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Sailerius
QUOTE (Ankh @ Jul 27 2010, 10:16 PM) *
Whew, been awhile.
I could go on about how good this game is, cause it is. Characters, music, maps, all done very nicely. But it's nothing you haven't heard before.
However, there are some problems I'd like to note. It is sometimes very easy to move on ahead and skip side quests or make them unfinishable without knowing. Like that "missing boyfriend" quest. Never even heard about it until I read the thread.
Also, the "choosing the weapon" part is left unexplained in the game. I ended up going with two spear, which, uh, probably wrecked the character. So now I'm stuck getting my butt handed to me by the back to back battles against the bandits in ACT I. Most infuriatingly, they just keep dodging. Really, some times it feels more like the battle depends more on luck than characters.
It's really only those to things. It can get a little aggravating. I suppose my only choice is to restart. And since I don't have to poke around to find everything, it shouldn't take as long. But even having looked around, I've still missed things. I guess now that I know that there's another side quest, I can search for it. And I think that was the only one, as I was just under level 3 by the time I reached that double battle.
Again, it's nothing too game breaking, but a little explanation for somethings might have helped. It would really be nice to have some idea how the weapons in the pool work or what the various out of battle skills are for and what the numbers correspond to in terms of usefulness. Like, should I try to increase all of them (which is usually not how it goes) or is it better to have certain ones higher because they're more useful? I understand you should tell people how to play, but giving me an idea on what does what would certainly help me make up my own mind.
And perhaps toning down dependence on RNG, or not making so broken. It seems like that's the primary problem with the battles people can't pass. It alright to lose and learn something, but if it all comes down to luck each time, it starts to feel hopeless.
Anyway, that's what I think. I hate to sound like I'm complaining, but those things are things I feel take away from the game. At least, my experience with it. Still, it was fun to play it again. And I have learned from it. I just need to try again from the beginning with what I know. I'm not going to give up on it, I'm just a little, frustrated with it is all. Let you know how it turns out.

Yeah, those are all issues I'm aware of. >_< Because of all that, I've been working on a remake of Act I to address all those issues. Actually, would you be interested in beta testing it? That way I can get some valuable feedback on it before the new version is finalized.
Ankh
Finished Act II. It really is an improvement, both in terms of gameplay and plot. Everything has been expanded, making Act I feel more like an extended demo, really. I suppose that is the nature of episodic games.

Bewar! Thar be spoilered waters ahead!

Review
The battles are better in regard to not simply being whack-a-mole, but it can still be played as such. Counter especially can be both aggravating and very helpful. Perhaps it was simply the way I built Auria, focusing on strength, defense, and HP, but I usually didn't need her other abilities, nifty though they are. My playing style was typically hit them hard and fast, usually have Zaqris along to heal if needed.
No battle was ever actually frustrating anymore, though some where still plenty intense.

Way more characters this time around. It was nice to be able to talk to all of them and get their opinions on the area or other topics. I suppose my favorite was Vanquish, though there wasn't actually a lot of dialog with him. But what dialog there was tended to be very thoughtful, intelligent, and showing a common sense most other characters seem to lack. There's also nicely little characterization scenes where we get a good look at how some of the characters see the world. I wish all the characters were included at the end game scene, as it was a nice little nod to either how all of them are on the inside, or how Auria sees them. I'm leaning more towards the former, given what they say, though I guess the latter would make more sense.

Now, here's where I'm going to have to be harsh. There is definitely a general lack of good character chemistry. The high points were Auria and Mia's little scenes and Seri and Zaqris's ending scenes. Other than that, most of the character interactions did not seem to make a whole lot of sense. Ray is constantly referring to the other's as his friends, when everything they've said to him has been some manner of insult of cutting joke. Perhaps this is simply supposed to be the kind of person he is, not really understanding people to well, but this never really comes across, especially giving the conclusion to Auria's outburst. His relationship with Vel also seems rather shallow, mostly because it is never really addressed. Why do they like each other? What draws them together after only one day, as Auria points out?
Blaise and Rein tend to come across as more believable, mostly because they're supposed to be emotionally distant and generally distrustful of the others, or in Rein's case, having a general lack of caring about the others. So lack of proper dialog and emotional chemistry tends to help, rather than hinder, their characterization.
Vanquish had little characterization, though I'm not sure if this is due to me going to Ciel last. I went back to check other places, but except for Viadahn, he has noticeably less dialog than everyone else.
Vel is... I don't know. She also lacks some characterization, and none of her questions are answered, though I suppose they will simply come up later. Her little stunt at the beginning of Boris Island and her actions later seem to make little sense and it is odd how they come to trust her so quickly. She does help them in the end, but again, this is not explained. Guess I can't honestly complain about leaving plotlines dangling in a cliff hanger, though, so I reserve judgment.
I suppose my biggest problem is with Ray and Auria's little dialog at the end. Frankly, Ray acts like an ignorant idiot in killing Mia, refusing to ever listen to Auria's protests or even acknowledge them. And then we he does say he killed her for shamelessly selfish reasons, Auria doesn't seem to care. Auria, for her part, has never even given Ray the time of day in her best moods, and in her worst, insulted and ridiculed him. Now, she has a point with him being basically the only open person in your party. I feel that if this had been properly addressed earlier, their interaction at the end might have been more believable. She seems to forgive him way to easily. And, of course, her feelings come out of left field, given her previous attitude towards him, as I mentioned earlier. No, I suppose that's not entirely true. I always suspected it would happen, but not for any good reasons. Mostly just because it's simply what I've come to expect after years of playing RPGs. You know, cause it was cliche.

