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Blizzard
I don't mean to advertise, but I remember several people asking to implement swimming in Blizz-ABS. I haven't done so, but there's a new event system that works with Blizz-ABS. You can find it here: http://forum.chaos-project.com/index.php?topic=3971.0
Adriantepes
Awesome, But does tons of add ons work with Blizz ABS? Because there is some cool shit in tons of add ons.
Blizzard
*points to manual and the entire chapter dedicated to compatibility*
Fail
How do I query the BABS specific Skill Data like action_type or Range?
I recently started using your ABS and I didn't find an answer in
the Help File nor through the Search engine.
Blizzard
Can you be more precise? I'm not sure what you want.
Fail
Wuhu, super-fast reply :>
I want to make an Skill purchase System and there is a Window which shows you some details about
the selected skill and I also want to display the attributes added by the BABS(like I said range, action_type
and so on).

Hopefully it's more clear now^^
Blizzard
Ah, I see. It takes a little bit to list and explain all methods that you would need to use for that. Since Blizz-ABS actually already possesses methods that are used to show some information on weapons, skills and items, you should refer to them. They are located in "BlizzABS::Utility" and are called "add_weapon_text", "add_skill_text" and "add_item_text". The use the same things you need to use (type, exploding attribute and range, in that order). If you want, you can copy the methods and change them to suit your needs. You can also simply turn on all options from the settings 2.4.9., 2.4.10. and 2.4.11. (refer to the manual) and all information will be displayed in the description of the weapon, skill and/or item.
Fail
Thank you. :>
Stev_Zer0
Is there any way that i can make it so you can talk to your enemies. I'm making a game like oblivion where you can kill everybody and i want to be able to communicate with people in the villages.
Blizzard
*points to the Manual and custom event triggers*
Stev_Zer0
Thank you that was very helpful. biggrin.gif

Just one other question then ill leave you alone.

Is there any way i can make it so the corpses stop blinking and also give them a lower priority so the bodies don't cover the character when i walk over them.
Blizzard
Since the corpses are events, you pretty much can't change the priority without some scripting.
If you want to make them not blink, just find this line and comment it out:

CODE
@select = 2 if @character.terminate_count != nil


In version 2.57 that line is line 4747 in part 3 of the script.
MiwaFox
Thank you so much for the link to the swimming system and a Z-HUD Blizz.

You are a wonderful person xD *Suck up!*

But seriously, you've made my life so much more easier. :3
Blizzard
That's the idea. xD This system is supposed to help people, lol!

EDIT: Ah, crap. ._. I did it again. I completely forgot to post here when I released v2.57. >.< *updates first post* From now on I'll keep the version in the topic title so I notice earlier if I forgot to update it here. =/

EDIT: To make it up to you guys, I compiled a list of all Blizz-ABS plugins in the first post. ._.;
dylstew
QUOTE (Blizzard @ Feb 25 2008, 05:53 AM) *
Not bug, but hotlink protection. <_<; I'll allow downloads from RRR.



i cant seem to hit monsters whit skills or weapons. even when my range is like 20. monsters hit me,but i cant hit the monsters.. its really annoying. please PM me i really like this ABS. i cant hit monsters..

please tell me pretty detailed,maybe i did something wrong whit the monster or weapon.
Blizzard
If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.
dylstew
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM) *
If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.


ill redownload blizz-abs and create a whole new game tongue.gif maybe it works.
PS: this is the easyest to use ABS ever! i could never get an abs to work.. best abs tongue.gif
dylstew
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM) *
If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.



i made a new game but now i get an error: line 4596 name error occured uninitialized constant blizz abs conig

its part 2 script

edit: this is te line return unless BlizzABS::Config::INTELLIGENT_PASSABILTY
dylstew
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM) *
If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.



hey blizz i found the bug,if you do attack on ctrl it doesnt work for some reason...
dylstew
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM) *
If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.

okay finally i got evrything to work,but i cant pick up items -_-
Blizzard
Alright...

QUOTE
i made a new game but now i get an error: line 4596 name error occured uninitialized constant blizz abs conig

its part 2 script

edit: this is te line return unless BlizzABS::Config::INTELLIGENT_PASSABILTY


You probably didn't copy part 1 properly or you didn't copy the generated configuration properly: I see that you figured it out, but in case somebody else does the same mistake.

