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Blizzard
Clear your browser cache and try again. Maybe you downloaded a cached version.
njmane92
Is there a way to make an event start its process when all the enemies are killed?
Blizzard
Use a parallel process to obtain the number of battlers on the map with $game_map.battlers.size and check if the number is equal to 0.
njmane92
QUOTE (Blizzard @ Dec 13 2009, 04:58 AM) *
Use a parallel process to obtain the number of battlers on the map with $game_map.battlers.size and check if the number is equal to 0.


ok my event looks like this:

@>Script: $game_variables[0002]
: $game_map.battlers.size
@>Conditional Branch: Variable [0002]==0
@>Change Items: [Key], +1

:Else
@>

Branch End

Is that right?

Blizzard
Turn on a switch as well so the event doesn't repeat since parallel processes keep repeating (i.e. turn on a switch and just make a second empty event page with that switch as precondition). Also, don't use leading zeros in scripts because that's in the octal rather than decimal number base (which means it will work fine up to 7).
joey101
QUOTE (Blizzard @ Nov 21 2007, 08:47 AM) *
Blizz-ABS

Package download: Most recent Blizz-ABS version from Chaos Project
Language: Ruby Game Scripting System (RGSS)
Author: Blizzard
Version: 2.7
Posted: November 22, 2007
Updated: November 28, 2009

Using this script in your game will allow you to carry out battles on the map. Examples on commercial games for an ABS are The Legend of Zelda (various Nintendo consoles), Secret of Mana (SNES), Diablo 2 (PC), etc. Active Battle System also means real-time battle on the map.
This ABS has a many advanced features to help you and allow you creating high quality games, is easy to use and is very flexible.
Note that this ABS is merely a very powerful tool. It is up to you to make your game awesome using this tool. More information can be found in the manual or here.

Package download

Post anything related to the script in this topic.
- You may ask for support, but do not always expect an answer from the author of the script (however, other skilled scripters may provide assistance where possible).
- Please report any bugs if you find any, so the script may be fixed to work properly.
- Feel free to suggest new additions or improvements to the script.
- Feel free to post other comments regarding this script.

Often people use my scripts, but they don't work right because they are not in the right order. This topic has a list of my scripts and they order they should be added in the script editor.

If you have been using a version older than 2.6, Blizz-ABS Config 2.6 and higher will not be able to load your saved configuration files from versions before 2.6. Instead of the original Blizz-ABS Config use Blizz-ABS Config Legacy which can be downloaded from here:
Blizz-ABS Config Legacy 2.7
Use this only if you have configurations which you don't want to create again!
It is recommended that you switch to the actual Blizz-ABS Config as soon as possible because Blizz-ABS Config Legacy will not be supported for too long.

The following links will lead you to various Blizz-ABS plugins (in alphabetical order):

Action Recharge Times
Auto-Targeting
Critical Sound
EXP in HUD
Field of Aether System
Kill Count
Landith's Blizz-ABS Party HUD
Quick Weapon Switch
Random Action Sprites
Rapid Fire
Secondary Weapon
Winkio's Blizz-ABS Party HUD
Z-HUD

how do you use this thing??? its llikkee weird i play nothing changes waht?
Blizzard
RTFM
venjulienecorpuz
yeah like what Blizz said, Read the fu- I mean Read the FULL manual biggrin.gif
Stev_Zer0
I cleared my cache re-downloaded it and applied it but i still get the same error. I'm guessing this is as frustrating for you as it is for me. You think i could send you my game unencrypted so you can get it working properly?
Blizzard
You can also make a small demo that has the same problem. No need to send your full project.
Silentknight72
How do u change the controls? because when using the BlizzABS Config then paste it or just changing the ones in the script,
then when i test the game it says Error Line 6654 ABS 2 why is that happening? do i have to stick to the ones that u made? Its making ur fingers tied up like millions pcs of rope! wallbash.gif
Blizzard
You didn't copy the script right in your game if you're getting that error.
Dragons
Um... the User Manual (the help file) is dead. I can't access anything because it says the webpage cannot be found everytime I click something. What is wrong?
joey101
QUOTE (Blizzard @ Nov 21 2007, 08:47 AM) *
Blizz-ABS

Package download: Most recent Blizz-ABS version from Chaos Project
Language: Ruby Game Scripting System (RGSS)
Author: Blizzard
Version: 2.7
Posted: November 22, 2007
Updated: November 28, 2009

Using this script in your game will allow you to carry out battles on the map. Examples on commercial games for an ABS are The Legend of Zelda (various Nintendo consoles), Secret of Mana (SNES), Diablo 2 (PC), etc. Active Battle System also means real-time battle on the map.
This ABS has a many advanced features to help you and allow you creating high quality games, is easy to use and is very flexible.
Note that this ABS is merely a very powerful tool. It is up to you to make your game awesome using this tool. More information can be found in the manual or here.