Now, it's not all like this, mind you. The Barette Temple, annoying as the party breaking up was (at least I was given fair warning), it was also the height of the game's examination of morality and responsibility. Honestly, it's the only time I've ever seen this sort of thing done in a way I actually thought made sense and agreed with. You could play along with what Kasch wanted you to do. Or you could not do so. Not even something that simple is usually done, in any media really, even though this "third" option tends to be popular in other situations. So, I chose to call him on his bullshit and attack him. This situation is something I've thought of quite a bit. And in the end, what you chose doesn't matter. They may be using you as an excuse to kill people, but you're not the one killing them. They are. They don't have to, but they chose to anyway (or not, as they case turns out to be). You maybe a link in the chain, and should do everything you can to stop people from being hurt due to you, but in the end, you're not the one wielding the sword/demons. They are.
And though she was being a royal idiot (Hah! Pun!), the end game did more for Seri and Zaqris characterizations than anything else. Seri was always an idealist, but she let that blind her to the consequences. All her ideals and views aside, joining the Virad was a really boneheaded move. Based on what the Virad have done, what did she think was going to happen? So, her plan falls apart, and she is forced to confront her enormous mistake. It also made me like Zaqris a lot more. He's still a bit of a jerk. But he's at least a thoughtful one. And I can really respect his views and dedication to his country.
I was also suitably impressed with Orka. It was more otherworldly, despite also being more modern. Ironic. But it's a city built in levels and into a canyon. That's. Awesome. Wish I could have spent more time there.


Okay, that went on a lot longer than I thought it would. You can probably guess what I focus on in playing RPGs, huh?
Nanaki
Hey team Vacant Sky,

I'm loving the game so far, it's the first RMXP game I've played. The music, especially, totally blows me away. I'll write out some more complex feedback once I get a bit farther, but first:

I'm having a lot of trouble figuring out where I'm supposed to meet this person at 4:30 at the beginning of Act I. I did my shopping, went to sleep, and now I've gone around the edges of each of the three maps I can access and haven't found the place to meet my friend. Can anyone give me any pointers?
Ankh
QUOTE (Nanaki @ Aug 1 2010, 01:38 PM) *
Hey team Vacant Sky,

I'm loving the game so far, it's the first RMXP game I've played. The music, especially, totally blows me away. I'll write out some more complex feedback once I get a bit farther, but first:

I'm having a lot of trouble figuring out where I'm supposed to meet this person at 4:30 at the beginning of Act I. I did my shopping, went to sleep, and now I've gone around the edges of each of the three maps I can access and haven't found the place to meet my friend. Can anyone give me any pointers?


She should be in South Thanes, the building right in front of you as you enter Fallston (the left path). Also, as a precaution, make several saves, as it is very easy to move on before completing a side quest and make it unfinishable.

I'd also suggest contacting Sailerius about Beta Testing the newer version of Act I. It would help him out, and you'd play a more advanced version of the first act (though, I don't believe it is possible to import the saves from this new version in Act II yet).
Sailerius
QUOTE (Ankh @ Jul 31 2010, 07:36 PM) *
Finished Act II. It really is an improvement, both in terms of gameplay and plot. Everything has been expanded, making Act I feel more like an extended demo, really. I suppose that is the nature of episodic games.

Bewar! Thar be spoilered waters ahead!

Review
The battles are better in regard to not simply being whack-a-mole, but it can still be played as such. Counter especially can be both aggravating and very helpful. Perhaps it was simply the way I built Auria, focusing on strength, defense, and HP, but I usually didn't need her other abilities, nifty though they are. My playing style was typically hit them hard and fast, usually have Zaqris along to heal if needed.
No battle was ever actually frustrating anymore, though some where still plenty intense.

Way more characters this time around. It was nice to be able to talk to all of them and get their opinions on the area or other topics. I suppose my favorite was Vanquish, though there wasn't actually a lot of dialog with him. But what dialog there was tended to be very thoughtful, intelligent, and showing a common sense most other characters seem to lack. There's also nicely little characterization scenes where we get a good look at how some of the characters see the world. I wish all the characters were included at the end game scene, as it was a nice little nod to either how all of them are on the inside, or how Auria sees them. I'm leaning more towards the former, given what they say, though I guess the latter would make more sense.

Now, here's where I'm going to have to be harsh. There is definitely a general lack of good character chemistry. The high points were Auria and Mia's little scenes and Seri and Zaqris's ending scenes. Other than that, most of the character interactions did not seem to make a whole lot of sense. Ray is constantly referring to the other's as his friends, when everything they've said to him has been some manner of insult of cutting joke. Perhaps this is simply supposed to be the kind of person he is, not really understanding people to well, but this never really comes across, especially giving the conclusion to Auria's outburst. His relationship with Vel also seems rather shallow, mostly because it is never really addressed. Why do they like each other? What draws them together after only one day, as Auria points out?
Blaise and Rein tend to come across as more believable, mostly because they're supposed to be emotionally distant and generally distrustful of the others, or in Rein's case, having a general lack of caring about the others. So lack of proper dialog and emotional chemistry tends to help, rather than hinder, their characterization.
Vanquish had little characterization, though I'm not sure if this is due to me going to Ciel last. I went back to check other places, but except for Viadahn, he has noticeably less dialog than everyone else.
Vel is... I don't know. She also lacks some characterization, and none of her questions are answered, though I suppose they will simply come up later. Her little stunt at the beginning of Boris Island and her actions later seem to make little sense and it is odd how they come to trust her so quickly. She does help them in the end, but again, this is not explained. Guess I can't honestly complain about leaving plotlines dangling in a cliff hanger, though, so I reserve judgment.
I suppose my biggest problem is with Ray and Auria's little dialog at the end. Frankly, Ray acts like an ignorant idiot in killing Mia, refusing to ever listen to Auria's protests or even acknowledge them. And then we he does say he killed her for shamelessly selfish reasons, Auria doesn't seem to care. Auria, for her part, has never even given Ray the time of day in her best moods, and in her worst, insulted and ridiculed him. Now, she has a point with him being basically the only open person in your party. I feel that if this had been properly addressed earlier, their interaction at the end might have been more believable. She seems to forgive him way to easily. And, of course, her feelings come out of left field, given her previous attitude towards him, as I mentioned earlier. No, I suppose that's not entirely true. I always suspected it would happen, but not for any good reasons. Mostly just because it's simply what I've come to expect after years of playing RPGs. You know, cause it was cliche.

