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| Home > RPG Maker VX > Engine Features
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| RPG Maker VX Engine Features |
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The map editor allows you to create your game's world using "tiles". RPG Maker VX features an enhanced map editor from the previous versions. Creating maps are carried out as easily as clicking on the tile that is located on the left
of the editor, and placing it on the map. It is basically like drawing a picture with a graphic program (tiles are analogous to colors in this sense).
The time of making maps is reduced by the strengthened auto tile function The number of tiles with the "auto tile" function to adjust the
borderline of a different tile automatically have increased greatly.
An auto tile can work not only for the coastline but also the
wall and the roof, etc. in the building, and therefore the time that is needed to create maps can be saved
significantly.
Moreover, shadows come automatically to a specific tile,
allowing the map to look more realistic than ever!
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Such buildings can be easily built only by putting the tile of the roof and the wall.
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Faster work is possible by function adjustment
A tile set is divided into five sets: The A set contains the
geographical features that becomes the base (land, etc) and B, C, D and E is able to be put
repeatedly, without worrying about the layer.
Moreover, the settings of a tile can be immediately changed just by clicking on the tile palatte.
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| Features of Games Made with RPG Maker VX
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A game created with RPG Maker VX is run smoothly at 60 frames per second (FPS) while running on a 544 × 416 pixel resolution and 32-bit color.
It is also possible to allow your characters to travel in a vehicle, a function that is returned from RPG Maker 2000/2003. In addition, the games are equipped with a 'dash' function in which a player can press the Shift key to make the characters walk faster.
The combat system has changed to a standard first-person view battle.
Moreover, the messages are rendered more artfully and it is possible to adopt a "UmePlus Gothic" font.
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A detailed and smooth in-game screen. A panorama is displayed.
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It is now possible to loop maps to mimic a globe. Vehicles can now be used.
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The main menu with face graphics displayed. Status changes are can now be displayed with icons.
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Standard battles are now in first person. The battle background corresponds to the terrain that is assigned to the tileset.
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Engine Details
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Platform:
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PC
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Publisher:
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Enterbrain
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Developer:
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Enterbrain
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Release Date:
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December 27, 2007 (Japan)
February, 2008 (English)
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Systems:
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Vista / 98 / 98SE / Me / XP / 2000
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