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Ephiam



Story:
Many years ago a great entity of sin emerged from the darkest depths of the world and tried to cover eveyone and everything in perpetual darkness. Darkness covered the land, causing the seas to rage, the forests to wither and the earth to decay. However, as from where the darkness was born there also came light: Born from the planet it's self came four great crystals of light. This light shone through the darkness and caused the entity of sin to return to the nothingness whence it came. The crystals bore themselves back into the depths of the earth and then began to sleep, protecting all from the darkness of the world. After the darkness had receeded, the light slowly began to return to the world. The people regained hope and begin to rebuild what they had lost.

Now, many years after this incident, the story of the great darkness and the light in which broke it's grasp upon the world has been handed down to the newer generation. As the crystal slowly began to re-awaken, a child was born within the village of Yur. This child bore the sign of a saint and was a token of light for the villagers. Now, in order to test his heart, courage and strength he has been guided into the Crystal Caverns in order to receive the crystal's blessing.




Gameplay:
The gameplay is to be sort of reminicent to old, NES-type RPGs (Dragon Quest/Warrior 2,3 and 4 and Final Fantasy). It has a standard turn-based battle system in which both you and your party exchange blows with the enemy. It uses RPG maker 2000's default battle system and it is front-view. There is indeed no fancy battle animations, and there are only small battle backgrounds in which I think seem to fit more than a black screen.


Maps:
The mapping is supposed to be reminicent to that of NES-type RPG's such as Final fantasy 1-3 and Dragon Quest/Warrior. Nothing is too detailed, nor is it too simplistic. If your looking for the best mapping around, don't come here.






Characters:

Hero (in whom you get to name and pick a gender for.)
Starting Level:1
Max Level: 45
Able to equip: Swords, Shields, Gloves, some Axes, Clubs, Armor, Helmets, Shields, Relics.
Best At: Attacking, Casting some magic.
Bio: Child of legend in whom bears great light within himself. He/she is destined to rid the world of the oncomming darkness and restore light once again to the slowly fading world.


Lifa
Starting Level: 5-6
Max Level: 45
Able to Equip: Gloves, Daggers, Rods, Armor, Helmets, Relics, Shields.
Best At: Attacking with Magic.
Bio: Daughter of King Yurudos, she is the heir to the throne in whom was captured by the great Vlad.


Sando
Starting Level: 3
Max Level: 45
Able to Equip: Everything but Rods and Daggers.
Best At: Pure physical attacks.
Bio: One of the Kings men who were sent out to retrive Aika from Vlad. However, the monsters in the Eastern Cave proved to be too strong for him to handle until the Hero came along.


Yoor
Starting Level: 6
Max Level: 45
Able to Equip: Rods, Daggers, Clubs, Gloves, Armor, Shields, Relics, Helmets.
Best At: Healing.
Bio: Comes from the North-West island of Borez. The island was taken over by Lord Giru and his men so he fled to the Castle Of Yur seeking help.





Screenshots



The final dungeon.


Floating lands.


Title screen. A very special thanks to Macubex for making it for me. =)


Within Paradise Cavern, heading to the boss. All the enemies here are Ice-element related


Game Link:
http://rpgmaker.net/games/59/

Thank you.
Darkblade
Very nice!
I think a lot in the starting dungeon has changed since the demo you posted.
I'm not to far in though.

I have one complaint...
The lava animation in the last dungeon area...
Its quite annoying.
At least for me.
Xald Balghostriped
I think it's better than any 2d games O_O
Ephiam
Darkblad-- Ha ha. Yeah, I didn't really like the animation of that type of lava either. However, I couldn't really do much with it so I left it alone.


Xald-- I don't believe you <.<;

Yeah...this sounds pretty bad, but I found an error near the end of the game. I don't know HOW I missed it...but I did. I knew I forgot SOMETHING...it's just that I didn't know exactly what that thing was.

What is it? Well, for those of you who may ever make it to the end, make sure NOT to go to the Floating Island untill your very well prepared. Thid means at Level 28-30 and with the Spells, Equipment, and items that you need. Once you get on the island you CAN NOT get off (unless you do not save in the final dungeon) and thus you shall be stuck there if you save.
Oceans Dream
Haha, bugs happen, especially ones that you don't particularly think of testing for.

Congrats on getting the full game out, since I don't believe I've said it before.
Lurker
I've been shy to talk around here since I know next to nothing about the RPG Makers, but I found your game to be so fantastic that I couldn't help but post. Congratulations and a big thank you for seeing your project through. I am really enjoying it.

There is one thing though. The game is stretched vertically on my screen and I cannot seem to find any option to correct it. Adjusting my monitor seems to have no effect. It's still playable, but I was wondering if there was any way to fix that or play it in a windowed mode?*

Thanks again for making such a fun game. Perfect for my simple tastes.