Now, it's not all like this, mind you. The Barette Temple, annoying as the party breaking up was (at least I was given fair warning), it was also the height of the game's examination of morality and responsibility. Honestly, it's the only time I've ever seen this sort of thing done in a way I actually thought made sense and agreed with. You could play along with what Kasch wanted you to do. Or you could not do so. Not even something that simple is usually done, in any media really, even though this "third" option tends to be popular in other situations. So, I chose to call him on his bullshit and attack him. This situation is something I've thought of quite a bit. And in the end, what you chose doesn't matter. They may be using you as an excuse to kill people, but you're not the one killing them. They are. They don't have to, but they chose to anyway (or not, as they case turns out to be). You maybe a link in the chain, and should do everything you can to stop people from being hurt due to you, but in the end, you're not the one wielding the sword/demons. They are.
And though she was being a royal idiot (Hah! Pun!), the end game did more for Seri and Zaqris characterizations than anything else. Seri was always an idealist, but she let that blind her to the consequences. All her ideals and views aside, joining the Virad was a really boneheaded move. Based on what the Virad have done, what did she think was going to happen? So, her plan falls apart, and she is forced to confront her enormous mistake. It also made me like Zaqris a lot more. He's still a bit of a jerk. But he's at least a thoughtful one. And I can really respect his views and dedication to his country.
I was also suitably impressed with Orka. It was more otherworldly, despite also being more modern. Ironic. But it's a city built in levels and into a canyon. That's. Awesome. Wish I could have spent more time there.


Okay, that went on a lot longer than I thought it would. You can probably guess what I focus on in playing RPGs, huh?

Thanks for playing and the detailed response! Sorry for taking so long to respond; I was out of state for the weekend.

Response
First off, what order did you beat the three areas (Viadahn, Barette, Boris Island)? The order in which you did them affects which interlude scenes you see.

There is a scene which makes Auria's feelings clear, but you can only see it if you do Viadahn after Boris Island. I guess that wasn't a smart move on my part. What I was going for with Auria isn't that she necessarily likes Ray, but she feels jealous of Vel. Auria doesn't have very much self-esteem at all and Vel's attractive appearance combined with her friendly attitude makes her feel very insufficient. It's not a case of her personally being attracted to Ray, but rather that she doesn't want to lose to Vel. This was hard to get across since the time in Act II when you get Vel can vary (and, in fact, you might not get her until the very end).

Regarding the relationship between Ray and Vel, this is addressed in Act III along with the questions surrounding Vel in general. Act II had so much information that I needed to cram in that a lot of subplots were put off until Act III so as to not inundate the player with exposition. This is especially evident with Vanquish; his entire story gets pushed off until the next game.

I'm glad you liked Viadahn; making it was what took the longest of anything in Act II.

Act III for the most part is done. I'm just waiting on a couple art assets and it'll be good to ship. Do you have any major suggestions for improvements (story or gameplay) before it's finished?
TaFresh
Yo, Sail! I can test the game for you if you want me to! Just PM me the info.
Ankh
QUOTE (Sailerius @ Aug 3 2010, 04:19 PM) *
Thanks for playing and the detailed response! Sorry for taking so long to respond; I was out of state for the weekend.

Response
First off, what order did you beat the three areas (Viadahn, Barette, Boris Island)? The order in which you did them affects which interlude scenes you see.

There is a scene which makes Auria's feelings clear, but you can only see it if you do Viadahn after Boris Island. I guess that wasn't a smart move on my part. What I was going for with Auria isn't that she necessarily likes Ray, but she feels jealous of Vel. Auria doesn't have very much self-esteem at all and Vel's attractive appearance combined with her friendly attitude makes her feel very insufficient. It's not a case of her personally being attracted to Ray, but rather that she doesn't want to lose to Vel. This was hard to get across since the time in Act II when you get Vel can vary (and, in fact, you might not get her until the very end).

Regarding the relationship between Ray and Vel, this is addressed in Act III along with the questions surrounding Vel in general. Act II had so much information that I needed to cram in that a lot of subplots were put off until Act III so as to not inundate the player with exposition. This is especially evident with Vanquish; his entire story gets pushed off until the next game.

I'm glad you liked Viadahn; making it was what took the longest of anything in Act II.

Act III for the most part is done. I'm just waiting on a couple art assets and it'll be good to ship. Do you have any major suggestions for improvements (story or gameplay) before it's finished?


Hmm...

PLOT!
I do suppose most of the problems I have mostly come from the story not being completed yet. Guess I'm suffering from cliffhanger syndrome.

Hmm... I did do Viadahn after Boris (did Boris -> Viadahn -> Ciel) and did see that little scene with Auria and Ray & Vel. For me, she came of as more of a prude than anything else.
Your explanation of her mindset does fit rather well, too. One thing this game does have going for it is that the characters tend to come off as flawed, but not in too annoying a way (yet, anyway). Auria especially can be lousy with this characterization, but also makes up for it with being a bit more sensible than most.

I can totally understand issues on stuffing too much subplot into one Act. It's always a problem to try not too overburden the game with too many different plots and cutscenes. Afterall, even RPGs are still games, and while plot is expected and demanded in the genre, the player still needs to be able to do their own thing. And the aformentioned keeping in mind of the games place in a series of Acts also helps.
However, it still seems like, even if some plotlines need to be left until the next Act, some other things that involve the main plot growth should be expounded upon. Especially Ray and Vel's relationship, considering the impact it has on Auria's outburst at the end. Doesn't even have to be too much. It could be installed while in Svaneholm between areas. You could, for instance, have Auria see Ray and Vel out on the town and eavesdrop on them (seems like the sort of morally dubious thing she'd do). And giving a little closer look at their interaction would also tie in nicely with not revealing Vel's backstory until the next Act. It's hinted, and slightly more strongly than that, several times that Ray "never new the real Vel" and this is a good way to keep with her lack of backstory in Act III while still making it move the plot along.

