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Frog, The Collector
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"Frog, The Collector" is a game loosely based around the concept of the arcade classic "Frogger".
RMN DOWNLOAD LINK: http://rpgmaker.net/games/980/downloads/
You play as Frog, a decidedly hungry chap who believes that the easiest way for him to gather food is to collect the scraps of fruit that bored, bratty children and stupid, unwashed truck-drivers throw out of their windows when they get bored of staring at the tarmac in front of them. Unfortunately for Frog, this means dancing with bumpers, frolicking with hubcaps and jumping past tyres...
"But a frog's gotta do what a frog's gotta do..."
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So-called "features" include:
- Graphics taken from the arcade classics Pacman and Frogger!
- An arcade-nostalgia inducing soundtrack from the album "Thrash Thrash Thrash" by "Crystal Castles"!
- Five levels of car-dodging fun!
- A digit-seperation system you can steal and use to create your own score displays!
- The constant thought: "What will happen if I max out the score bar!?"
- Your 5-a-day fruit requirement!
- The possibility I will get sued in the next couple of weeks!
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Comments: (2)
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Fallen-Griever (Sat, 17 Jul 2010 18:52:03 -0400)
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If I ever make a sequel then I will definitely consider a "time-attack" style mode and an expanded fruit selection. I don't think I will ever be working on this version of the game again, though! Thanks for the comment. |
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amerkevicius (Sun, 04 Apr 2010 10:36:30 -0400)
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Surprisingly, this is actually pretty addicting. There are plenty of RPGs out there made with these systems, but sometimes all that I need is a quick romp with an arcade like game that kills the time and not require so much thought. My wife has also been asking to use my computer to play this. The only flaw and suggestions that I can see if there is ever another update is: The music kind of sucks, but I can easily mute that. You only get 4 possible fruit choices, and as you advance in levels no new choices. I think this could easily be changed to allowing a fruit worth 25, 50, and even a 100. So for example, start off on level 1 where the player has to collect 50 points, and only offer the 1, 2, and 5 points fruits, level 2 needs 100 to move on, add the 10 point fruit, level 3 is 250, add the 25, fruit, and so forth. Another suggestion could be to add a timer, so that if you are able to collect all the fruit needed within a certain time you get a bonus that can boost the score that can help you get closer to goal in the next round. |
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Game Details
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