RisingPhoenix
Feb 20 2008, 09:18 AM
I think he means if you were to shift the picture outside of the box, whether it would interfere with the name box.
I think that since you can control the exact shift of the face, you can just place it so it looks nice manually.
Rory
Feb 21 2008, 12:55 AM
woratana
Feb 21 2008, 02:39 AM
@MagDreamer

Move Name Box a little bit at line:
CODE
NAMEBOX_X_PLUS = 160#8 # Move Name Box & Text Horizontally
and this will work out~!
-------------------------------------------------------------------
Script is ready to be post, but I'm not ready to write instruction

(same reason to Multiple Fogs, I finished the script, and working on NMS now

)
But if you guys don't mind to read instruction in comment part of the script (which is already covered everything)
Download it from here!
Click to view attachmentLet me know if you find any bug, or there is any part you don't understand
Thanks!
Rory
Feb 21 2008, 03:37 AM
Is there a size limitation for the faces above the box?
MISTER BIG T
Feb 21 2008, 08:33 AM
I'm having this weird error
Windows_Base22, No method error
Undefined method windowskin= for # <Window_command:0x17d7548>
shaman666
Feb 21 2008, 09:05 AM
just amazing, woratana
that namebox was everything I needed
woratana
Feb 21 2008, 10:35 AM
@Magdreamer
There's no limit of size if you're using NeoFace system. For normal face system, I never try

@Mister Big
That's weird, are you using other script about Window?
Because I didn't call Window_Command, and didn't touch initialize part of window_base.
Could you tell me when this error happens?
@Shaman666
Did you got the same bug that iMister Big told?
MISTER BIG T
Feb 21 2008, 07:27 PM
No, but then again I have absolute no knowledge of RGSS scripting and I probably destroyed my script completely, when I didn't know where to place the text. It gave me several line errors all the time. Can you please post the entire scripts from the game? Cheers.
woratana
Feb 21 2008, 08:15 PM
I got same error as you when I'm scripting Face Border script too

, but I don't know why there's no effect to NeoFace for me

I moved draw face and name box window to class Window_Message, hope this help
Neo-Face 3.1Click to view attachment
MISTER BIG T
Feb 22 2008, 02:23 AM
Windows_mesasge 23 Name Error
undefined method convert_special_characters for class Windows_message
Here's the part
alias msg_conspecha convert_special_characters
woratana
Feb 22 2008, 02:42 AM
You may want to try this

change this line:
CODE
class Window_Message
to
CODE
class Window_Message < Window_Selectable
If it still not work, I think it may crash with other scripts in your game.
Have you try to put this script in new project?
EDITMake sure you put it above main, and didn't delete original Window_Message
MISTER BIG T
Feb 22 2008, 03:20 AM
Still giving the same error expect from line 148 now, I tried with new project pasting the entire script from start to finish to 1st line and leaving one space to the original.
I don't have other scripts in the game either.
woratana
Feb 22 2008, 08:15 AM
Have you try put NeoFace above main?
shaman666
Feb 22 2008, 11:23 AM
@woratana
no, it worked perfectly here, exactly as I wanted =]
Denko
Feb 22 2008, 06:41 PM
I finally got to try out Neo-Face advance, and it's PERFECT! Thank you so much woratana! It has every feature I could ask for!
I had to thank you, it's that good.
MISTER BIG T
Feb 23 2008, 05:44 PM
Well it works now but I'm having troubles setting up the name box.
\nn[Narator]Blahblah
Isn't this correct?
Denko
Feb 23 2008, 09:05 PM
No, it's \na[Name Here]
woratana
Feb 23 2008, 09:26 PM
@MISTER BIG T
It's \nn[name you want] for repeat name box,
but regular name box is \na[name you want]
----------------------------------
And sorry to everyone, I changed \na to \nb (stand for name box) in NMS. If you want to change that back to \na, you can just edit NMS
MISTER BIG T
Feb 24 2008, 02:07 AM

Same with \na and \nn too.
woratana
Feb 24 2008, 02:23 AM
\nb[name] is for NMS

Could you send me file 'Scripts.rvdata' from your project that you are using NeoFace?
This way will be easier for me to solve your problem.
Alex898
Feb 26 2008, 07:11 PM
Hate if this is a stupid question but where I can find the bigger files (the 255*255 faces)?
woratana
Feb 26 2008, 07:23 PM
You have to cut 255 * 255 px yourself. The one I show is just example

Anyway, I think about 192 * 192 px is big enough

Too big face will make the message box don't have enough space to show text~^^
Alex898
Feb 26 2008, 07:53 PM
Hmmm I mean I was interested in having full body (or at least bigger) pictures of the rtp characters to use in a title screen or as enemies. I'm going to assume that somwhere out there, there is full body pics of the rtp characters (or I was dumb and missed something in the RTP)?
woratana
Feb 26 2008, 09:14 PM
There's a pack of big faces (Yeah, no full body