I don't have much advice to offer on gameplay. With the expanded cast, battles can be much more varied. I've also made a couple comments about this topic in my Beta Test Report.
One thing I would like to mention is more general advice for plot than a specific point: If Act III is going to be set up like Act II in the non linear department, make allowances for character specific conversations that maybe missed. For example, the Ray & Vel thing you mentioned, you could have had other similar scenes that would play out in the even that Boris Island was done second or last. Especially considering how most of the cast tended to have the same conversations at Savneholm, with usually no changes. This could be mixed up a bit by having them respond to what happened in the area you just finished, or even having them have conversations with each other, which would address my other problem with character chemistry. None of these things really need to be cutscenes or take up that much time, so this would have the added bonus of not bogging down the gamer in too much plot.
Of course, if Act III is mostly done, most of this may not really be feasible, though I think the latter idea watching two other cast members have conversations might be easy enough to stick in.
Sailerius
QUOTE (Ankh @ Aug 3 2010, 01:10 PM) *
QUOTE (Sailerius @ Aug 3 2010, 04:19 PM) *
Thanks for playing and the detailed response! Sorry for taking so long to respond; I was out of state for the weekend.

Response
First off, what order did you beat the three areas (Viadahn, Barette, Boris Island)? The order in which you did them affects which interlude scenes you see.

There is a scene which makes Auria's feelings clear, but you can only see it if you do Viadahn after Boris Island. I guess that wasn't a smart move on my part. What I was going for with Auria isn't that she necessarily likes Ray, but she feels jealous of Vel. Auria doesn't have very much self-esteem at all and Vel's attractive appearance combined with her friendly attitude makes her feel very insufficient. It's not a case of her personally being attracted to Ray, but rather that she doesn't want to lose to Vel. This was hard to get across since the time in Act II when you get Vel can vary (and, in fact, you might not get her until the very end).

Regarding the relationship between Ray and Vel, this is addressed in Act III along with the questions surrounding Vel in general. Act II had so much information that I needed to cram in that a lot of subplots were put off until Act III so as to not inundate the player with exposition. This is especially evident with Vanquish; his entire story gets pushed off until the next game.

I'm glad you liked Viadahn; making it was what took the longest of anything in Act II.

Act III for the most part is done. I'm just waiting on a couple art assets and it'll be good to ship. Do you have any major suggestions for improvements (story or gameplay) before it's finished?


Hmm...

PLOT!
I do suppose most of the problems I have mostly come from the story not being completed yet. Guess I'm suffering from cliffhanger syndrome.

Hmm... I did do Viadahn after Boris (did Boris -> Viadahn -> Ciel) and did see that little scene with Auria and Ray & Vel. For me, she came of as more of a prude than anything else.
Your explanation of her mindset does fit rather well, too. One thing this game does have going for it is that the characters tend to come off as flawed, but not in too annoying a way (yet, anyway). Auria especially can be lousy with this characterization, but also makes up for it with being a bit more sensible than most.

I can totally understand issues on stuffing too much subplot into one Act. It's always a problem to try not too overburden the game with too many different plots and cutscenes. Afterall, even RPGs are still games, and while plot is expected and demanded in the genre, the player still needs to be able to do their own thing. And the aformentioned keeping in mind of the games place in a series of Acts also helps.
However, it still seems like, even if some plotlines need to be left until the next Act, some other things that involve the main plot growth should be expounded upon. Especially Ray and Vel's relationship, considering the impact it has on Auria's outburst at the end. Doesn't even have to be too much. It could be installed while in Svaneholm between areas. You could, for instance, have Auria see Ray and Vel out on the town and eavesdrop on them (seems like the sort of morally dubious thing she'd do). And giving a little closer look at their interaction would also tie in nicely with not revealing Vel's backstory until the next Act. It's hinted, and slightly more strongly than that, several times that Ray "never new the real Vel" and this is a good way to keep with her lack of backstory in Act III while still making it move the plot along.

I don't have much advice to offer on gameplay. With the expanded cast, battles can be much more varied. I've also made a couple comments about this topic in my Beta Test Report.
One thing I would like to mention is more general advice for plot than a specific point: If Act III is going to be set up like Act II in the non linear department, make allowances for character specific conversations that maybe missed. For example, the Ray & Vel thing you mentioned, you could have had other similar scenes that would play out in the even that Boris Island was done second or last. Especially considering how most of the cast tended to have the same conversations at Savneholm, with usually no changes. This could be mixed up a bit by having them respond to what happened in the area you just finished, or even having them have conversations with each other, which would address my other problem with character chemistry. None of these things really need to be cutscenes or take up that much time, so this would have the added bonus of not bogging down the gamer in too much plot.
Of course, if Act III is mostly done, most of this may not really be feasible, though I think the latter idea watching two other cast members have conversations might be easy enough to stick in.


Response
Unfortunately, the bit about Ray and Vel's relationship is one development that absolutely can't come any earlier due to some events in Act III. However, there is something that foreshadows it (albeit in a way you might not be able to connect yet). If you do Barette as your first area, you'll see a scene after beating it that relates to this subplot.

Also, I know you've been inundated with helping me lately, but if you want to (and have the time), I'd be happy to have you beta test Act III. The only things really missing from it are some graphics and the vocals for the ending theme.
Sailerius
Here's my monthly "sorry Act III isn't out yet" post. Still waiting on a certain few art assets before it can come out. As a sort of consolation, here's the chapter list for Act III. Multiple titles reflect different paths that you can take.

