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Home > RGSS Script Reference > Game_SelfSwitches

Game_SelfSwitches


Inherits from: None

Description: This class holds the local switches associated with events and methods for setting and getting the values of local switches.

Code


class Game_SelfSwitches
# ------------------------------------
def initialize
    @data = {}
  end 
# ------------------------------------  
def [](key)
    return @data[key] == true ? true : false
  end 
# ------------------------------------
 def []=(key, value)
    @data[key] = value
  end
end   

Properties


Data: A hash table of local switches. The keys are arrays of format [A, B, C], where A is the map ID of the event, B is the event ID, and C is the letter of the local switch.

Methods


Initialize

Arguments: None
Local Variables: None

How it Works: Initializes the hash table of local switches to an empty hash table.

[]

Arguments:
Key: The hash table key of the local switch to return.
Local Variables: None

How it Works: This method returns the current value associated with the hash table key passed to it if the key exists. If the key doesn't exist, the method returns false.

[]=

Arguments:
Key: The hash table key of the switch to set.
Value: A boolean representing the value to assign to that switch.
Local Variables: None

How it Works: This method set the current value associated with the key passed to it to the value passed to the method. 
Syntax
@
@@
$
alias
[array index]
attr_accessor
attr_reader
attr_writer
class
def
do
ensure
for
if
[iterator]
key => value
new
next
nil
redo
require
return
rescue
self
super
undef
unless
until
while
yield

Classes
Arrow_Actor
Arrow_Base
Arrow_Enemy
Game_Actor
Game_Actors
Game_BattleAct
Game_Battler
Game_Character
Game_Common
Game_Enemy
Game_Event
Game_Map
Game_Party
Game_Picture
Game_Player
Game_Screen
Game_SlfSwitch
Game_Switches
Game_System
Game_Troop
Game_Variables
Interpreter
Scene_Debug
Scene_End
Scene_Equip
Scene_File
Scene_Gameover
Scene_Item
Scene_Load
Scene_Map
Scene_Menu
Scene_Name
Scene_Save
Scene_Shop
Scene_Skill
Scene_Status
Scene_Title
Sprite_Battler
Sprite_Character
Sprite_Picture
Sprite_Timer
Spriteset_Battle
Spriteset_Map
Window_Base
Window_Battleresult
Window_Battlestatus
Window_Command
Window_DebugLeft
Window_DebugRight
Window_EquipItem
Window_EquipLeft
Window_EquipRight
Window_Gold
Window_Help
Window_InputNumb
Window_Item
Window_MenuStatus
Window_Message
Window_NameEdit
Window_NameInput
Window_PartyCom
Window_PlayTime
Window_SaveFile
Window_Selectable
Window_ShopBuy
Window_ShopCom
Window_ShopNum
Window_ShopSell
Window_ShopStatus
Window_Skill
Window_SkillStatus
Window_Status
Window_Steps
Window_Target

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