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Home > Games > RPG Maker 2003 Games > Zelda: Links Awakening

Zelda: Links Awakening


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Link's awakening is a complete version of the original game boy version made entirely in RPG Maker! It's really an incredible feat.

The story follows Link as he travels to defeat dungeons, beat up monsters with his sword, and save the princess of Hyrule..erhm, wait this isn't Hyrule? Nope, the game boy version actually follows Link as he gets stranded on an Island. On his journey to wake the dream fish, Link adventures to find the intruments that might help him wake the dream fish and get back home!




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Comments: (36)

lonewolfzeta11 (Sun, 29 May 2011 17:56:59 -0400)
dude i found the link cheers man
lonewolfzeta11 (Sun, 29 May 2011 17:53:56 -0400)
No download dawg
lonewolfzeta11 (Sun, 29 May 2011 17:53:56 -0400)
No download dawg
gabrielx19 (Mon, 25 Apr 2011 08:29:33 -0400)
muito da hora
Monkey Fighter (Sun, 13 Feb 2011 20:45:11 -0500)
Ive been macking a zelda game called Crystle Quest on
RPG maker 2003.But I realy need some resources.
Monkey Fighter (Sun, 13 Feb 2011 20:41:50 -0500)
I whanted to download this game,but it sead it was
unable to work. How can I play it?
bulmabriefs144 (Fri, 27 Aug 2010 00:06:00 -0400)
Oh right. One thing I noticed, for events the cancel button won't work. For instance, I equipped the magic sack to use on the tanuki racoon, and it only worked when I equipped to the action key. Hit detection wasn't as noticeable as you claim (and considering the work to fix it, it's perfectly OK), but this kinda was.
bulmabriefs144 (Thu, 26 Aug 2010 23:27:49 -0400)
Yea, kinda difficult to numpad with a laptop. Could you use Relative X/Relative Y? That's how I did my torch event, cause I wanted it to center around me. I dunno, as I've never really wanted to mess with hit detect, but with ranged (like a bow), it should be as simple as Hero is facing, X = X2 for horizontal OR Y = Y2 for vertical, and the other axis is greater or less depending on in front or behind. But I think that code would probably result in a piercing weapon. Ugh. That's why I stuck to battle screens, and just making other code.
xfixium (Fri, 06 Aug 2010 18:20:14 -0400)
Stack certain codes, or change them to something else.

The collision system is horrible. Since it's all sector based on 16 X 16 pixel tiles. Using RPG Maker's internal coordinate system. Even if an enemy looks like it was hit graphically, internally the coordinates of the enemy event has changed out of the range of the sword. It sucks, but not much can be done. Pixel perfect collisions are hard to do in RPG Maker, if even at all.

Mmmmm yeah that was brought up when I first released it. I had it on zero, as I was using my desktop's numpad to play. Unfortunately I didn't consider keyboards without numpads. Don't know what to make of it. I'd have to drag the game back out and examine it.
bulmabriefs144 (Thu, 05 Aug 2010 02:02:34 -0400)
Okay, found a kinda weird problem. I wanted to switch the button for the Sage abilities to Shift from 0 (basically since it was awkward to reach way up during the middle of a battle). So I went to Menu Call on the Common Events part, and there was a bunch of input code, I changed the number from 10 to 7. I made sure to check in the box at input, but it's not working. If there any other things needed to fix this, or can I not do it?
bulmabriefs144 (Tue, 13 Jul 2010 22:03:27 -0400)
Wait, what? You can actually stack codes?

Yea the collision system was a bit weird. I died with the sword even (not sure what happened, the critter snuck behind and the sword spin just missed or something).
JEHINC. (Thu, 17 Jun 2010 21:16:52 -0400)
Its awesome what I've seen so far. Smiley
JEHINC. (Thu, 17 Jun 2010 21:16:52 -0400)
Its awesome what I've seen so far. Smiley
xfixium (Sun, 16 May 2010 14:38:36 -0400)
Hmmm, I was just linked to this from my site. Man it's been awhile messing with RPG Maker. I didn't post this myself, but I was asked permission for this to be here. I actually finished this demo back in 2004. It was my first public RPG Maker game.

There are some bugs with it obviously. Plus it was when I was just starting with RPG Maker 2003. However, I still defend my stance on the name enter code. As there where several goals that needed to be achieved, that the default method couldn't produce. Honestly, how could you not think I wouldn't try the Enter Hero Name method first? My main gripe was that after the player inputted the cheat code, the player couldn't stack multiple codes, and or change that cheat. (Since at that time, I wanted to do the whole game.) The other main problem I had with it was that the player was stuck with that cheat code name throughout the game. Honestly, how many people want their name to be "Magician"? I also wanted to show the cheat worked in real time. It reduced error if the user misspelled the cheat. I also couldn't do without that picture of Carmen Electra lol. Mainly these things are just to ensure user friendliness, and ease of use. Which is the goal of all software.

