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Full Version: *Beta-Release* Neo-Face System Advance 3.0
RPG RPG Revolution Forums > Scripting > Script Development and Support > RGSS2
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RisingPhoenix
I think he means if you were to shift the picture outside of the box, whether it would interfere with the name box.

I think that since you can control the exact shift of the face, you can just place it so it looks nice manually.
Rory
woratana
@MagDreamer


Move Name Box a little bit at line:
CODE
NAMEBOX_X_PLUS = 160#8 # Move Name Box & Text Horizontally

and this will work out~!

-------------------------------------------------------------------
Script is ready to be post, but I'm not ready to write instruction tongue.gif
(same reason to Multiple Fogs, I finished the script, and working on NMS now smile.gif )

But if you guys don't mind to read instruction in comment part of the script (which is already covered everything)

Download it from here! laugh.gif
Click to view attachment

Let me know if you find any bug, or there is any part you don't understand wink.gif

Thanks!
Rory
Is there a size limitation for the faces above the box?
MISTER BIG T
I'm having this weird error

Windows_Base22, No method error

Undefined method windowskin= for # <Window_command:0x17d7548>
shaman666
just amazing, woratana
that namebox was everything I needed
woratana
@Magdreamer

There's no limit of size if you're using NeoFace system. For normal face system, I never try smile.gif

@Mister Big
That's weird, are you using other script about Window?

Because I didn't call Window_Command, and didn't touch initialize part of window_base.

Could you tell me when this error happens?

@Shaman666

Did you got the same bug that iMister Big told?
MISTER BIG T
No, but then again I have absolute no knowledge of RGSS scripting and I probably destroyed my script completely, when I didn't know where to place the text. It gave me several line errors all the time. Can you please post the entire scripts from the game? Cheers.
woratana
I got same error as you when I'm scripting Face Border script too smile.gif, but I don't know why there's no effect to NeoFace for me laugh.gif

I moved draw face and name box window to class Window_Message, hope this help wink.gif


Neo-Face 3.1
Click to view attachment
MISTER BIG T
Windows_mesasge 23 Name Error

undefined method convert_special_characters for class Windows_message

Here's the part

alias msg_conspecha convert_special_characters
woratana
You may want to try this smile.gif

change this line:
CODE
class Window_Message


to
CODE
class Window_Message < Window_Selectable


If it still not work, I think it may crash with other scripts in your game.

Have you try to put this script in new project?

EDIT

Make sure you put it above main, and didn't delete original Window_Message tongue.gif
MISTER BIG T
Still giving the same error expect from line 148 now, I tried with new project pasting the entire script from start to finish to 1st line and leaving one space to the original.

I don't have other scripts in the game either.
woratana
Have you try put NeoFace above main? smile.gif
shaman666
@woratana

no, it worked perfectly here, exactly as I wanted =]
Denko
I finally got to try out Neo-Face advance, and it's PERFECT! Thank you so much woratana! It has every feature I could ask for!
I had to thank you, it's that good.
MISTER BIG T
Well it works now but I'm having troubles setting up the name box.

\nn[Narator]Blahblah

Isn't this correct?
Denko
No, it's \na[Name Here]
woratana
@MISTER BIG T

It's \nn[name you want] for repeat name box,

but regular name box is \na[name you want]

----------------------------------

And sorry to everyone, I changed \na to \nb (stand for name box) in NMS. If you want to change that back to \na, you can just edit NMS tongue.gif
MISTER BIG T


Same with \na and \nn too. ohmy.gif
woratana
\nb[name] is for NMS tongue.gif

Could you send me file 'Scripts.rvdata' from your project that you are using NeoFace?

This way will be easier for me to solve your problem. smile.gif
Alex898
Hate if this is a stupid question but where I can find the bigger files (the 255*255 faces)?
woratana
You have to cut 255 * 255 px yourself. The one I show is just example smile.gif

Anyway, I think about 192 * 192 px is big enough tongue.gif
Too big face will make the message box don't have enough space to show text~^^
Alex898
Hmmm I mean I was interested in having full body (or at least bigger) pictures of the rtp characters to use in a title screen or as enemies. I'm going to assume that somwhere out there, there is full body pics of the rtp characters (or I was dumb and missed something in the RTP)?
woratana
There's a pack of big faces (Yeah, no full body tongue.gif) that comes with RMVX bonus contents.