Package download

Post anything related to the script in this topic.
go to www.rmxg.weebly.com
- You may ask for support, but do not always expect an answer from the author of the script (however, other skilled scripters may provide assistance where possible).
- Please report any bugs if you find any, so the script may be fixed to work properly.
- Feel free to suggest new additions or improvements to the script.
- Feel free to post other comments regarding this script.

Often people use my scripts, but they don't work right because they are not in the right order. This topic has a list of my scripts and they order they should be added in the script editor.

If you have been using a version older than 2.6, Blizz-ABS Config 2.6 and higher will not be able to load your saved configuration files from versions before 2.6. Instead of the original Blizz-ABS Config use Blizz-ABS Config Legacy which can be downloaded from here:
Blizz-ABS Config Legacy 2.7
Use this only if you have configurations which you don't want to create again!
It is recommended that you switch to the actual Blizz-ABS Config as soon as possible because Blizz-ABS Config Legacy will not be supported for too long.

The following links will lead you to various Blizz-ABS plugins (in alphabetical order):

Action Recharge Times
Auto-Targeting
Critical Sound
EXP in HUD
Field of Aether System
Kill Count
Landith's Blizz-ABS Party HUD
Quick Weapon Switch
Random Action Sprites
Rapid Fire
Secondary Weapon
Winkio's Blizz-ABS Party HUD
Z-HUD

Dragons
what are all the tags for putting them in the enemy's name to make them objects and stuff like that? objects, critters, etc.

also, how do you make events not show up on the minimap? it's getting pretty disturbing seeing every single one
Blizzard
It's all in the manual. If you have problems opening it, try downloading a CHM viewer or something like that. Unless you have managed to completely remove Internet Explorer from your system (which is NOT the same uninstalling it as a Windows component), you should be able to open the file. In any case try redownloading Blizz-ABS as well.
njmane92
Ok i made a NPC that can be attacked and can be talked to, but i put \move in his name because i wanted him in a fixed position. when the character attacks him i want him to be able to move again. how do i make him be able to move when he is attacked? i tried the manual on this but i still couldn't figure it out.
Blizzard
Rename the event, there's a command for it. Just look it up in the manual.
Stev_Zer0
here is the link to my diagnostic demo

http://www.filefront.com/15276101/TUO%20DEMO%201.exe

and thanks in advance for you help. It is very much appreciated.
njmane92
but i only want the name to change when the player attacks the NPC
and i dont see how to make a event happen when u attack thats different from when u use the action button because i cant put two triggers in the same event.
wawodankurus
how to add a monster in the map .. I have created event, but they did not attack, help me

can you give me a demo? blink.gif
njmane92
QUOTE (wawodankurus @ Jan 3 2010, 02:20 AM) *
how to add a monster in the map .. I have created event, but they did not attack, help me

can you give me a demo? blink.gif


Its in the manual \e[enemy_ID] in the event's name
wawodankurus
thanks. but how do I bring back a dead event for a few minutes?
Blizzard
@njmane92: Blizz-ABS Custom Event Triggers, yes, you can put two different triggers in one event.

@Stev_Zer0: Didn't I say this?

QUOTE
You can also make a small demo that has the same problem. No need to send your full project.

:P

Anyway... It looks like I never uploaded a fixed version. >.< Redownload now.
Stev_Zer0
Hmm, strange that was a small demo. I must have gave you the wrong link by mistake.

Anyway now you got the updated version up so no worries.

Blizzard
Yeah, about that... ._.; I accidentally didn't copy the right config app in the folder where I zipped all files together so it will generate a mispelled configuration setting (INTELLIGENT_PASSABILTY instead of INTELLIGENT_PASSABILITY). I put up a fixed version so you have to download again. ._.;;;
cima55
umm i use postality knights version and i cant get it to work on my project help ohmy.gif
Blizzard
Read the manual (more specifically the FAQ).
sasofrass
how do you make it so when you kill an enemy that you get a variable?
Blizzard
QUOTE (Blizzard @ Jan 9 2010, 12:39 PM) *
Read the manual.
sasofrass
ok, i read it and i found this:

CODE
$game_variables[1] = $BlizzABS.get_enemy(2).id


would I use this? i wasn't to sure
Blizzard
Yes.
You should add a condition check just to make sure event with ID 2 is an enemy.
sasofrass
Ok, love this system bliz, it'z my favorite now biggrin.gif

here is a question:

when you turn off item drops, is there a way to make it so if you loot something from a monster that a sound can still play and the name of the item will appear?

and here is a bug i found (i think it's a bug, anyways):

when an NPC (not in your party) kills another NPC (not in your party) you receive xp, money, and loot given by the monster.

is this because the one NPC is an ally of mine and it's killing an enemy NPC?


also, when you die and you turn off the auto game over, i go to heal my character from another map and it game-overs. Any fix?
Blizzard
You can use events for that.

