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Home > Tutorials > RPG Maker XP > Common Event Basics

Common Event Basics


A common event is like an ordinary event, but with some diffrences:

1. Common events can be called with an ordinary event, an item or with a skill.

2. Common events can be autorun/parallel processed at any map, anytime, without you having to copy/paste the same event on every single map.


Using Common events with skills:

When you make a skill in the database, you will text saying 'Scope:' 'Occasion:' 'User Animation:' 'Target Animation:' and 'Common Event:'. If you click on 'Common Event:' you will see a list of the common events you've made.

You can for example make a skill named 'Run Away' that triggers a common event that aborts the battle with a common event.


Using Common events with items:

If you create a new item, you will see the same 'Scope:' 'Occasion:' 'User Animation:' 'Target Animation:' and 'Common Event:'.

You can for example make an item named 'Dragon Potion', that will transform you into a dragon. Make that item trigger a common event that changes actor graphic to your dragon, or whatever you want, and maybe adds STR and removes AGI.


Using Common events with ordinary events:

If you make a game with many chests, it will get quite annoying making the same set mouve route in every event. If you make a common event that does the set mouve route, you will only have to do a call common event in the event.


That is pretty much it, bye!
-Silver 
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Tutorial: Common Event Basics
Date Listed: Thu, 29 Sep 2011 13:29:09 -0400
Author: ~SilverPhoenix~
Total Hits: 1811


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