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Home > Tutorials > RPG Maker VX > Fable Style Good and Evil System
Fable Style Good and Evil System
If you have ever played or heard of the Fable series you know that in those games you may do actions that counteract your personality and appearance corresponding with your actions, I will teach you how to create that system.
First Make 1 New Item
1. Flowers
Now create 2 Variables
1. Good
2. Evil
Now make a person event and say:
Hello, What do you need sir?
- Attack
-- You killed the poor man. Evil +1
-- Variable Evil +1
-- Variable Good -1
-- Erase Event
- Gift Him
-- You gave the man flowers. Good +1
-- Variable Good +1
-- Variable Evil -1
-- Variable Gifted =1
-- Thank you kind man.
-- Self Switch A = On
In self switch A say:
- No sir, you already gave me such a nice gift, but Thank You!
No you have a good and evil system.
Addons and Additional Methods:
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A Evil and Good reaction to villagers
When you talk to them depending on your evil and good meter they will react accordingly.
Make a Person
If Evil variable is equal to or more than 5 then
- Uggh, You villian!
If Good variable is equal to or more than 5 then
- Hello, Nice Hero!
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Character Morph
If you are familiar with Fable 2, then you know that your appearance also changes with your evil or goodness, Here is a example.
Good People: Halo
Bad People: Horns
Here is how to do it!
Find a sprite creator or use anything to paint pictures.
Copy your sprite sheet for the main character and paste it to your canvas, now zoom in and edit your person. You can add:
Evil:
Horns
Scars
Bad Skin
Good:
Halo
Shiny Teeth
Shiny Bouncy Hair
Now import them into your game.
( If you need help sprite creating or importing, don't ask me, I don't know very well.)
Now
Add a change graphic to your person, like this
Hello, What do you need sir?
- Attack
-- You killed the poor man. Evil +1
-- Variable Evil +1
-- Change Actor Graphic 1 to ( Your Evil Sprite )
-- Variable Good -1
-- Erase Event
- Gift Him
-- You gave the man flowers. Good +1
-- Variable Good +1
-- Change Actor Graphic 1 to ( Your Good Sprite )
-- Variable Evil -1
-- Variable Gifted =1
-- Thank you kind man.
-- Self Switch A = On
You could also make a better system for this by adding a variable meter. The more the Evil Variable is raised the more evil the person looks and the same way for the Good Variable, but This takes time because you will need multiple sprites for each Interval in the meter.
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UPDATE: SIMPLIFIED: 1/10/10
Create 1 Variable
Alignment
Hello, What do you need sir?
- Attack
-- You killed the poor man. Evil +1
-- Variable Alignment -1
-- Change Actor Graphic 1 to ( Your Evil Sprite )
-- Erase Event
- Gift Him
-- You gave the man flowers. Good +1
-- Variable Alignment +1
-- Change Actor Graphic 1 to ( Your Good Sprite )
-- Thank you kind man.
-- Self Switch A = On
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Details
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Tutorial:
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Fable Style Good and Evil System |
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Date Listed:
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2010-01-10 |
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Author:
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JJDOMER45
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Total Hits:
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5408 |
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