Use of Breeze Revolution Materials:
If you use any Breeze Revolution materials to create a sprite, even as slight as
a recolor, you are required to credit all current members of the Breeze
Revolution Team and Green Raven for the Breeze Template itself, for anything
that you do. This applies to use in video games, videos, or in any
redistribution of Breeze Revolution material of any format.
Redistribution of Breeze Revolution Materials:
You can redistribute the materials you have created from Breeze Revolutions
material. However, you must credit all members of the team and
ALWAYS Credit
Green Raven for the template itself. If you fail to provide credit, legal
penalties will be issued. Using Breeze Revolution material Commercially is
permitted, however you must get consent from either Green Raven or Axerax. The
Private Message to either must show a link to the game that will feature
material, how much it will be sold for in U.S. Dollars, where it will be
distributed, and if you plan to give any percentage of gross net profit back to
The Breeze Revolution for allowing use of materials. If you are to use material
non-commercially, you must simply provide the applicable credit.
Please note commercial use does not require you to provide us any of your
profits back for using material, but generosity goes a long way.
Linking
Material:
Please do not hotlink images found inside this topic. We have store all works
finished or said to be incomplete with specific filenames for redistribution,
this is to protect the original spriter's name and provide correct crediting for
material.
We take pride in spriters work for Breeze
Revolution. We have these terms in place to allow artists the correct crediting
so they will continue to provide more material for Breeze Revolution. Take these
Terms of use seriously, if you fail to follow any rules listed here, you will
have punishments taken into account.
How to
use Breeze Revolution Material
Using Breeze Revolution Material is dependent upon
what you are going to use.
For completed tilesets or spritesheets, simply right click the image, save as,
save (DO NOT CHANGE THE FILE NAME!!*), finally import into where-ever you plan
to use the material, and provide the correct crediting for the material.
For Bits and Pieces:
Please follow the same instructions above.
Next open the material with the appropriate template, using GraphicsGale,
Paint.NET, Photoshop, Illustrator, or Gimp. Photshop and Illustrator both cost
money, and are generally not considered the best choice for spriting, but they
will do if you own the programs. Read instructions and tutorials about the
programs provided by the website for usage.
Links to Programs:
GraphicsGale:
http://www.humanbalance.net/gale/us/index.html
Paint.NET:
http://www.getpaint.net/download.html
Photoshop CS3:
http://www.adobe.com/products/photoshop/photoshop/
Illustrator CS3:
http://www.adobe.com/products/illustrator/
Gimp:
http://www.gimp.org/
Now Select All (Ctrl+A) then copy the pieces selected (Ctrl+C). You may also
select specific areas using the Marquee Tool or Magic Wand Tool and copy it
using the same keyboard command.
Now simply paste the selection(s) onto the template, move them until they are in
the positions you want, save the file, preferably a PNG as it support
Transparencies, and close the file.
That's all there is to it!
Saving
Submission Material
When submitting material, WIP's or final pieces, please follow these guidelines.
CreatorName*-MaterialNameHere(If you make more than
1 of the same type put the number current number of this type of
material.)SubmissionType
Axerax-Hero1SSet.png
*When saving if your name is Spaced, I.E. Arc
Legacy 206, you will save it as such
Arc_Legacy_206-Hero1SSet.png
Submission Acronyms
SubmissionType: Acronyms
Tileset: Tset
Tileset Bit and Piece: TBit
Spriteset: SSet
Spriteset Bit and Piece: SBit
Battler: Bat
Faceset: FSet
Autotile: TSet or ATSet
Template: Temp
Palette: Pal
Work In Progress: WIP
No plans to finish: INC
When Submitting a Palette, please be sure to give a specific name for the color
shades of the palette as a the Material Name.
Example: Axerax-MoonlightBluePal.png
Saving the file with a transparent background and
as a PNG will serve as one less of a step for users who wish to edit work, as
they will not need to remove the background color and is easier to import with a
transparent background.
The reason we save files like this, is to preserve the original creators name,
allow us to upload it to the gallery easier, making it more organized. As well
it will allow users to search for specific artists work on the gallery.