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Common Event Basics 
A common event is like an ordinary event, but with some diffrences:
1. Common events can be called with an ordinary event, an item or with a skill.
2. Common events can be autorun/parallel processed at any map, anytime, without you having to copy/paste the same event on every single map.
Using Common events with skills:
When you make a skill in the database, you will text saying 'Scope:' 'Occasion:' 'User Animation:' 'Target Animation:' and 'Common Event:'. If you click on 'Common Event:' you will see a list of the common events you've made.
You can for example make a skill named 'Run Away' that triggers a common event that aborts the battle with a common event.
Using Common events with items:
If you create a new item, you will see the same 'Scope:' 'Occasion:' 'User Animation:' 'Target Animation:' and 'Common Event:'.
You can for example make an item named 'Dragon Potion', that will transform you into a dragon. Make that item trigger a common event that changes actor graphic to your dragon, or whatever you want, and maybe adds STR and removes AGI.
Using Common events with ordinary events:
If you make a game with many chests, it will get quite annoying making the same set mouve route in every event. If you make a common event that does the set mouve route, you will only have to do a call common event in the event.
That is pretty much it, bye!
-Silver
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Details
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Tutorial:
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Common Event Basics |
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Date Listed:
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Thu, 29 Sep 2011 13:29:09 -0400 |
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Author:
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~SilverPhoenix~
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Total Hits:
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1807 |
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