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I don't know what you're trying to do, here.
Review by nekros22
Normally a demo entails some kind of story element as well as a brief mechanic exhibition. Falaes Ratem: The Demo does not have this. I start in a room filled with crystals, fire, blinking lights, a ladder to nowhere and some random guy who likes me to watch him blink. The whole thing was like a Lewis Carroll heroin trip, and not the good kind where he writes childrens stories. Once I actually figured out that I was supposed to go outside the house, I could just barely make out the player avatar because evidently Michael Fox jumped in with his shrink ray from "Honey, I Shrunk the Kids" and went crazy. I got into a cave filled with pirates which confused me a bit because, well, what are two pirates doing alone in a dark cave? Good thing my micro-player avatar showed up so they could proceed to rape me instead of each other. In a demo, it's usually best not to kill off your beta tester in the first dungeon.
Listen, you've got a good grasp of the basic game mechanics. The chests and other things were good and with a little bit of tweaking your mapping will be alright. Before you post a demo on the main page of the website, make sure it's presentable. No one's asking you to post this hour-long demo to your fantasy epic. All we want is your story and some nice visual accoutrements to top it off. Work on it a little bit and then post it back up.
1/10
Reviewer's Score: 1 / 10, Posted Sat, 03 Oct 2009 19:16:32 -0400
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    3 Vote(s) |
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