17. Bonds
18. Delve Into Myself
19. More Than His Share / Devotion
20. My Own Fate / Reason Lost
21. Voices / Silence (II)
22. Justice / The Maw
Epilogue: Return / Relinquish / Remission
Ereth
Awesome! I can't wait!

And don't worry . . . you're not the only one who's sorry, Sai. I still owe you my corrections. School and reviews and Mass Effect have gotten in the way. sweat.gif

*runs off to work on stuff before she is ripped apart by Weapon*
Sailerius
October 18th, Act III shall be released.

I don't care if I have to finish the last few graphics with finger paints, it will be done.
Sailerius
I updated the main post to reflect the upcoming Act III.
Sailerius
Posted some new screenshots on the game page:
http://www.rpgrevolution.com/game/1493

Unfortunately, it's basically impossible to find the game page unless you're looking for it since it's been downvoted so much, so I had to post an update here.
Sailerius
Act III is now available! Sorry for the long wait, everyone!

http://www.flameupload.com/files/9M4OXZRD/...n__Act_III_.rar
Ereth
No sweat, Sai. I'm sure it's worth the wait. happy.gif *goes to download*
Sailerius
Thanks to Queue, I've got an alternate mirror for Act III up now.
Sailerius
I'm looking for someone who hasn't played Act I before to test the new version of Act I+. The way the story is told has been heavily modified, so I want someone who doesn't already know the story to play and report how well they're able to follow it. Please reply here or PM me if interested.
Taiine
I've never played any of the games so I wouldn't mind testing it out. Though may not be able to until after the 4th of nov.
Sailerius
Recently started revamping the battle system for the Complete Edition. If anyone has any suggestions or ideas for new features--particularly ways to make physical attackers more interesting--please let me know!
Philip
Hi all! Just checking out the games here. I actually downloaded Act 1s demo like 2 months ago or something like that. I really enjoyed it and the mapping was great (a lot better than most every game here) the only thing that I didn't care for was the LOOOOOONG beginning. Between all the shopping, talking to your mom or whoever (its been awhile since I played it), running errands, ect. The beginning of the game was quite lengthy but after that it got extremely interesting and I enjoyed the rest.
ballroomblitz15
So.... by reading the title it seems to me like this game is going to be about a sky that is empty and unoccupied. Is it a metaphor or is the sky really vacant?
Sailerius
QUOTE (ballroomblitz15 @ Dec 18 2010, 08:02 PM) *
So.... by reading the title it seems to me like this game is going to be about a sky that is empty and unoccupied. Is it a metaphor or is the sky really vacant?

The city around which the story is centered has no sky, hence the title.

QUOTE
Hi all! Just checking out the games here. I actually downloaded Act 1s demo like 2 months ago or something like that. I really enjoyed it and the mapping was great (a lot better than most every game here) the only thing that I didn't care for was the LOOOOOONG beginning. Between all the shopping, talking to your mom or whoever (its been awhile since I played it), running errands, ect. The beginning of the game was quite lengthy but after that it got extremely interesting and I enjoyed the rest.

Thanks for stopping by! Luckily, that's been severely slimmed down in the new version of Act I. I highly suggest that you play Act II, since it makes huge improvements in the areas of gameplay, music, and story.
Shocky
Hey there :)
I've seen this project (and been interested) many times over the past while and I've never had the chance to play it. If you'd like, I would be happy to download the game and give you thorough feedback for it (for how well I'm able to follow the story, etc.), especially for the new Act I+.
Philip
QUOTE
Thanks for stopping by! Luckily, that's been severely slimmed down in the new version of Act I. I highly suggest that you play Act II, since it makes huge improvements in the areas of gameplay, music, and story.


Yes yes I want to play the first one again. Do you have the first one redone?
Sailerius
QUOTE (Shocky @ Dec 20 2010, 07:42 PM) *
Hey there smile.gif
I've seen this project (and been interested) many times over the past while and I've never had the chance to play it. If you'd like, I would be happy to download the game and give you thorough feedback for it (for how well I'm able to follow the story, etc.), especially for the new Act I+.



QUOTE (Philip @ Dec 23 2010, 03:21 PM) *
QUOTE
Thanks for stopping by! Luckily, that's been severely slimmed down in the new version of Act I. I highly suggest that you play Act II, since it makes huge improvements in the areas of gameplay, music, and story.


Yes yes I want to play the first one again. Do you have the first one redone?

There's a beta of the new Act I+ in circulation, but it's kind of outdated now. At the moment, I'm working on the new battle system, so hang on and I'll have it ready for another round of testing soon. smile.gif
Philip
QUOTE
There's a beta of the new Act I+ in circulation, but it's kind of outdated now. At the moment, I'm working on the new battle system, so hang on and I'll have it ready for another round of testing soon. smile.gif


Alright that's great. I'm currently finishing up my game and then I'd love to give yours another round.
Sailerius
Awesome. The new beta should be done in the next couple days, assuming I can fix this annoying counter bug...
MagitekElite
This will be my first time downloading and playing this game....but I'm a little confused on which file to download first. I can't seem to spot Act I (My eye sight is pretty bad xD) in the opening post. >.<

(As I mentioned on another forum)
The art, the story and the screenshots look very lovely, and the story is the kind of story I adore. I will download tonight. I saw this on another forum and decided I wanted to play. It stood out among the other games and I usually don't say that xD


Sailerius
Here's the download link: http://gdc.wpi.edu/Vacant_Sky_Vol_1_Contention_Act_I.zip

Act I is kind of really dated now and the gameplay/story aren't nearly as good as in the other acts, so I hope that doesn't deter you from continuing on to Act II. ^^; Regardless, I hope you enjoy!
MagitekElite
It won't. The game looks great! I've wanted to play it for a while, but I never had the time and then my PC was acting funny xD

Thank you for the download! Gonna play it as soon as it finishes -- has four minutes on it xD
Sailerius
Holy cow. Vacant Sky had phenomenal performance at the RMN Misao awards this year, cleaning house with the following awards:

Best Storytelling & Direction
Best Character Design
Best Setting
Best Atmosphere
Best Graphics & Artwork
Best Sound & Music
Most Technical Prowess
Best Level Design
Best Gameplay Mechanics
Best Interface Design
and lastly, Game of the Year!