Honestly, if you wanted to harp on things that could have been done easier / better, you could have pointed out the projectile collision system. Which could have been done easier with terrian ids. It's a shame that RPG Maker 2003 has no native methods for storing strings, or dealing with arrays. It sure was fun to use though.

Thank you all that gave it a try.
bulmabriefs144 (Fri, 12 Feb 2010 07:50:09 -0500)
Uhhh, you do realize the naming system is kinda re-inventing the wheel right? I looked up several other game's naming system (cause I was trying to learn how do it), and yours could probably handle one character tops, and to do that required about 10 pages of common events (and several of both variables and switches), because Rpgmaker has trouble directly inputting letter characters except through Enter Hero Name (which took me awhile to notice myself). You probably could have done the same in a single common event, by somehow changing the background and system settings and using Enter Hero Name, and for the individual codes, you actually can make a conditional, if the Name is _____ then the code is activated. The only thing you might not have done here is the handy button tutorials, or the character standing nearby, but seriously they seemed like they could be better placed elsewhere. Overall, I like the game, it's just for someone trying to find out how to do a naming system, only to realize you made it much more complicated than it normally is...
bulmabriefs144 (Thu, 11 Feb 2010 14:19:20 -0500)
That's kinda cool. Can't believe someone made the game on RpgMaker2k3.
SilentNinja (Wed, 16 Dec 2009 19:55:21 -0500)
Can you play this on the VX system or do you have to download the 2003 version?
Tanis909 (Thu, 12 Nov 2009 01:28:35 -0500)
Dwnlded game...extracted with 7zip and got a missing- {Harmony.dll} message....Help...??? R
SoraX (Mon, 17 Aug 2009 02:49:52 -0400)
I've had this game for at least 4 years, and I play it all of the time, this guy did an awesome job. If you type in TriForce as your name you'll become gold Link and have extra attack and defense.
Silverelick (Mon, 15 Jun 2009 23:03:27 -0400)
A awesome Remake! It brings back the old days!
harris123424 (Fri, 05 Jun 2009 09:38:38 -0400)
full game pls NO DEMO
rapyap2000 (Sat, 30 May 2009 18:53:37 -0400)
Sweet i own this game....but this computer version is better graphics!
Drummerfan1 (Mon, 27 Apr 2009 11:50:56 -0400)
WOW Great Job on this...

but are all the secrets added to this...

kuzz if they are That would be wicked
0dikpah (Thu, 16 Apr 2009 14:47:25 -0400)
Yea HOW DO I FCKING DOWNLOAD IT!!!!!!!
DrakeOneil (Thu, 26 Mar 2009 14:19:49 -0400)
How can people change the battle system an stuff?
BBBBIC (Mon, 16 Mar 2009 22:33:51 -0400)
Wow! I've been wanting to play this game. But I was reluctant because of how out-dated it is. But I'll be sure to play this remake.
The_Dinkelstien (Tue, 10 Mar 2009 17:20:35 -0400)
this looks really sweet. i cant wait to try it out!
thanks for taking the time to make a great game
Xong (Fri, 06 Mar 2009 02:14:36 -0500)
This take good time and skill and also its awesome!!!!
kaiser501 (Sun, 15 Feb 2009 15:27:41 -0500)
Good one!
BlackRayquaza08 (Thu, 22 Jan 2009 22:31:51 -0500)
This takes some time, and skill, AWESOME JOB! Cant wait to play it!
Cpt. WTF (Thu, 22 Jan 2009 09:19:29 -0500)
Sweet!

The shield action's sound is a bit dodgy, But it works properly. So you copied the 'Link's Awakening' landscape tile for tile? Jeez, talk about dedicated.

But still... Sweet!
speeddevil92 (Wed, 31 Dec 2008 18:48:03 -0500)
Why does it say complete when this is only a demo?
mars111 (Wed, 08 Oct 2008 16:17:43 -0400)
http://www.rpgrevolution.com/download-game/Zelda_LA.zip <--- thats the link of download skeletonhjack.. (altho kinda late for this lol)
PhantomH (Wed, 09 Jul 2008 01:59:32 -0700)
Wow, nice to see this finished. I saw this some time ago but I didn't think it was completed then. Anything extra added? I'd love it if the color dungeon made it in as well. I guess I'll just have to download it and find out Smiley .
skeletonjack2012 (Tue, 08 Jul 2008 21:47:49 -0700)
How do I download it?
bboss999 (Tue, 08 Jul 2008 15:20:23 -0700)
DUDE AWESOME!!!



Game Details
Zelda: Links Awakening
Developer: Xfixium
Platform: RPG Maker 2003
Genre: Adventure
Status: Complete
Last Updated: 2008-07-07
Views: 23729
Downloads: 10291
User Rating: 37 Vote(s)


Review Score
7.75
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