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Home > Tutorials > RPG Maker XP > Eventing Basics pt. 1
Eventing Basics pt. 1
This is for all those who don't know how to event very well. After seeing how much people hate to event because of lack of knowledge, I decided to write a tutorial on such things. Just to tell you in advance to start off in part one I shall be covering the basics. As you read along I strongly recomend that you do the eventing with me. Such as if I did: Step 1: do such and such. Make sure that you follow along with these steps. In my tutorials I shall also include pictures for those people that like to see what they are about to do and where things are. I'm sure you pretty much get the idea. For those of you that use VX, the eventing will be pretty much the same.
Interface:
Now when you open up RMXP you will see a few things that will open up. You will see a spot in the center of the screen [XP] a square on your mapping area that has an "S" in it.

This is considered your Player's starting position. This is where your Player will start out if they select "New Game" from the menu of your game. Keep in mind that this square will look very similar to an event square.
In XP at the top of the screen there will be a toolbar which looks like this.

It has several features on it. The one that I want you to know about is the eventing layer. It is the button in the middle of the toolbar that has a cube in it. I want you to click on this button.
When you have clicked on it you will notice where your map is will now have a grid lining it. This is so you can tell the difference between two events if they are right next together.
Event Window:
Now we are going to go over the interface that you will see inside of an event.
1. Double click anywhere inside the map.
When you do this a window will pop up that looks like this.

In here you will see many different things. If this is your first time trying to do some eventing it'll look pretty overwhelming. I remember my first time looking at this, I was about to give up right there. With time and practice you will be able to know this like the back of your hand.
Now I shall go over a pretty basic thing that you may want to do with an event. This thing will be creating an NPC.
2. Roll your mouse over the big white box that says Graphic over the top.
When you do this it brings up another window with a list of different in-game sprites that you can use. I just want you to click on the first one that you see. After you have done this you will see a picture to your right that has a sprite inside it. This is so you can look to see what you are choosing before you click ok. Now click "OK".
In that once blank white box there will be a picture of the sprite that you have selected. Your interface should look like this:

After looking at your selection of the sprite you want click "OK" at the bottom.
You will now see your event on the space that you double clicked on before. Now you are probably wondering "How do I get back into my own event?"
The answer is simple. All you do is double click on the event again and it will pop back up as it was before.
Adding Text to Your Event
If you play your own game and talk to this NPC you will find that it doesn't say anything. It just stands there with a blank expression on it's face for all eternity. You may want to add some personality to this NPC. This brings me to tell you how to make your event have text included in it.
1. Double Click on your event.
Now that the event processing window is up I'll tell you how to add text.
2. Double click again on the biggest white field.
After doing this a window will pop up with all sorts of fun buttons for you to look at. Another thing that would give any new person to this a heart attack. But you aren't like that. You want press on and find out what these buttons do so that you won't be so intimidated by them again.
Here is what the window looks like:

For now I just want you to create some text in your NPC.
3. Click on 'Show Text...'
This brings up a window for you to type in your desired text. Just type in what ever you want and click "OK".
In the biggest white field it'll show you the text that you typed in. Now when you are in your game and you talk to this NPC. It'll bring up a text window and show the text you typed.
4. Now click on "OK" again.
Now your NPC shall be filled with personality! Be it good or bad you can now talk to it.
Adding Choices to a Conversation
Now say that you want your NPC to ask about what you think about the recent weather the town has been having but you couldn't figure out on how to make your character say something back. No need to fear, choices are there to help you.
1. Double click on your event.
2. Double click on the biggest white field underneath the text that you should have there.
3. Underneath the 'Show Text...' command there will be another one that says show choices. Click on this button.
Now a window pops up. It will look like this:

In it you will see four different boxes to input what your choices are. Next to that you will see a spot that says when cancel overhead. This is to tell the system what choice you want to make it exit the event. For example if you had the choice "no" in there you would want it to exit the event when the player chooses that, right? If you wanted to make it so the player could not exit the event processing you could just click "Disallow".
After you have done this inside the biggest white field it'll show your text and your choices. Now you can have your NPC say something after you selected what you wanted to say back. Just double click under the choice that you want your NPC to say something and input your text.
Now you will have a fun filled conversation that will take part on both sides. Your NPC might be asking how you think of the weather and you say that you hate it.
That's it for part 1 of eventing basics. Please tell me how you feel on this tut.
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Details
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Tutorial:
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Eventing Basics pt. 1 |
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Date Listed:
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Sat, 30 Aug 2008 16:23:07 -0700 |
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Author:
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FlyingWeaselMan
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Total Hits:
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3931 |
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