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How To Create A Jumping event. (Proper version) 
Hey guys, Dark Cape here. Today I will be teaching you to create a proper jumping event and equippable items to extend jumps. For now though, lets just do the jump event. I will go step by step and explain properly.
Step 1
Open your project and go to the map you want to place the event.
Step 2
Go on the event layer and right click in the place you want your jump event to be.
Step 3
Click Open and tick the box next to 'Through'.
Step 4
Open the event selector and click 'Conditional Branch'. Go to Page 3 and mark 'Player'.
Step 5
Click on the mini tab next to 'Player' and choose which way you want to go. Then click 'OK'.
Step 6
Go back to the event selection and go on the second page. Click on 'Set Move Route'.
Step 7
Click on 'Jump' and further on depends on which direction you choose to go. Here are the co-ordinates of all 4 directions:
Left- x -2 y 0
Right- x 2 y 0
Down- x 0 y 2
Up- x 2 y -2
Then click 'OK'.
Step 8 (Chosen)
If you want, you might want a SE (Sound Effect). To do so, go to the event selector, go to the second page and click 'Play SE'. From there on, choose the sound effect you like best.
When done, click 'OK'.
Here is the finishing results:
<@Conditional Branch 'Player facing Left'
<@Set Move Route
: Jump -2,0
<@Play SE 'Jump1'
<@
Else
<@
End Branch
Now that your jump event is sorted out, we can now go on to our jump extension.
Like before I will go step by step on this.
Step 1
Go to the 'Database' by clicking on the multi window icon or press [F9]. Go to the 'Armor' tab.
Step 2
Go to the mini tab where it says type and scroll to the bottom where it says 'Accessories'.
Step 3
Create the Accessory. Here is an example:
Name: Jump Extension
Discription: This strange emblem can extend your jump space by 1.
Price: 0
Stats: 0,0,0,0
Step 4
Create a new event like before. Tick the through box.
Step 5
Open the Event Selector and click on 'Conditional Branch'.
Step 6
Same rules apply from previous Step 5.
Step 7
Now, make another Conditional Branch but this time, go to Page 2 and hilight 'Actor'.
Step 8
Tick 'Armor' and find your jump extension accessory. Click 'OK'.
Step 9
Go to the Event Selection screen and choose set move route. Same things apply before only, put in the co-ordinates for the certain direction:
Left- x -3 y 0
Right- x 3 y 0
Down- x 0 y 3
Up- x 0 y -3
Step 10 (Optional)
Same as the previous optional step.
Here is an example:
<@Conditional Branch 'Player facing Left'
<@Conditional Branch 'Jump Extension is equipped'
<@Set Move Route
: Jump -3,0
<@Play SE'Jump1'
Else
<@
Branch End
<@
Else
<@
Branch End
I hope this tutorial has been helpful to you.
See You Soon!
DarkCape
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Details
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Tutorial:
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How To Create A Jumping event. (Proper version) |
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Date Listed:
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Sat, 01 Aug 2009 15:46:25 -0400 |
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Author:
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Dark Cape
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Total Hits:
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3015 |
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