Elemental Crisis
Jan 21 2008, 04:00 PM
Script Name: Side View Battle System
Author: Claimh (English Translation By: Elemental Crisis)
Version: 1.0.0
Number Of Scripts: 3
Description: Replaces the default battle system with a side view battle system. Unlike other scripts that might require you to use side-view battlers this script uses the character set as battlers. You will need to modify enemy groups to properly work with this script as well as any animations you will be using during battle.
Although not required it's recommend you use Claimh's Battle Background script to enhance your battles. You can view Claimh's Battle Background script by clicking the link below.
http://www.rpgcrisis.net/forums/Battle-Backgrounds-t89.htmlScreenshots:Please click the Script link below for screenshots
Instructions: 1. This first step is optional but I like to keep all my scripts organized so make a new section above MAIN and call it "Side View Battle System".
2. Copy each script on the next three pages EXACTLY how they are shown into a blank section, if you made the "Side View Battle System" section put them under there.
3. The script name is posted above the script, make sure to use the EXACT name or you will run into problems.
If you view the support topic for this script I've attached the "scripts.rvdata" file that already has the side view battle system scripts.
Script Link:
http://rpgcrisis.net/forums/index.php?auto...e=38&page=0
jens009
Jan 21 2008, 04:06 PM
Wow. THanks for the find! I'm sure most of our RMVX users would find this pretty interesting and useful! After all, it is the very FIRST Side-view battle system.
@SYA: Quick! update the site! NOwww! ;-]
SeeYouAlways
Jan 23 2008, 02:13 AM
Thanks Elemental Crisis, I'll post these on the site.
hpwong87
Jan 24 2008, 01:12 AM
It seems to get an error when you go into a battle with one or more of your ally dead. How do we fix that?
Elemental Crisis
Jan 25 2008, 03:50 PM
Script has been updated to Version 1.0.1
I tested that scenario out in this updated version and I didn't encounter any problems.
jasonicus
Jan 25 2008, 08:02 PM
Whats new in it? Anything significant?
hpwong87
Jan 25 2008, 09:06 PM
Thanks Elemental Crisis, this version did fix that problem.
ss3dj
Jan 25 2008, 10:45 PM
when i use this script, everything works but the enemies. they stay in the center of the screen and sometimes cover the sprites.
Elemental Crisis
Jan 25 2008, 10:57 PM
@jasonicus
I dont know, the author didn't have any release notes.
@ss3dj
Did you make sure to change the enemy positions in the database?
ss3dj
Jan 25 2008, 11:25 PM
QUOTE (Elemental Crisis @ Jan 26 2008, 12:04 AM)

@ss3dj
Did you make sure to change the enemy positions in the database?

thanks !
Rory
Jan 26 2008, 08:31 AM
Nice translation, I got a very nice display from this,
PhantomH
Jan 27 2008, 02:49 AM
How do I get rid of the green background? I don't really have any BG's I want to use and I can't see the default background because of the green.
Koru-chan
Jan 27 2008, 03:22 AM
QUOTE (PhantomH @ Jan 27 2008, 04:56 AM)

How do I get rid of the green background? I don't really have any BG's I want to use and I can't see the default background because of the green.
QUOTE (Elemental Crisis @ Jan 21 2008, 06:07 PM)

Although not required it's recommend you use Claimh's Battle Background script to enhance your battles. You can view Claimh's Battle Background script by clicking the link below.
http://www.rpgcrisis.net/forums/index.php?...orial&id=14
SeeYouAlways
Jan 27 2008, 05:52 AM
There are other tonnes of battle background scripts:
http://www.rpgrevolution.com/script/rgss2.php
Rory
Jan 27 2008, 07:22 AM
I can see that alot of scripters are working hard to get a full database of scripts for RMVX done for future projects! =)
PhantomH
Jan 27 2008, 09:37 PM
I still have a green background with the BG script :\ . I can faintly see the default background (Where it's all wavy and stuff) but it's covered by the light-green (Like in the first post).
Wimpy
Jan 27 2008, 11:13 PM
It's always cool to see things like this.

I don't think I'd use it, but great work, nonetheless.
SeeYouAlways
Jan 27 2008, 11:21 PM
You have to disable the default background first via the script. Did you do that?
Rory
Jan 27 2008, 11:31 PM
I like the new Battle Backgrounds, I don't know why nobody else does.
hpwong87
Jan 28 2008, 01:34 PM
I like it too, however it only fits into a very few game's atmosphere. Like say if you were making a game similar to the Shin Megami Tensei titles (Nocturne, Persona, etc.) then it would be great to have a battle background like this, but it just does not fit into a Medieval type of game.
jasonicus
Jan 28 2008, 02:27 PM
You can change the battle backgrounds, you are not forced to have this.
PhantomH
Jan 28 2008, 05:13 PM
QUOTE (SeeYouAlways @ Jan 27 2008, 10:28 PM)

You have to disable the default background first via the script. Did you do that?
From which script? I want the wavy background enabled and not the custom BG. I set this script below the side-view battle system scripts and I can see more of the blue but not the whole thing (Still green in most areas).
Elighja
Jan 28 2008, 09:56 PM
Idk this is a pretty cool script im just hoping later on its going to be edited more like minkofs battle systems for the rmxp.
Jon_jon_elpresidente
Jan 30 2008, 09:23 PM
Hey i'm having a problem i don't know where to put the script. where does it go.
I put them all together under a script called Side View Battle System thatn i sperated them and gave them each there own page and nothing.... i just can't get it to work.
jasonicus
Jan 30 2008, 10:22 PM
Put them all together in a script right above Main. Thats it, nothing else to do.
venn177
Feb 2 2008, 02:06 AM
QUOTE (Magdreamer @ Jan 26 2008, 07:38 AM)

