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Home > Games > RPG Maker 2003 Games > Ascendence
Ascendence
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Today, I will tell you the story of Ascendence.
The story of a time when our world was still vast and wide, enveloped in mysteries like the soil under our feet, the growing of green grass shrouded by the morning mist. A time when mankind could only hope to grasp even the smallest glimpse of the wonder they were born right in the middle of, by craning their dreams over the walls of Colonies towering over them, covering the horizon… and covering tomorrow.
A time of despair, yet also of hope, in the soaring dreams of those with courage to walk with their backs straight in the cage their people were driven into. Structures of scrap iron and steam that could crumble into dust, the siege of the ferocious Beasts; aspects of daily life that would devour the people due to even the smallest hint of naivety, leaving only ruins as memories of the lost civilization for the future.
But where our actual story begins is in a city, standing firm from a time far before New Time; the era of an amazing new type of energy called steam-power, the likes of which were harnessed in this very city.
Hardship, fervour, dreams, labour... rising against the odds and winning the favour. Mankind's achievements rewarded them with momentum, striking a new generation out on iron steeds. Blowing steam out of their horns, they rode through the barren landscape, seeking an oasis of shelter for their kind, like an oak spreading its roots in the soil to sustain its life.
The years that went by all but wore the nest the new blood had left, driving the last inhabitants with a thirst for knowledge of strength, to stand unshaken in the new wind of expeditions. Decay, acquaintance, betrayal, salvation, and the birth of Ascendance.
Decades flew and became centuries, acorns sprouted and flourished into Colonies. The old oak has withered.
A loved child, born in the heart of crowded, busy streets, returns to his origins after many lost years, now wearing the cross of adulthood, and rumours of menace and despair, corrupting the streets he has yearned to return to for years. Where once it was time to depart, now the time comes to return… yet it is twice as difficult for a man made a Deviant, an outcast of Colony.
Cyrus Kellan returns to home, the Kaskar Colony, after a long journey. Back to the familiar steam-filled streets, where he now finds himself surrounded by unfamiliar faces, glaring eyes, rumours and whispers. The place he once called home has changed into a strange new adventure, both familiar and unfamiliar, as he runs into his childhood friend Lenna at his own doorstep.
The raging Beasts, the oozing miasma... the dark lanterns in the night throwing shadows of deception upon the streets of the Colonies. The stories they would once strain their ears in the night to catch when they were children... revealing their hideous nature before their very eyes. That which reveals itself to be only a part of everyday life in the world of Colonies offers Cyrus the Deviant only questions. Soon, Cyrus finds himself in the ranks of the Kaskar Armed Forces with Lenna, seeking hope and answers to put all their questions to rest. The answers they receive come at high cost, and offer nothing but yet more questions, until Cyrus meets his counterpart: Quinn Dasstar, an ambitious young man sharing similar goals to Cyrus. Together, they become a successful working pair on the surface, receiving critical acclaim and praise. Little do they know they will only mingle deeper into the meshes of hazards on their task to bring hope for the citizens of the Colonies... and soon drift into a momentous incident which is to change their future, and the future of everyone else, for the rest of their lives.
The Game Systems:
"Field Abilities" and "Field Menu.
Each character has their unique skill that can be used anywhere to help with puzzles and etc. similiar way to Wild Arms. The "Field Menu" is the menu that pops up whenever you hit cancel. In "Field Menu" you can change the character, access the Main Menu, Psi Grid, Statistics and RMC.
"Psi Grid"
Psi Grid is a system where you can spend Psi Points that you earn from the battles. You must choose a Psi Ability you wish the character to learn and after you purchase it, it unlocks 4 separate status boosts around it, which you may purchase as well if you wish. The Psi Abilities form a grid - as you purchase one ability, it unlocks 4 status ups around it, and also a path to next ability as well.
"Reputation System"
Your actions during the game may earn you postive or negative reputation among any of the Colonies existing in the gameworld.
"A Career Ranking System"
When you work in AF, your rank goes up and down depending how you succeed in your missions, exams and training at the facilities.
Enhanced Default Battle System
You don't have the default "Attack command" in your battle commands, that you'd have to spam to kill the enemies. Instead, the Attack command you will have, is a skillset that holds different type attacks that are effective against different type enemies. Each of the characters will also have their unique battle command, which differs on each of the characters. Some of the characters learn their new "Attack Commands" by using their unique battle command in different circumstances. All the characters may also learn Psi Abilities from the Psi Menu, and use them in the battle, depending on which type Synth Gear they've equipped.
Synth Gear System
You may equip different type of Synth Gears to one of your character's equipment slots. Synth Gear is a device that holds two type of basic elements inside it. To create Synth Gears you need to bring different type of loot from monster to a special store, and extract elements from them to create the Synth Gear. With some element combinations you may create a third element to the Synth Gear, and when you equip this Synth Gear to a character, you may use three elements instead of just two.
Weapon Upgrade System
Characters have their unique weapons and in order to upgrade your weapons, you need to bring different type of materials to a special stores, in order to make your weapon better.
RMC
RMC is a special connecting device similiar to the phone we know. You may call to important NPCs throughout the game and inform them about important events, warn them, ask for favors, etc.
"Action Command System"
During any dialogue and other game events, your character performs different actions if you hit the action button at the correct time when an exclamanation mark appears, allowing diverse outcomes for the event.
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Comments: (3)
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Rei- (Thu, 09 Jul 2009 19:52:13 -0400)
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You can visit this game's proper game page here
http://rpgmaker.net/games/736/ |
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senna2 (Thu, 09 Apr 2009 09:32:33 -0400)
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I'd like screen shots as well. And where is the download? |
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obsorber (Fri, 20 Feb 2009 20:16:51 -0500)
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some screenshots please. It's all just text... |
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Game Details
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Developer:
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Rei-
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Platform:
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RPG Maker 2003
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Genre:
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RPG
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Status:
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In-Development |
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Last Updated:
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2008-10-13 |
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Views:
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1793 |
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Downloads:
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User Rating:
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    4 Vote(s) |
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