Home > Tutorials > RPG Maker VX > Airship Call Event
Airship Call Event 
This is a rather simple event tutorial, but it's also rather useful, if you don't want to have your player trudge through a bunch of half-rate random encounters to reach their airship. No need to credit me.
Notice: This event only works if there aren't any impassible tiles on the right border of the map, but this can be fixed if you have the player get into the airship before the event processing concludes using "Get on/off vehicle".
Also, any switches or variables used have the placeholder 0's at the front taken off to save space.
And because I'm lazy...
What you need:
A blank event at position 0,0(Map position)
@> Condition Branch: Switch [1] == ON
[[Switch 1 is interchangeable and should be ON only when the player can use the airship (Ex. The World Map)
@>Control Variables: [1] = Map ID
@>Control Variables: [2] = Player's Map X
@>Control Variables: [3] = Player's Map Y
@>Set Event Location: [AirshipEV], Variable [2][3], Left
@>Set move route: [AirshipEV](Wait)
: $>Move Left
: $>Move Left
: $>Move Left
: $>Move Left
@>Fadeout Screen
@>Control Variables: [2]-= 4
@?Set Event Location: [AirshipEV, 000,000]
@>Set move route: [AirshipEV] (Wait)
: $>Graphic: (None)
Set Vehicle Location: Airship, Variable [1][2][3]
Fadein Screen
Just remember to turn switch 1 OFF when the player goes off the world map, and ON when he goes on it.
|
|
Details
|
|
Tutorial:
|
Airship Call Event |
|
Date Listed:
|
Tue, 10 Nov 2009 11:50:19 -0500 |
|
Author:
|
TheBen
|
|
Total Hits:
|
5230 |
|
|