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Home > Tutorials > Game Development > Clichéing the Clichés

Clichéing the Clichés


Hi. This is my first tutorial, so I hope you enjoy it.

CLICHEING THE CHLICHES

Today I will be talking about clichés in storylines/plots.

Many people think that clichés are horrible things you must avoid at all cost.
But really, there not. EVERY story has already been written or made into a movie or game,
so it's impossible to think of something original without using at least a few clichés.
What's the reason most people make games in the first place? Because they played
a game that they liked, which gave them an idea for a story, right? This is an automatic
cliché.

So, with this established, we know it's impossible to make a completely original plot,
thus making clichés unavoidable. But it is still possible to have a few many clichés.

Let's look at some plots and decide which has too many clichés.
Plot A
" In the world of Hedria, an evil tyrant ruled over all. But a hero rose and defeated him,
so for 1000 years peace has reigned. But the tyrant has some how come back and
somehow brought legions of super easy monsters with him. Since your related to the
hero, you must defeat this unnamed tyrant. "
Plot B
" In the year 3000, earth has become a living wasteland, with two dominate species,
the Humans and the Kigid. The humans are at constant necular war with the kigid,
creating 1,000,000's of mutated species that aimlessly roam the world, attacking
anything in sight. The humans are walled up in one great city (claimed to be the
most perfect place on earth) completely unaware of anything outside. As the son
of a simple merchant, you constantly looked down upon by those higher then you.
You are a curious young man, and one day, you find a small open door in the great wall.
You open it, and after being chased by government soldiers, you become the first
non-government person to look upon the outside world. You take it as your duty to save
your home world, whether it kills you or not. "

Now, look at those two plots. Plot A sounds very familiar, doesn’t it? There are countless
noob games like this, and it is so cliché it makes Legend of Zelda fan games original!!!
Most of us have tried to make a game like this before. It's true. But if someone spent
some time to expand and make the plot much less linear and added a few more twists,
it might be a passable plot.
Plot B, though clichés are still present, there are much less of them, which enhances
game play, making it less linear and more interesting. It still needs a lot of work to make
it playable, but it sounds alright for me just thinking of it in the 6 minutes it took to type
it.

Let's say that Plot A = most clichés, and Plot B = least clichés.

Just a few things to remember: There is no such thing as a completely original plot.
Your game will have a few clichés, but don't spend hours on end trying to make
an original plot, because it won't happen.

Just learn to embrace the cliché.

Details
Tutorial: Clichéing the Clichés
Date Listed: 2010-04-25
Author: addes3
Total Hits: 1801


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