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Another Easy Lighting Effect Thing
This is very similar to my Lantern Effect Tutorial, but I will show ways to activate and use a flashlight.
You could probably go farther and add batteries that deplete and such, but I'm going to keep this simple.
I'll be making a more complex version later
End Result
For those looking for a lantern effect:
Click This
Step 1: Obtaining/Creating Images
For this you will need 4 images for shadows, 1 for each of the cardinal directions, if you use and 8 directional movement script, you will need 4 more, which I could supply if I felt like it. Here are mine(I don't know if these links will work or not):
Facing Up
Facing Right
Facing Left
Facing Down
Notice the white face the different directions? The white is actually transparent, it just doesn't show right on there. It might not save right either.
Whether you use your own images, or mine, the end result will be about the same.
Step 2: Import to RMVX/XP/2003
I'm pretty sure you can do this on 2003, possibly 2000.
I'm also sure everyone can import a picture to RMVX, if not, I explained it somewhat in Lantern Effect.
Step 3: Activation
The easiest way to do this is to create an event on parallel process in a cave, or use a common event.
The event will look something like this:
@>Conditional Branch: Player is facing Down
@>Show Picture: 1, 'SightDown', Upper Left (0,0), (100%,100%, 255, Normal
@>
: Branch End
@>Conditional Branch: Player is facing Left
@>Show Picture: 1, 'SightLeft', Upper Left (0,0), (100%,100%, 255, Normal
@>
: Branch End
@>Conditional Branch: Player is facing Right
@>Show Picture: 1, 'SightRight', Upper Left (0,0), (100%,100%, 255, Normal
@>
: Branch End
@>Conditional Branch: Player is facing Up
@>Show Picture: 1, 'SightUp', Upper Left (0,0), (100%,100%, 255, Normal
@>
: Branch End
With Eight Directional movement, instead of Player facing on the Conditional Branch, Use Button Press.
So it would look like this:
@>Conditional Branch: The Down Button is Being Pressed
@>Conditional Branch: The Left Button is Being Pressed
@>Show Picture: 1, 'SightDownLeft', Upper Left (0,0), (100%,100%, 255, Normal
: Branch End
@>
: Branch End
Except you would do all the combinations:
Down, Left
Down, Right
Up, Left
Up, Right
Step 3: Turning On and Off
If you placed the event in a cave, use erase picture.
If you used a common event, create another common event.
This new common event will:
1. Erase Picture
2. Shut Off the First Common Event
3. Shut Itself Off
I think you can figure that out.
I know this tutorial is bad, trust me, I can't even remember half of what I've typed here.
I also know that this is all common sense to an experienced RPG Maker Person Thing...
But I also know, alot of people are buying the VX and have no clue what to do.
I made this tutorial for those people.
Buh-Bye Now!
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Details
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Tutorial:
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Another Easy Lighting Effect Thing |
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Date Listed:
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2009-08-23 |
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Author:
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Jacklo
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Total Hits:
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8895 |
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