Home > Tutorials > RPG Maker 2003 > Evolving Town
Evolving Town
This is gonna be complicated to make, but surprisingly simple to code. Make 3-5 maps, each with subtlely (or perhaps drastically) different versions of the town. Now, at the entrance teleport into the town, make it have a conditional if Town Version is 1, 2, 3, 4, or 5 and keep doing else-if to the next in sequence (start with 5 and work backwards). Then make else (blank) for is town version is 0. Next, if the insides of buildings are different, make alternate version of them too (don't make too many of these, if you plan to have other towns). As the story progresses, simply add 1 to this variable when things directly or indirectly affect the town (by directly I mean, you are there in the town for it happening, since a war can still affect a town rather drastically even if their real target was another town, and this one just happened to be in its path). Also, items may change because of trade with other nations, or civilization advancing (example: prior to an industrial development people might have rice and oat bread as their food items where afterward, it will be white bread rolls). You can even have some sort of trade system prior to the town developing, and then make conventional merchants afterwards, simply by working with the Town Version variable. Use any switches you need to in order to advance the plot in the town, but otherwise pretty straightforward.
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Details
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Tutorial:
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Evolving Town |
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Date Listed:
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Tue, 04 Oct 2011 11:00:48 -0400 |
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Author:
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bulmabriefs144
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Total Hits:
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1569 |
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