to make a "Flee" skill or item - RPG Maker VX

How to make a "Flee" skill or item - RPG Maker VX


Step 1 - "Common Event"
Pick one common even to change.
I will use common event 1 in this tutorial.

Step 2 - "Hard work"
This is how it should look, when you are done.
***Example****
---------------------------------------------------------
Conditional Branch: Switch[0001] == OFF
Control Variable: Variable [0001] = Random No. (1...3)
Conditional Branch: Variable [0001] == 1
Text:-,-,Normal,Bottom
:The party succeeded in fleeing!
Control Variables: [0001] = 0
Abort Battle
Else
Text:-,-,Normal,Bottom
:The party failed in fleeing!
Control Variables: [0001] = 0
End

Else
Text:-,-,Normal,Bottom
:You cannot flee from this battle!
End
---------------------------------------------------------
***Note***
Concerning the succesrate. Here there is a 33% chance for
the party to succeed fleeing. If you want to change this,
edit:
Control Variable: Vatiable [0001] = Random no. 1 (1...3)
to something else. The greater the distance, the lower
the chance for the party to succeed.
---------------------------------------------------------
Step 3 - "Hot to turn the flee skill/item off"
This is very simple. To turn it off, make an event
where switch 0001 (in this example) is turned on.
This works, if the player may not use the skill/item
in a area with random battles. When you want it to work
again, simply turn switch 0001 off again.

If you want to make it impossible to use it in a
specific (Boss fight anyone), go into the "Troops" flag
and click "New event page" for the battle where you want
fleeing ineffective. The change the "Don't Run" into
"Turn no. 0". The add "Control switch: [0001] = ON",
and Wupti, now the skill/item will only shows the
message: "You cannot flee from this battle!".
Make sure to turn the switch off again, on your map.

Step 4 - "Assign a skill or item with the flee atribute."
Under both the "Skill" and "Item" flag, there is a
place, where you can chose which common event that
should run, when using the skill/item (Next to
animation). Pick common event 1 to add the fleeing
ability (That is if you followed this tutorial)

=================== /)_/)
Notes from Boxdeer ( 'v')
===================
Whew, that was a rather long text of rubbish.
My only concern right now, is if i maked myself understandable. I hope this can be of some use.
Bad excuse: English is not my native language
(big surprise) ;)


Details
Tutorial: How to make a "Flee" skill or item - RPG Maker VX
Date Listed: Mon, 26 Oct 2009 20:38:23 -0400
Author: boxdeer
Total Hits: 153


Embed
Short URL:

HTML:
" />
BB Code:



RPG RPG Revolution
RPG RPG Revolution is your #1 stop for game development and console RPG games, as well as those created by people like you. Link to us to support us, so we may grow to be better website community for you.

RPG RPG Revolution is an Privacy Policy and Legal