Home > Tutorials > RPG Maker XP > Creating a Basic Respawning Enemy.
Creating a Basic Respawning Enemy.
First,create the enemy and turn Self Switch on and choose A.Make sure there is a down graphic of them.There may me one on the internet,but you should should probably improvise.As in,use a dead skeleton[here's one i found: <a href="http://i143.photobucket.com/albums/r136/kikiyo2/downed_skelletonPineda.png">Skeleton</a>
After you create the enemy,follow through with making the normal fight,or whatever you want.After that,use Control Self Switch B.
Make another page.On this,check Self Switch and change it to B.Go to the graphic selector and put in the downed Skeleton/Character.Add event Wait:999 frames[a few minutes]and then put down Control Self Switch A.And there you go,a respawning enemy!Now,about another thing...
Looting
[use the looting thing already made for you also]
First,go to the beginning of the second page,before the Control Self Switch,and add in conditional branches,so the loot can be based off your stuff and other things.For Else make another branch.Add any amount.
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Details
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Tutorial:
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Creating a Basic Respawning Enemy. |
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Date Listed:
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Tue, 25 Jan 2011 22:33:22 -0500 |
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Author:
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kashuushian1542
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Total Hits:
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2090 |
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