The EXP thing is intentional. Every killed enemy gives you EXP. To avoid that, just set the EXP gain for that enemy to 0. Of course, you won't get any EXP if you kill him yourself then.

Don't heal your character, first remove the dead status effect.
sasofrass
QUOTE (Blizzard @ Jan 18 2010, 04:41 AM) *
You can use events for that.

how would i go about this? Would i have to make a condition for every single item?

QUOTE (Blizzard @ Jan 18 2010, 04:41 AM) *
The EXP thing is intentional. Every killed enemy gives you EXP. To avoid that, just set the EXP gain for that enemy to 0. Of course, you won't get any EXP if you kill him yourself then.

Oh, ok. thanks

QUOTE (Blizzard @ Jan 18 2010, 04:41 AM) *
Don't heal your character, first remove the dead status effect.

yeah i realized this like right after i posted this lol.
Blizzard
By default the custom event trigger active for enemies is the "Trigger on Death". Just put a message and make a custom item drop events. It's just a few event commands.
dylstew
Hey blizzard... i'm starting a new project,but... i can't hit the enemy... why?

it doesn't matter what i do....

does it have soemthing to do with the animation sprites? because i don't really get that party of the manual...
and its really hard to get the weapon sprites perfect.. is pend all my time on it and now it doesn't hit!

edit:
my other project works fine but it doesn't have weapon animations and action...

ps: my atk animation is nothing. just transperency... is that it?

FIXED! AFTER WASTING MY TIME SO ONG I FIGURED OUT: if i use left ctrl for attacking it doesn't work.. it works wth spacebar!

HOW COULD I FORGOT? AAAAAH I WASTED MY DAY sad.gif I"M RAGED D:

sasofrass
are you doing \e[#] in the npc's name?


# = ID of enemy
Stev_Zer0
Hello again blizzard

I'm just reporting what i think might be an incompatibility between scripts.

I use Winkios hud for my project because i found its the only hud that doesnt create lag. But since i updated my blizz abs i get an error message every time i try to pull up the minimap. i don't get the same error when i try it on earlier versions of blizz abs so i was wondering if that is the issue or if there is some sort of corruption.
Blizzard
Winkio said he'd update his script soon so it works with 2.7. He already might have done it. You should check CP for a new version.
Stev_Zer0
got the new version but i still get the error.

script 'winkios hud' line 1076: NoMethodError occured
undefined method 'dropped' for #<Game_Event:0x38d25c8>

for now I'm just going to disable the Minimap so its not a big concern i just thought you should know about it.
Blizzard
Change it to "dropped?". I thought winkio fixed that already. :/
Stev_Zer0
Well that fixed it. I also had to ad a question mark on line 1011 just so you know but its working now thanks for the help.
sasofrass
hey blizzard..

i still can't seem to get the enemy variable thing working out like i posted about a week or two prior.

Like if you kill an enemy, you can get a variable.


example:

you kill 1 ghost, you get +1 in the variable 1
you kill 2 ghosts, you get +1 in the variable 1

you kill 1 warrior, you get +1 in the variable 3


hope that isn't to difficult to grasp because i think i worded it poorly
Blizzard
Just put the variable operation in the enemy's event code.
sasofrass
QUOTE (Blizzard @ Feb 10 2010, 03:15 AM) *
Just put the variable operation in the enemy's event code.


oh i feel stupid now - i thought it was all with scripts :x

thanks though

(love your system even more now biggrin.gif)
RPGManiac3030
I made bombs and they work perfectly, but the bomb itself doesn't make an explosion animation when it goes off. How do I get the bomb to do so?
Blizzard
Hm... I don't think I thought of that. User animations should apply to the character who put a bomb somewhere and not to the bomb itself. But you can try. Just try a user animation, maybe it works. I can't remember how I did it.
Legacy
Hey, nice work Blizzard, i havent really ever used an ABS system that much other than fixing a few problems for other members (mainly XRXS)

Seem to me that this is going pretty sweet, any new on updates or features you may be adding in the future?
Blizzard
Definitely. Next week I'll do some updates on it.
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