QUOTE
hey blizz i found the bug,if you do attack on ctrl it doesnt work for some reason...


it's not a bug. When you hold CTRL, enemies can't attack you. It's for the debug mode after all. (RMXP's default scripts also allow you to walk through walls when you hold CTRL)

QUOTE
okay finally i got evrything to work,but i cant pick up items -_-


Could you make a small demo demonstrating the problem? I've been trying to track down that bug for ages, but I can't replicate it.

Oh, and please in future use the "Edit" button. You don't need to post multiple times.
dylstew
QUOTE (Blizzard @ Oct 22 2009, 02:32 AM) *
Alright...

QUOTE
i made a new game but now i get an error: line 4596 name error occured uninitialized constant blizz abs conig

its part 2 script

edit: this is te line return unless BlizzABS::Config::INTELLIGENT_PASSABILTY


You probably didn't copy part 1 properly or you didn't copy the generated configuration properly: I see that you figured it out, but in case somebody else does the same mistake.

QUOTE
hey blizz i found the bug,if you do attack on ctrl it doesnt work for some reason...


it's not a bug. When you hold CTRL, enemies can't attack you. It's for the debug mode after all. (RMXP's default scripts also allow you to walk through walls when you hold CTRL)

QUOTE
okay finally i got evrything to work,but i cant pick up items -_-


Could you make a small demo demonstrating the problem? I've been trying to track down that bug for ages, but I can't replicate it.

Oh, and please in future use the "Edit" button. You don't need to post multiple times.



thanx blizz,theres only 1 problem.. im trying this: i want my charecter to swing around a sword. so i got the charecter animation,for a sword. now i checked actor weapon sprites in the configure. now if i go to weapon i can click animation frames.. but i dont get it.. how does it work?
Blizzard
You need to turn on "Actor Action Sprites" to be able to have them swing sword around. Of course you need the appropriate sprites. It's all explained in the manual.
dylstew
QUOTE (Blizzard @ Oct 22 2009, 10:51 AM) *
You need to turn on "Actor Action Sprites" to be able to have them swing sword around. Of course you need the appropriate sprites. It's all explained in the manual.



oh.. i guess i suck at searching then lol. but it seems that part 3 of my script isnt working . i say use items at triggers.. this is what i get (see picture)

here is my script: 7147 when BlizzABS::TRGAttack then $data_system.words.attack
7148 when BlizzABS::TRGDefend then $data_system.words.guard
7149: when BlizzABS::TRGSkill then $data_skills[trigger.action_data].name
7150 when BlizzABS::TRGItem then $data_items[trigger.action_data].name
else
''
end
# draw action name if it exists
self.contents.draw_text(224, i * 64 + 32, 220, 32, "- #{name}") if name != ''
end

end

could you please send me youre part 2 and 3.. maybe it helps..



PS: i cant register on chaos project -_- i dont get the anti spam bot thing..

EDIT:
it only stops working whit party member bomb.(me second party member)
Blizzard
111+222+333, skip the middle number and you get 444. It's not that hard. -_-

You can download the newest version of Blizz-ABS without having to register at my forum. The link's in the first post.
Remove and try adding part 1, 2 and 3 again, maybe you just messed up.
wyvern_rider
Nice add-on the best of the systems for XP of course blizz.
Maybe the xas has other functions but the AI you planned for allies it´s just the best of all
dylstew
QUOTE (Blizzard @ Oct 23 2009, 01:26 PM) *
111+222+333, skip the middle number and you get 444. It's not that hard. -_-

You can download the newest version of Blizz-ABS without having to register at my forum. The link's in the first post.
Remove and try adding part 1, 2 and 3 again, maybe you just messed up.



hey blizz i found out the reason i got an error! when both charecters didnt have a skill,it didnt work. when they have it works.

between: what does comparison at the ai screen mean?

edit: dammit another problem! in a monster event i did a plus 1 for a variable.. but now it wont respawn.. xD. how could i do my kill monster quest then?(they need to respawn ...)
dylstew
QUOTE (Blizzard @ Sep 23 2009, 02:37 AM) *
*points to the Manual and custom event triggers*


sorry for annoying you the whole time sad.gif
Blizzard
Enemies respawn if you turn on respawning or if you define a respawn point. It's all in the manual.

