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Home > Tutorials > RPG Maker VX > Area of Effect Ability - Zelda Style Battle System (Part 1)

Area of Effect Ability - Zelda Style Battle System (Part 1)


This tutorial is relating to a Zelda Style battle system. This is particularly targeted towards an ability/spell that damages any enemies in a ring around your hero.

First of all, you will want to link this ability to a key on the keyboard. On any map you plan to have fights, turn on a switch called "battle."

Now, in the common events (in the database), create a common event called "battle" and set the trigger to "parallel event." Then, set the condition switch to "battle" (the switch you just created and have turned on for any maps you plan to have battles).

Now, choose a key on the keyboard this ability will be linked to. I will make an example with the key "a."

Now, create 16 new variables. Call them abilitycoordinateX(1) to abilitycoordinateX(8) and abilitycoordinateY(1) to abilitycoordinateY(8) - 16 in total. This will allow you to set these variables to the map coordinates all around your hero when the key "a" is pressed! 
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Tutorial: Area of Effect Ability - Zelda Style Battle System (Part 1)
Date Listed: Thu, 29 Mar 2012 02:37:35 -0400
Author: LeviM
Total Hits: 1606


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