*EDIT: Never mind. A few minutes after my post a good friend helped me out. Works perfectly!
Ephiam
Ha ha! Thanks for the download, Lurker! I'm glad that you came here to post in my topic first. =D

If you have any problems/questions, etc. just come on here nad ask me. I'll try and help. =P



Hunter EX
Oh my god. This game looks like an 8-bit masterpiece (and that bug actually sounds like it should belong in there, at least from my viewpoint)..

.. Problem is, I HAVE DIAL-UP!! CURSE YOU, GODS, FOR FORSAKING ME WITH THIS BS!!!!!

.. Good job finishing it, though! happy.gif
Ephiam
Ha ha. Yeah, Dial-up sucks (no offense. >.>) I hated it when I had it.

But...a bug that SHOULD exist? I don't think there is such a thing. ..>
amerk
Now that rules for necroposting in completed games have changed, part of what I want to do is bring old games (with still active demos) some new life, especially considering that some of the classics never really got a chance when they first started.

Take Dragon Fantasy, as an example. The game is more than 4 years old. However, while it seemed to garner a lot of feedback in another forum, it only captured but a small handful of comments here on our site. The game is very reminiscent of a classic NES rpg, complete with graphics, music, simplicity, and even level grind. While such a game may not be for everybody, those who still clamor for a time when games were all about game play, less so on the story and graphics, will be right at home with this.

The graphics mimic a perfect style of the old Final Fantasy adventure, and while story and dialogue are about as primitive as the early days of gaming fun, there are still a few nice twists. First, as you explore the world, you begin to learn more about the world you are inhabiting from the people around you and the tablets that you are able to read. Your characters all come together after a variety of quests, unlike the first Final Fantasy game where all your characters were together at once. Every dungeon offers unique challenges, and you are given multiple ways to travel through the world.

Some of the gripes I've read on another site pertained to the lack of character development, the high amount of level grind, and the difficulty of combat. I agree that the combat was tedious in some areas, and that this is perhaps a part of nostalgia best left to memories, but in my experience the game was well balanced and requires the player to strategize much more than a lot of the newer games I've seen. The player must ensure he's spending as much money on his resources as he is his equipment, and he must carefully decide when it's best to use those resources. Employing "hit all" magic makes for a quick and easy battle, but the player must also learn to reserve his magic for when it's appropriate (such as healing and boss battles).

If you've been suffering from a nostalgia itch that just won't go away, then download a copy of Dragon Fantasy today!
BrotherofTerraria
Holy shit looks awesome.gonna do it on youtube when i'll finish other map
Ephiam
Oh lordy. WOW! Didin't think I'd see THIS topic floating back to the surface after such a long time, ESPECIALLY on here! I'm surprised! Though it's definitely a pleasant surprise, don't get me wrong.

I think people enjoyed this game the most out of every DF released so far. I can't quite seem to understand why, either. I mean the spelling and grammar is BAD, the story doesn't make much sense at all, and a lot of things are just... 'eh. But even when I play it now, I can feel a little something come from this project that I haven't been able to mimic. Maybe it's because it was one of my first ever games? Either way, I'm glad it's as popular as it is! That's the main reason why I'm doing a remake. The fans deserve it! =P And I'm curious, of course, seeing as I've rarely experimented outside the realm of NES-like RPG Maker games.
amerk
I've yet to play DF-2, but out of the 3 DF games I've played so far (this, DF-V, and the very original Ultima style DF), I think I liked DF-V the best. Part of what made DF-V fun was how it imitated Dragon Quest in a sort of quirky way, which in my opinion Dragon Quest games have always been more on the light side of rpg whereas Final Fantasy tried to be more hardcore. Either way you look at it, though, any rpg that imitates the old NES styles gets a high five from me.
bulmabriefs144
QUOTE (Ephiam @ Apr 19 2008, 11:12 AM) *
Ha ha. Yeah, Dial-up sucks (no offense. >.>) I hated it when I had it.

But...a bug that SHOULD exist? I don't think there is such a thing. ..>


Bugs actually are quite useful. A poorly designed code can actually lead to ideas to make really cool code.

I had a limit break bug where the thing stayed on. I fixed in, but in the process, I found a way to get the thing to stay on only until the conditions were no longer met (it was a coin-throwing attack, meaning it would keep active until you discarded all of your coins, or until an enemy survived the first hit).

This is what the "it's not a bug, it's a feature" means. Sure, you can spend 100% of your effort fixing every bug, but you'll be really wiped out, and some bugs work better if they're partially fixed, making them instead a part of the code (Cursed Shield in Final Fantasy VI? It was probably a matter of unstable code turning that equip into the next, so the programmers decided to have an evolving item there).
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