Nice translation, I got a very nice display from this,

Could you tell me where the coordinates are you changed, because that's perfect for what I'm doing.
Also wondering if it's possible to make it a five-person party.
Rory
Feb 2 2008, 05:31 AM
QUOTE
#------------------------------------------------------------------------------
# [Formation Setup]
# $game_system.battle_formation = Formation ID
# It’s possible to change the formation (Even an event script is possible).
FORM = {
# Formation ID => [[Member 1 x、y], [Member2 x, y],
# [Member 3 x, y], [Member 4 x, y]]
0 => [[460,260], [440, 240], [420, 220], [480, 280]]
}
#------------------------------------------------------------------------------
Thats them.
venn177
Feb 2 2008, 06:45 AM
Strange, when I use those coordinates it makes my guys sticking below the menu.
SeeYouAlways
Feb 2 2008, 07:08 AM
Did you change the resolution of your game using some other script?
venn177
Feb 2 2008, 07:53 AM
No, this is the only script I have running, I fixed it now, though.
It was strange.
>_>
BlasterBoy
Feb 14 2008, 02:39 PM
1. The link to the script is broken
2. There aren't many overworld monster sprites in VX
jasonicus
Feb 14 2008, 05:53 PM
BlasterBoy
Feb 14 2008, 07:00 PM
Okay then. How can I use the overworlds as enemies?
BlasterBoy
Feb 14 2008, 07:22 PM
I'm having a bit of a problem. Whnever my allies attack, some words are missing. For example, the ally's name so it's just:
"attacks!"
And when I'm choosing an "actor" to attack their name's are sometimes missing.
jasonicus
Feb 14 2008, 08:32 PM
Sounds like the Vocab script is done incorrectly. You will have to go back into there and fix it.
lafeet
Feb 16 2008, 03:59 PM
Im having problems with the side view system, my hero's battler is the sprite, but the enemy is not. it uses the graphic battler instead. How do i make it to where it uses the sprites?
jasonicus
Feb 16 2008, 06:20 PM
Thats not really a problem, more of a need to change this battle system to suit what you need. A change that would require a code change. I'm not good at RGSS2, but I am sure someone may be able to help you.
lafeet
Feb 16 2008, 10:20 PM
So i need to change something in the script? Can someone help me?
lafeet
Feb 18 2008, 04:30 PM
someone help me please anybody
Hagosha
Feb 22 2008, 12:31 PM
I'm also having issues w/ this script. Nothing with it works. I keep getting error messages of like Syntax errors and stuff... i'm thinking of giving up... and does someone know where I can get the Full, non-trial version for free? I'm almost out of time.
jasonicus
Feb 22 2008, 01:11 PM
Thats a no-no. You can't ask for cracks here. Read the rules.
And if you're getting syntax errors, it could be a number of reasons. Mine works fine and never had to change a thing.
darkhalo
Feb 22 2008, 01:17 PM
Hagosha, these scripts work well together. Here is a sideview Ive been fiddling with in VX using both scripts.
It can be fiddly though and Ill help if you want, step by step. Sorry I cant help with the 2nd request
But don't give up !
SeeYouAlways
Feb 22 2008, 03:49 PM
QUOTE (Hagosha @ Feb 23 2008, 06:38 AM)

I'm also having issues w/ this script. Nothing with it works. I keep getting error messages of like Syntax errors and stuff... i'm thinking of giving up... and does someone know where I can get the Full, non-trial version for free? I'm almost out of time.

I think you are using this script on RPG Maker
XP because the "trial" for RPG Maker
VX has no time limit, but you can't even add scripts in the first place because that function is disabled. This is a RPG Maker
VX script, so it wouldn't work on RPG Maker
XP. Please
click here for RPG Maker
XP scripts!
brogaard.finalfantasyfreak
Feb 26 2008, 09:23 AM
Everything except for my characters names and the words from the terminology is in japanese. Does anyone know what to do?
Cain La Croix
Mar 6 2008, 12:34 PM
I also need help with this script. I put the script above Main and I even moved some of the monsters in the database and put the characters in their positions in the script but I'm getting errors like in this line here:
def screen_x
return Battle_Formation::FORM[$game_system.battle_formation][self.index][0]
end
Can someone pm me or just tell me here on how to make the script work either step by step or just how to fix the errors. Thanks in advance.
Edit: Never mind I THINK I got it. Just need to edit the rest of the battlers.
Mr_E_Man
Mar 8 2008, 12:14 AM
Thank you very much, this script is just what I was looking for. I have been trying to add some more functionality to it, but it's a slow process. Can anyone help me do the following:
1. Be able to define whether a skill causes the character to execute a proximity attack (moves in and strikes) or a long distance attack (character steps out of the line only slightly to execute the attack).
2. Be able to define an animation displayed over the selected character prior to the execution of a skill (restoring the ability to set up casting animations for a skill).
Thanks!
SuperMaxZero
Mar 9 2008, 01:04 AM
Great script, my favorite side view battler.
One question...can I change the position of a character if he's the only one in the party? The game I'm making has solo fighting a lot, and I find it sort of annoying to have him at the very top of the screen as opposed to the middle.
Wyzrd
Mar 12 2008, 06:46 PM
I have a problem where sometimes in battle. One of my party members will go to attack but their sprite disappears and the game freezes. Can anyone help with this?
jasonicus
Mar 13 2008, 01:46 AM
What other scripts have you added? I have not heard of this issue and more than likely something is conflicting with it.
prinsu kun
Mar 13 2008, 04:09 AM
I have problem with this script :
check it :
http://www.rpgrevolution.com/forums/?showt...436#entry127387hope to find the solution
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