-Developer Blogs-
"The Sprite Wheel"
7/29/08
Author: Clest
Well, this is my first hmm... how may I put it...
article? Yeah that will do for now! *Ahem* article about my
works for Kailis the Crystal Souls and so I think I will
start with my opinion on the designer's choice for graphical
style and how I adapt to it.
First thing I was told
regarding Kailis visuals was that the default template for
charactersets was Breeze by Green Raven. Now never talked to
GR besides one comment on his topic to say exactly my
opinion on his template: It is one of my favorite templates
and if I knew it sooner I would probably use that rather
than making my own small template. Breeze looks cute, is one
tile tall and is quite simple to work with, although I must
say that posing with it is a bit limited, but that is true
for most small templates so whatever.
With the template came
the simplicity for general graphics like the tilesets:
having small characters makes tileset objects smaller so
they occupy less tiles. Also the color and contour style are
more cartoon-like which gives me some freedom to work with
in terms of shapes, though I have to hold on a bit on
details so things won't be polluted.
Still on tilesets, the
San'ru cave tileset for Kailis was my first full RMXP sized
tileset since before I just messed with prototype tilesets
for my RMXP projects and made some RM2k3 stuff.
So far it has been
nice to work with Axerax, he is not too picky nor demanding
and gives me a lot of freedom regarding schedules and work
priority and I just hope that my spriting is up to the
project's standards.
~Clest