Thanks to everyone who's supported Vacant Sky over the course of these past six years. I'm sorry the Complete Edition is taking so long, but I'm making sure it's perfect before pushing it out the door (so we don't get a repeat of Act I).
MagitekElite
Okay, so I got home and started up the game!

I'm really liking Sandarga. "He tried to grab my arm. It was a reflex. Honest." & "I don't like guns.". Awesome! I love the music, its really good!
The battle system is very lovely, I love that the numbers kinda jump off the enemy. I even like the window-skin in the battle system, its really good. Have I mentioned the awesome music? xD All your character graphics are very beautiful smile.gif Oh snap, Weapon is awesome too, but I have to say that Sandarga is probably going to be my favorite of them all :>

I just got to playing as Auria. Naven (I didn't catcht the town's name fast enough xD) is a very beautiful town. I was walking around town and when you talk to the old dude and he asks you "shouldn't you be in school?" I love Auria's reply. C:

And even though I haven't played your game yet until now, I had been keeping an eye on it and I'm not shamed to say that I voted for your game at RMK. I'm glad I did! I knew I'd enjoy this game. Congratulations on a very great game.

Great game! I'm gonna add a link to my sig for it!
Sailerius
QUOTE (MagitekElite @ Jan 1 2011, 08:14 PM) *
Okay, so I got home and started up the game!

I'm really liking Sandarga. "He tried to grab my arm. It was a reflex. Honest." & "I don't like guns.". Awesome! I love the music, its really good!
The battle system is very lovely, I love that the numbers kinda jump off the enemy. I even like the window-skin in the battle system, its really good. Have I mentioned the awesome music? xD All your character graphics are very beautiful smile.gif Oh snap, Weapon is awesome too, but I have to say that Sandarga is probably going to be my favorite of them all :>

I just got to playing as Auria. Naven (I didn't catcht the town's name fast enough xD) is a very beautiful town. I was walking around town and when you talk to the old dude and he asks you "shouldn't you be in school?" I love Auria's reply. C:

And even though I haven't played your game yet until now, I had been keeping an eye on it and I'm not shamed to say that I voted for your game at RMK. I'm glad I did! I knew I'd enjoy this game. Congratulations on a very great game.

Great game! I'm gonna add a link to my sig for it!

I'm really glad you're enjoying it! Sandarga and Weapon are both lots of fun to write for. Act I is really outdated compared to the other two episodes, so I really hope you choose to stick with it to the end. If you're enjoying Act I this much, then you're really in for a treat with the latter episodes.
leozer0
MMMAAANNNN ... you make ma want to continue my RMXP game... but i have other things i need to do >.> ... it's counter-productive! I love the custom graphics and cut scenes you have done in the game. They really are inspirational. I have only played a small part of the game (i guess, don't know how long it really is) and i forget y i stopped playing it.

Maybe i should continue my project >.>?

Well done on all the awards, you deserve them, this really is an amazing game.
MagitekElite
I'm playing it as I type! I had to go to the store, but I already told my sisters and brothers about the game. It really feels like I'm playing a game published by a big company, though I haven't had this much fun on a non-FF title since....since Spyro and Maniac Mansion!

I will be downloading ACT II as soon as I'm done. I can't download now though, my space is completely filled with my art and stuff, so it'll have to wait until I beat this one and put my stuff on my EBook lol

I can't wait for the second ACT! It will be absolutely lovely, I can tell! :33

(Oh and I agree with Leozer10 about the cut scenes. They are done very well, really, really well and very believable for a game xD)
heisenman
Congratulations for winning the Misao.
I greatly enjoyed Vacant Sky past the first part of Act I.
Sailerius
QUOTE (MagitekElite @ Jan 3 2011, 12:02 AM) *
I'm playing it as I type! I had to go to the store, but I already told my sisters and brothers about the game. It really feels like I'm playing a game published by a big company, though I haven't had this much fun on a non-FF title since....since Spyro and Maniac Mansion!

I will be downloading ACT II as soon as I'm done. I can't download now though, my space is completely filled with my art and stuff, so it'll have to wait until I beat this one and put my stuff on my EBook lol

I can't wait for the second ACT! It will be absolutely lovely, I can tell! :33

(Oh and I agree with Leozer10 about the cut scenes. They are done very well, really, really well and very believable for a game xD)

Haha, you're going to love the second episode, then. Thanks so much for the kind words.

QUOTE (heisenman @ Jan 3 2011, 01:49 AM) *
Congratulations for winning the Misao.
I greatly enjoyed Vacant Sky past the first part of Act I.

Thanks much. I'm working on making Act I up to snuff with the rest of the game.
Thnap
Firstly, I am absolutely loving this series. smile.gif It's the most fun I've had playing an RPG in a long time, which is especially impressive since it's an indy production. tongue.gif Congratulations on pretty much sweeping the Misao's this year; it's a well deserved feat.

I intended to play through all three chapters before posting in this topic, but I've just come across a strange problem in Act II that I felt required clarification, as after an hour of wandering around aimlessly speaking to people I am still stumped. /:

Edit: I solved the "problem" immediately after posting the topic. I was just missing something obvious. That always seems to be the way. ._.

Well done on the fantastic series though, I can't wait to move on and play Act III next. biggrin.gif
Sailerius
Which problem did you run into? If something wasn't clear, I can clarify it in the next release. Glad you're enjoying it, though!
Thnap
It wasn't a problem at all, just me being stupid and not exploring properly.

