Home > Games > RPG Maker XP Games > Endeavor: Grand Legacy
Endeavor: Grand Legacy Review
Endeavor - Grand Legacy - not grand, but ordinary.
Review by killergermel
Endeavor - Grand Legacy.
What is there to say about this game?
Well, it's not the best game I have seen, but, it's not below average... Actually, it sets the bar for mediocrity. It has some good points I will point out later, but this game doesn't break through the web of its average properties.
As a start, I did like the 8 direction walking, and the running. It provided better mobility and I didn't have to walk for ages from place to place.
The music and adjustment of it to the mood was done decently, and it was a pretty strong point in this game.
The story is pretty original, I have to say, as time travel is rarely implemented (or at least, rarely implemented well in rpg games).
But, there are many weak points and errors in Endeavor - Grand Legacy.
As a start, I needed to install a font on my computer, or else I couldn't see what was written anywhere. There were no instruction for it and why it happened so I needed to figure that out myself.
After I entered the game I saw this picture of a black hole. I went to Google pictures and wrote "black hole". This picture was the first to come out. Why did Ulf Peddicord use a picture from Google pictures and not create one by himself, or, if he is artistically challenged guy, like me, hire someone to create a title screen. There is a recruitment subforum right here on this website.
Another thing that baffled me was the number of names – the world, the characters, the races, the continents, and more… It got clear as time passed, but at first it was pretty confusing.
The sun rays, which were used during the scene in the village, were disturbing and weren't transparent enough.
There were many technical issues with this game, including the font glitch that I already explained about. Some of the other technical issues were:
-no description for the items (unless you were in combat)
-the blue flames were put so you can save your game, but you could have saved your game ANYWHERE, so what's the point.
-if you try to escape a combat and you fail, you get this weird message: "-,"8 – something like that.
One issue that baffled me was the platform jumping puzzle. He just jumps from one platform off to the one straight in front of him, but there were times there was a platform route that crossed another route, but the character just hopped above the other route. I wanted to change to the other route, and in reality it would have been as easy as taking a candy from a baby, but in this sensible game you couldn't have. Also, why couldn't Relen just SWIM towards the exit. Why did he have to jump his way towards it. This makes no sense.
And speaking of exits, the exits in the woods to the next areas were hard to distinguish from just the ends of the map, so I had to guess the depression in the tree tops was the route to the next area.
Another thing that didn't make sense was the guard, guarding Beledal. When Relen tried to save him, the guard hear Beledal talking, but he didn't hear Relen, apparently, because he enter the house to check why there are 2 voices in the room. It seemed to me a bit odd.
But the thing that caused me to stop playing was the monsters. The game is insanely unbalanced when it comes to monsters strength. The monsters are so strong that whatever items I gain from killing them, are just substitutes to the items I used during to fight so I don't die. Some monsters are much stronger than others, and that's ok, but the weaker enemies are already strong enough, so that makes the stronger enemies unworthy to fight against!! I died almost every time against the centaurs. So I tried escaping, and that’s funny because the beaver like monsters, which were weaker than the centaurs, you can outrun and escape (usually) but you can almost never escape the centaurs. I got to the part where you fight a giant black monster that I can't pass unless I kill it, but being level 1, I had no chance against the boss. And that's another thing. Maybe if I were level 2 I had more chance against those enemies, but I couldn't get to level 2, because I kept dying!! A major balancing and tweaking was required before releasing this game.
The game itself is decent, but isn't ground-breaking or magnificent by any standard. There was a good development potential for it, like at the start when Relen hid from Kai. There was a bit of humor in it but this humorous attitude was neglected later… too bad.
If you want a nice pretty short adventure until you get stuck at the part in which you are fighting a big black monster, this is the game for you!!
Hope you enjoyed this review a bit more than I enjoyed playing this game.
I think the game deserves the score 6.5.
Reviewer's Score: 6.5 / 10, Posted Tue, 28 Jun 2011 11:54:42 -0400