Home > Tutorials > RPG Maker 2003 > Guards to avoid, and Character-specific intros!
Guards to avoid, and Character-specific intros! 
(Do note that this is my first tutorial ever, and that there is probably ALOT you can improve upon.)
1.) Avoid the Guards!!
Ever play Final Fantasy VII, where you had to avoid being seen by the guards in the Shinra Tower in that one area? Well, i've figured out how to [somewhat] replicate this in RPG Maker 2000/2003!
First, make your guard(s), and set a route for them so that they look at where you have to sneak around in patterns.
Next, make events over the empty spaces between the cover you'll use to avoid sight (copy and paste works wonders here).
Make the event's trigger condition "Touched by Hero", and the event layer "Below Hero". Then, make a Conditional Branch (fork conditions if you use 2000).
Go to Page 2 of the Conditional Branch, and click on "Sprite"; select the respective guard that looks at that spot and select the direction he has to be looking in to trigger the event. (Uncheck the "Custom Handler"; it'll only cause problems.)
Inside the Conditional Branch, you can then set what you want to occur when you get "spotted", weather it be a battle, or just being 'sent back to start'. Viola!
2.) Select which character to start off with!
If ANYONE ever played Wild Arms 3, you might remember how the four main characters had their own, seperate playable introductions. While not perfect, i've tried my hand at this as well.
It's as simple as making a "Show Choices" option. Make the options the character names, and have the respective choice whisk the player off to their specific intro!
When their intro is done, turn ON a switch that prevents the player from choosing that character again. Then, when all the intros are finished, make the event check for all the completed intros, and then make another switch to signify that they've completed the "multi-intro" part of the game, and continue it as normal!
Customize the choice selection as much as you want, as long as you don't break it, or over-complicate it, you know?
... Sorry if that may've been alittle complicated at all; I don't think i'm good at explaining things. Anyways, hope this help you make awesome games!! This is the Hunter EX, signing off!
|
|
Details
|
|
Tutorial:
|
Guards to avoid, and Character-specific intros! |
|
Date Listed:
|
Wed, 23 Jul 2008 23:11:30 -0700 |
|
Author:
|
Hunter EX
|
|
Total Hits:
|
3742 |
|
|