Comparison in the AI screen defines how the condition should be checked. i.e. you can make an allly heal you each time your HP are under 50%. In that case you would use <= as comparison method.
wyvern_rider
It´s just for ask something maybe a bit hard.
But can you make the summon an option to be there for seconds or untill the enemies got all if the summon's hp down?
Becasue maybe you want to do another kind of summons.
I think than it's a good idea, but you're the owner so you decide tongue.gif
Blizzard
wyvern_rider
that´s what im saying blizz, the option to make summons without time XD
so when you summon it will be there untill the enemies kill it.
Blizzard
Just put in a ridiculously high number. rolleyes.gif
nopenguins2kayak
Quick question, I've looked around to no avail.... Are Status Effects compatable with the ABS? For example, will petrification or stunning actually have any effect? Can't find the answer in the instructions either.... thanx
Blizzard
It actually is in the manual. Just search for status effects.
nopenguins2kayak
QUOTE (Blizzard @ Nov 3 2009, 04:24 PM) *
It actually is in the manual. Just search for status effects.


So... yes then... cool.
njmane92
i put in the script and everything but when i try to test the game itsit says line 4596: NameError Uninitialized Constant BlizzABS:: Config. How do i fix this?
Blizzard
You didn't add all 3 parts or you didn't put them in the right order.
njmane92
o my bad sorry. didn't read the directions. its gud.
njmane92
.
njmane92
sorry for the last post but i made an ally in my party. He can attack other enemies but when the enemies attack him it says it takes off a value but he doesn't lose any hp. How do I change that?
Blizzard
Actors lose HP when they get attacked. It's not possible for them not to lose any HP except if you have some other script that is broken or if you have an event or a script that heals them all the time. How do you know that they don't lose HP anyway?
njmane92
QUOTE (Blizzard @ Nov 26 2009, 04:31 AM) *
Actors lose HP when they get attacked. It's not possible for them not to lose any HP except if you have some other script that is broken or if you have an event or a script that heals them all the time. How do you know that they don't lose HP anyway?

because when my main character died, i was playing as a member of my party and the monster hit him and it took off like 3000 and he onlii has 200 hp and even b4 the main character died the monsters kept takin off alot of damage on him...
Blizzard
Are you sure that the actor doesn't have some sort of invincible status effect or is set as immortal somehow? If not, make a small demo and upload it. I'll take a look at it.
Blizzard
*double posts*

This time I haven't forgotten about you guys. tongue.gif Blizz-ABS v2.6 is up. Keep in mind...

If you have been using a version older than 2.6, Blizz-ABS Config 2.6 and higher will not be able to load your saved configuration files from versions before 2.6. Instead of the original Blizz-ABS Config 2.6 use Blizz-ABS Config Legacy 2.6 which can be downloaded from here:
Blizz-ABS Config Legacy 2.6
Use this only if you have configurations which you don't want to create again!
It is recommended that you switch to the actual Blizz-ABS Config as soon as possible because Blizz-ABS Config Legacy will not be supported for too long.

Also, I added a link to the Rapid Fire plugin.
SycoX17
Hey Blizz. Nice update, and I'm really glad that you managed to fix the explosion bug.

one thing. Direct Hot Key skills no longer work. Direct Hot Key items work, and skills work if you don't turn on the direct hot key function, but Direct Hot keying the skills doesn't work.

any help would be appreciated.

Jun
Blizzard
I changed some stuff, I probably just messed up. I'll release a fix later today.

EDIT: There you go, v2.7 is up. Why already 2.7? There are some "major" changes.
Stev_Zer0
I just installed v2.7 and now i get an error whenever i use a charge skill.

Script 'Blizz abs 3' line 2472 NameError occured.
uninitialized constant BlizzABS::Config::A_SKILL_CHARGE_SPRITES

I tried switching off actor skill sprites and the error still shows up.

If i turn off charge sprites altogether it eliminates the problem.

I tried completely reconfiguring with the new legacy and it didn't help.

If you could fix this problem i would greatly appreciate it.
Blizzard
I don't know how I managed to overlook that typing mistake even though I triple checked the renamed configuration constants. #_# It's a problem in the script, the config app is fine. I put up a fixed v2.7.
Stev_Zer0
well i redownloaded and replaced the third and second part of the script but i still get the same error every time i do a charged skill. sad.gif
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