Whew, been awhile.
I could go on about how good this game is, cause it is. Characters, music, maps, all done very nicely. But it's nothing you haven't heard before.
However, there are some problems I'd like to note. It is sometimes very easy to move on ahead and skip side quests or make them unfinishable without knowing. Like that "missing boyfriend" quest. Never even heard about it until I read the thread.
Also, the "choosing the weapon" part is left unexplained in the game. I ended up going with two spear, which, uh, probably wrecked the character. So now I'm stuck getting my butt handed to me by the back to back battles against the bandits in ACT I. Most infuriatingly, they just keep dodging. Really, some times it feels more like the battle depends more on luck than characters.
It's really only those to things. It can get a little aggravating. I suppose my only choice is to restart. And since I don't have to poke around to find everything, it shouldn't take as long. But even having looked around, I've still missed things. I guess now that I know that there's another side quest, I can search for it. And I think that was the only one, as I was just under level 3 by the time I reached that double battle.
Again, it's nothing too game breaking, but a little explanation for somethings might have helped. It would really be nice to have some idea how the weapons in the pool work or what the various out of battle skills are for and what the numbers correspond to in terms of usefulness. Like, should I try to increase all of them (which is usually not how it goes) or is it better to have certain ones higher because they're more useful? I understand you should tell people how to play, but giving me an idea on what does what would certainly help me make up my own mind.
And perhaps toning down dependence on RNG, or not making so broken. It seems like that's the primary problem with the battles people can't pass. It alright to lose and learn something, but if it all comes down to luck each time, it starts to feel hopeless.
Anyway, that's what I think. I hate to sound like I'm complaining, but those things are things I feel take away from the game. At least, my experience with it. Still, it was fun to play it again. And I have learned from it. I just need to try again from the beginning with what I know. I'm not going to give up on it, I'm just a little, frustrated with it is all. Let you know how it turns out.
I could go on about how good this game is, cause it is. Characters, music, maps, all done very nicely. But it's nothing you haven't heard before.
However, there are some problems I'd like to note. It is sometimes very easy to move on ahead and skip side quests or make them unfinishable without knowing. Like that "missing boyfriend" quest. Never even heard about it until I read the thread.
Also, the "choosing the weapon" part is left unexplained in the game. I ended up going with two spear, which, uh, probably wrecked the character. So now I'm stuck getting my butt handed to me by the back to back battles against the bandits in ACT I. Most infuriatingly, they just keep dodging. Really, some times it feels more like the battle depends more on luck than characters.
It's really only those to things. It can get a little aggravating. I suppose my only choice is to restart. And since I don't have to poke around to find everything, it shouldn't take as long. But even having looked around, I've still missed things. I guess now that I know that there's another side quest, I can search for it. And I think that was the only one, as I was just under level 3 by the time I reached that double battle.
Again, it's nothing too game breaking, but a little explanation for somethings might have helped. It would really be nice to have some idea how the weapons in the pool work or what the various out of battle skills are for and what the numbers correspond to in terms of usefulness. Like, should I try to increase all of them (which is usually not how it goes) or is it better to have certain ones higher because they're more useful? I understand you should tell people how to play, but giving me an idea on what does what would certainly help me make up my own mind.
And perhaps toning down dependence on RNG, or not making so broken. It seems like that's the primary problem with the battles people can't pass. It alright to lose and learn something, but if it all comes down to luck each time, it starts to feel hopeless.
Anyway, that's what I think. I hate to sound like I'm complaining, but those things are things I feel take away from the game. At least, my experience with it. Still, it was fun to play it again. And I have learned from it. I just need to try again from the beginning with what I know. I'm not going to give up on it, I'm just a little, frustrated with it is all. Let you know how it turns out.
Yeah, those are all issues I'm aware of. >_< Because of all that, I've been working on a remake of Act I to address all those issues. Actually, would you be interested in beta testing it? That way I can get some valuable feedback on it before the new version is finalized.