Big spoilers for ACT II, obviously wink.gif
Basically, the order I played through Act II was: Boris Island => Barette => Mia's scene in the warehouse => Orka.

After viewing the cutscene at the Manor, I was returned to Svaneholme where I rested in the bed at the private eye's home. After that I received no new dialogue and was left with no idea what I should be doing. So I explored literally every single area (Including Svaneholme) and spoke to everyone I could. The only new dialogue I could find was Rien's discussion about Vel and that didn't lead into any new content, so I assumed I'd run into a bug.

Only after about an hour of this did I think to rest until night and then explore Svaneholme. After finishing the content in Orka, I was immediately placed next to a bed at night. Therefore I assumed the implication was that I should rest until morning. But this just confused me and lead to me wandering around aimlessly when the solution was really simple. I felt really stupid when I realised the answer was so blindingly obvious. xD

By the way, I just finished Act II and the ending was absolutely incredible. o.O I was genuinely impressed by it; it's not often that videogames are able to stir an emotional reaction in me... But yeah, those closing scenes managed it. Well done. biggrin.gif


I'm gonna start playing Act III right now and if you want proper feedback, I'll gladly write a review of the series when I'm done. smile.gif
Sailerius
QUOTE (Thnap @ Jan 6 2011, 12:53 PM) *
It wasn't a problem at all, just me being stupid and not exploring properly.

Big spoilers for ACT II, obviously wink.gif
Basically, the order I played through Act II was: Boris Island => Barette => Mia's scene in the warehouse => Orka.

After viewing the cutscene at the Manor, I was returned to Svaneholme where I rested in the bed at the private eye's home. After that I received no new dialogue and was left with no idea what I should be doing. So I explored literally every single area (Including Svaneholme) and spoke to everyone I could. The only new dialogue I could find was Rien's discussion about Vel and that didn't lead into any new content, so I assumed I'd run into a bug.

Only after about an hour of this did I think to rest until night and then explore Svaneholme. After finishing the content in Orka, I was immediately placed next to a bed at night. Therefore I assumed the implication was that I should rest until morning. But this just confused me and lead to me wandering around aimlessly when the solution was really simple. I felt really stupid when I realised the answer was so blindingly obvious. xD

By the way, I just finished Act II and the ending was absolutely incredible. o.O I was genuinely impressed by it; it's not often that videogames are able to stir an emotional reaction in me... But yeah, those closing scenes managed it. Well done. biggrin.gif


I'm gonna start playing Act III right now and if you want proper feedback, I'll gladly write a review of the series when I'm done. smile.gif

Ah, that's actually one I've heard before. The reason I included that was to let you finish up any sidequests or shopping since the night segment marked the point of no return. I guess I could say something to make it clear, though.

I'm glad you liked the ending of Act II! It's still the moment of the series I'm most proud of. Last year, I spent 50 hours during Christmas week getting it just right. I swear, I've heard that song a thousand times now... =P

And yeah, I would really appreciate a review once you finish. I'm working on a remastered edition that combines all three episodes, so I really want to know what all to improve.
tra-
In response to your post, the new act 1 is decent in terms of storyline. I think it will appeal to most people - how it throws you into the midst of things in the first portion without explaining much, but making sense later. The only problems would be as had been mentioned before the battles etc. tho it's still fine really. The storyline is a real plus of course, the healing issue isn't fix (atk/def) and it's trigger on counter is still there; and for the last boss fight I think it's impossible to dispel the regen of 'her' using seri (this is only possible in act 2 =/)

Okay now on to Act3.

Firstly, I think there are multiple bugs in the import system of an act 2's save game to act 3. Firstly being the ascension shards not updating correctly; it's still the old ascension shards i.e. Burst Fury giving 10% atttack and Burst Fury II giving 15% attack.

If you start a new game instead of importing, the Burst Fury gives 25% attack and Burst Fury II gives 50% attack. Additionally, importing an act 2 save gives you 4 negative ascension shards; starting a new game in act 3 w/o import gives you only 2 negative shards (pause and decay).

Also this problem has been present in Act 2 if I'm not mistaken (definitely in Act 3), but Strength of the Ogre II gives an additional +15 stats to accuracy instead strength. The first Strength of the Ogre gives +15 to strength properly.

Lastly, some skills are missing in Act 3; such as rapid slash/crushing strike/fury attack. Was this intended or..? What happens to those who learned these skills, do they transfer properly from act 2 ? I didn't learn any of these skills cause I kept alot of points instead, thinking that there will probably be lots of other useful skills that will be unlocked in Act 3 =\

Sorry for the wall of text and if this has been mentioned before tho, if not I'm kinda surprised no one brought it up or found it; Just thought I should let you know to help you make your game more epic than it already is xD
(P.S. All of my game files are downloaded one week ago i.e. In 2011 January)
oldmangreg
Is there a chance you will make a fully remastered ACT 1?
Sailerius
Thanks for the reports!

QUOTE
Firstly, I think there are multiple bugs in the import system of an act 2's save game to act 3. Firstly being the ascension shards not updating correctly; it's still the old ascension shards i.e. Burst Fury giving 10% atttack and Burst Fury II giving 15% attack.

If you start a new game instead of importing, the Burst Fury gives 25% attack and Burst Fury II gives 50% attack. Additionally, importing an act 2 save gives you 4 negative ascension shards; starting a new game in act 3 w/o import gives you only 2 negative shards (pause and decay).

Also this problem has been present in Act 2 if I'm not mistaken (definitely in Act 3), but Strength of the Ogre II gives an additional +15 stats to accuracy instead strength. The first Strength of the Ogre gives +15 to strength properly.

Lastly, some skills are missing in Act 3; such as rapid slash/crushing strike/fury attack. Was this intended or..? What happens to those who learned these skills, do they transfer properly from act 2 ? I didn't learn any of these skills cause I kept alot of points instead, thinking that there will probably be lots of other useful skills that will be unlocked in Act 3 =\

Thanks for alerting me about the ascension shards. That'll all be resolved with the new version since the entire Ascension system is being overhauled. Some of the shards were removed in Act III due to being bugged or not useful.

