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KNight-Blade: Howling of Kerberos Review
Knight-Blade: Unknown discovered game, fun to play
Review by antifarea
-Storyline / Dialogue-
Well, first of all, I totally love the plot/theme as well how the story and it's events are executed. Dialogue isn't boring! I actually read pretty much everything, cause the talk was innovative, detailed but at the same time balanced and with a tad of serious
type of humor on it. I'm surprised I actually liked this game a lot, cause it had a simple but really different way than a lot of RMXP games I played before.
-Field / Maps-
Graphics and Mapping are really well done. I totally love the futuristic chipsets used... objects, treasures and even visible monsters in field are well placed and with reasonable speed too. There is a lot to explore in each area, as well certain secret items laying around. Small things I think could have improved this experience, such as a caterpillar script, an Anti-lag to improve speed performance over largest areas, as well having available the run command for the hero from
The menu is based on the default RMXP set, with custom windowskins, icons, and the default changeable settings that offers the maker. The material he uses to customize it does really go well with the theme of the game and also the items among other details such as the items and weapons, etc. There could be additions that would have made it better, such as bars for the stats, as well enhanced equipment functions.
The most thing that impressed me about this game, was the battle system... it's RMXP default!!! That's why I'm shocked. I totally hate this battle system cause it lacks soo many things, but for some reason, for this game it actually resulted to be fun, not too much fun, but decent fun. You won't be bored cause of how the fighting feels like, and the using of items as well the using of robots in combat. Things could have been improved, for example, instead of using the faces for
the battlers, a good picture of each hero would result in more mature looking, as well some extra camera effects for when the player attacks, and more exxagerated animations to give it heavier action.
-Music / Sounds-
Even though music are midi-based, surprisingly enough, it does have decent quality and it even goes along and gives the feeling that each tune fits well with the scene / place at present. Sound effects are well matched too, such as gunfire, melee attacks and bombs to whichever the case is. Menu sounds and other systems from the game aren't annoying. In fact goes along fine.
You should play this game, despite it uses default things such as the menu and battle system. Shingetoshi really knows how to choose and apply the correct resources and material to each part and place of the game. The story and mapping of this game are a lot of fun, as well not featuring random battles which makes it a plus. Even if you are not into the whole robot and futuristic ideas for rpgs, you can deffinitely tolerate that feeling with this game. Nice work.
Reviewer's Score: 8.5 / 10, Posted Thu, 12 Jun 2008 08:43:23 -0700