RRR have hosted it before, but we delete because of EB license.
MISTER BIG T
http://www.givemebeer.caliburgames.com/Scripts.rvdata
woratana
@MISTER BIG T

Well, when I say 'Place script above main', that's mean in different slot above main tongue.gif
kageryuto
huh, where do i get the uncut faces? maybe there was a link on the first page, but this link is down...
please help, i want to use this script
SeeYouAlways
The uncut faces are included in the RPG Maker VX download in the "Extra" folder (http://www.rpgrevolution.com/rmvx/download).
MISTER BIG T
Still doesn't work. Also, only part of the face shows up (The part I click on). I reuploaded the script.


http://www.givemebeer.caliburgames.com/Scripts.rvdata
woratana
@Mister Big T

You've to put all the script above main smile.gif

Here is my Scripts.rvdata that already put Neo-Face in.
http://www.yousendit.com/transfer.php?acti...5994FDF061791F9
MISTER BIG T
Well the name box works now but the face is still only the part of the face you choose. Like, say leftmost corner of the face. ohmy.gif

Edit: I'm sorry about all the trouble this is causing.
woratana
That's OK smile.gif

----------------------

You have to change the face's side here:
CODE
  DEFAULT_SIDE = 0 # Default Face Side when game start~


read all in the comment and setup area in top of the script~ tongue.gif
Royppeliini
Is should be possible to use animated faces?. \anim[4] happy.gif for animation that has 4 faces in one file and so on. I think it shouldn't be so hard for someone who can script more than "Hello world".

How to calculate faces per file
2 = x/2 and y
4 = x/4 and y
8 = x/4 and y/2

Hope you understood =)
MISTER BIG T
Everything works perfectly now, thank you so much; this'll make my game very much sweeter. happy.gif
Wiks
How do I turn the fade effect off in the middle of an event?
woratana
@Wiks

There's no option about that yet wink.gif
Wiks
Okay, thanks. I wasn't sure if I'd just missed something.
Nice script though, I'll be using this. smile.gif
Xethion
I just wanted to thank you for the awesome script. I have been mesing around with almost all the RPG Maker series and finally decided to go through with a story I've been working on and planning. I will use this on my first prodject. It really adds alot to RPG Maker VX. Cant really thank you enough for the awesome script. Keep up the good work. biggrin.gif
asuka26
the link to the face pakage isn't working.
pls upload it
thnx
(i think it's a nice script tongue.gif)

nevermind, found them tongue.gif
kabuto202
Doesn't really add much features but never less an excellent script, and will probably be one of those things that add the extra touch to the game.

Good Job! happy.gif
Bigtatsu
MANY THANKS Woratana!
Switchblade
Nevermind....I figured it out, VERY NICE WORK!
SpyFox
the face is being displayed behind the message box! How do I fix it?
woratana
You may want to try Neo Face 3 that attached to Neo message System, smile.gif

Look at the NMS (Neo Message System) topic in this forum~ tongue.gif
fryedrycestyle
Sorry if this has been mentioned, I don't have time to check through the thread since I have to be quick... Is there a way so I could have the face behind the messagebox?
woratana
Just change @face.z to be lower smile.gif

and the face will appear at the back of message box
.Zakuma
192*192 pixel faces link do not work.
Sorry to be bothering, I guess you are busy but could you please re-upload them?
I love the script and would love to have them in my game.
woratana
Here is it smile.gif

http://neofacepack.notlong.com/

Hosted on RRR Server
fryedrycestyle
Okay another question. Once I've moved it to behind the message how do I make it so the text is in its normal position?
.Zakuma
QUOTE (woratana @ Mar 16 2008, 07:13 PM) *
Here is it smile.gif

http://neofacepack.notlong.com/

Hosted on RRR Server

I wuv woo.
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