I also just recently found out about the stat boosting passives not working correctly. I have no idea how no one ever reported it in Act II. =/ Also, the removed skills were intentional; they were pretty useless after you upgraded to another attack level. Sorry for the bugs; with one cohesive system in the Complete Edition, that won't be an issue.

QUOTE
Is there a chance you will make a fully remastered ACT 1?

Yes, it will be included in the Complete Edition, which is still a ways off.
Sailerius

Save the date.
Sailerius
Good news!

I'll be presenting Vacant Sky at PAX East's "Made in Massachusetts" party on Thursday. If you're planning to attend, stop by and say hello!
Arwin
The game has a interesting look to it, also liked the mature dialogues between the characters! Here is my feedback so far:

As a gamer, the first thing I try when playing a game is looking the features it has!
Pressed the "b" button and the menu came up... My first thought was "Damn" there was a lot of things on it! The entries made me confused because I yet didn't know any of the characters described.
That bugged me a little.

After finishing looking through the menu I saw the little book where you are suppose to save the game but another option came up and it led to another place and again I was totally confused!

----
I then realize that the problem might be me... Am I suppose to download and play Act II before? By looking the topic I really didn't get it! What about number one?
----

Coming back to the game, saw the few cut scenes that come up and then it is time to recruit some people in order to go defeat the evil... I get out of the house and 'Rien' says to start looking at the main city 'Viadahn' and so I did. When I got there some random villager told me the 'black knight' was in the church and I though, might as well go there and see what's up.

When I get there Auria already knew the black knights wife from somewhere else (maybe act II?) and she tells them about what is happening. The next thing I read is that the bad guys are after her and she posses the Zezzorah soul! (Holy shit! Just started playing and all of this coming up, plus it seems like I skip half of the plots I was suppose to see)

So, definitely going to wait for your response to see what I am suppose to do before playing it again! *felling dumb*

Sailerius
Well, crap.

I don't know what to tell you, but you started with the last game in the series. Vacant Sky was released in three episodes: Act I, Act II, and Act III. You need to start with the first one. Hopefully you can bleach your brain, because you were exposed to the major plot twists that occurred in the first two games already.
say.id
wow,, i'm new here..,,
and i'm so shocked that with RPG Maker you can make this kind of game..!!
Sailerius
Two years ago today, Act I of Vacant Sky was released after sitting around for nearly four years in development. In the time since then, Project BC, the team formed to build the game, has grown in size, skill, and scope. Two more episodes have been released since then, bringing the story of Auria to a close. In celebration of today, I'd like to comment briefly on the projects we're working on at the moment as well as to unveil some of the new things to expect in the future.

The World Is Made of Paper Demo
Before I start on the Vacant Sky-related announcements, I'd like to mention a non-Vacant Sky-related project. Isabel (aka Ganonfrog, mysterialize) recently released the demo for The World Is Made of Paper, a "modern fantasy, psychological whosawhatsit" visual novel written and illustrated entirely by her. You can grab it on RMN right here: http://rpgmaker.net/games/2954/



Vacant Sky Complete Edition
The big project currently being undertaken is the Complete Edition, a compilation of all three acts of Auria's story with updated mechanics, overhauled gameplay, updated story, new artwork, and more new optional content than the first three games combined.


One example of the updated areas in the game is the Hall of Legends, which now features cosmetic lighting to add to the atmosphere.

On top of that, two new story routes are being introduced in the Complete Edition of Vacant Sky which open up in Act II and unlock completely new scenarios for Act III. Essentially, there are three completely different Acts III depending on the choices you make throughout the rest of the game. The Complete Edition, currently in early beta, was selected to appear at this year's Made in MA pre-PAX party where attendees were able to try out the game in its current state.


The battle system has come a long way from Act I, including revised mechanics, a streamlined interface, and many new customization options.

Complete Edition Soundtrack
One of the most-praised aspects of Vacant Sky has always been its music. Now totaling more than 70 songs, the soundtrack will soon be available in high quality for digital download for a small price. By purchasing the soundtrack and supporting all of our hard work, you'll also receive several unreleased tracks which didn't make it into the game. Enjoy the music and help us keep our games free in the future!

Watch this space for more details on when the soundtrack will be available.

Vacant Sky C3
The second new commercial piece of Vacant Sky merchandise I'd like to announce is the Vacant Sky Contention Complete Collection (C3), a making of artbook which will include concept art, development notes, a complete walkthrough, a behind the scenes look at the development of the world and characters, and tons of other extras.


Illustration by Lauren Pehnke ( http://flitephoto.deviantart.com )


There's currently no estimate regarding when C3 or the Complete Edition will be released. Considering every past attempt to make a release date has resulted in a delay, I'm planning to hold off on making a guess until they're nearly complete.

And lastly, there's one more new project I'd like to announce in collaboration with Ereth from RRR.


Illustrations by Lauren Pehnke ( http://flitephoto.deviantart.com )


Vacant Sky Origins is a prequel novel, set two years before the start of Contention. It follows the story of veteran cop Blaise Tearson and fledgling detective Matthew Rhode as they attempt to uncover the mystery behind a string of disappearances related to consumer electronics giant Lykken Corporation. The story introduces several of the key players from Contention and explores their backstory and motivation, both of which were originally intended to be part of the game but hit the cutting room floor. The story of Origins will shed light on some of the mysteries of the world of Vacant Sky, answering some questions and raising many more.

With that, I'll bring this post to a close. It's been an amazing few years working with great people to build this world and it's been a great pleasure to share it with all of you. I hope you continue to stick around and check out what we have to offer. Hopefully, I've been able to show that the future holds some really exciting things.

Thanks for making this an exciting two years and here's to many more!
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