) that comes with RMVX bonus contents.
RRR have hosted it before, but we delete because of EB license.
MISTER BIG T
Feb 28 2008, 08:21 PM
woratana
Feb 29 2008, 03:45 PM
@MISTER BIG T
Well, when I say 'Place script above main', that's mean in different slot above main
kageryuto
Mar 1 2008, 09:46 AM
huh, where do i get the uncut faces? maybe there was a link on the first page, but this link is down...
please help, i want to use this script
SeeYouAlways
Mar 1 2008, 04:17 PM
The uncut faces are included in the RPG Maker VX download in the "Extra" folder (
http://www.rpgrevolution.com/rmvx/download).
MISTER BIG T
Mar 1 2008, 05:52 PM
Still doesn't work. Also, only part of the face shows up (The part I click on). I reuploaded the script.
http://www.givemebeer.caliburgames.com/Scripts.rvdata
woratana
Mar 1 2008, 06:19 PM
@Mister Big T
You've to put all the script above main

Here is my Scripts.rvdata that already put Neo-Face in.
http://www.yousendit.com/transfer.php?acti...5994FDF061791F9
MISTER BIG T
Mar 1 2008, 07:03 PM
Well the name box works now but the face is still only the part of the face you choose. Like, say leftmost corner of the face.

Edit: I'm sorry about all the trouble this is causing.
woratana
Mar 1 2008, 07:45 PM
That's OK

----------------------
You have to change the face's side here:
CODE
DEFAULT_SIDE = 0 # Default Face Side when game start~
read all in the comment and setup area in top of the script~
Royppeliini
Mar 2 2008, 03:28 AM
Is should be possible to use animated faces?. \anim[4]

for animation that has 4 faces in one file and so on. I think it shouldn't be so hard for someone who can script more than "Hello world".
How to calculate faces per file
2 = x/2 and y
4 = x/4 and y
8 = x/4 and y/2
Hope you understood =)
MISTER BIG T
Mar 2 2008, 06:02 AM
Everything works perfectly now, thank you so much; this'll make my game very much sweeter.
Wiks
Mar 2 2008, 01:52 PM
How do I turn the fade effect off in the middle of an event?
woratana
Mar 2 2008, 02:26 PM
@Wiks
There's no option about that yet
Wiks
Mar 2 2008, 06:10 PM
Okay, thanks. I wasn't sure if I'd just missed something.
Nice script though, I'll be using this.
Xethion
Mar 2 2008, 09:38 PM
I just wanted to thank you for the awesome script. I have been mesing around with almost all the RPG Maker series and finally decided to go through with a story I've been working on and planning. I will use this on my first prodject. It really adds alot to RPG Maker VX. Cant really thank you enough for the awesome script. Keep up the good work.
asuka26
Mar 6 2008, 05:46 AM
the link to the face pakage isn't working.
pls upload it
thnx
(i think it's a nice script

)
nevermind, found them
kabuto202
Mar 6 2008, 07:41 AM
Doesn't really add much features but never less an excellent script, and will probably be one of those things that add the extra touch to the game.
Good Job!
Bigtatsu
Mar 6 2008, 11:15 PM
MANY THANKS Woratana!
Switchblade
Mar 12 2008, 02:45 PM
Nevermind....I figured it out, VERY NICE WORK!
SpyFox
Mar 14 2008, 08:25 AM
the face is being displayed behind the message box! How do I fix it?
woratana
Mar 14 2008, 12:20 PM
You may want to try Neo Face 3 that attached to Neo message System,

Look at the NMS (Neo Message System) topic in this forum~
fryedrycestyle
Mar 14 2008, 01:03 PM
Sorry if this has been mentioned, I don't have time to check through the thread since I have to be quick... Is there a way so I could have the face behind the messagebox?
woratana
Mar 14 2008, 04:24 PM
Just change @face.z to be lower

and the face will appear at the back of message box
.Zakuma
Mar 16 2008, 10:38 AM
192*192 pixel faces link do not work.
Sorry to be bothering, I guess you are busy but could you please re-upload them?
I love the script and would love to have them in my game.
woratana
Mar 16 2008, 11:06 AM
Here is it
http://neofacepack.notlong.com/Hosted on RRR Server
fryedrycestyle
Mar 16 2008, 11:14 AM
Okay another question. Once I've moved it to behind the message how do I make it so the text is in its normal position?
.Zakuma
Mar 16 2008, 11:27 AM
QUOTE (woratana @ Mar 16 2008, 07:13 PM)

Here is it
http://neofacepack.notlong.com/Hosted on RRR ServerI wuv woo.
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please
click here.