Blizzard
Jul 30 2009, 05:27 AM
I don't mean to advertise, but I remember several people asking to implement swimming in Blizz-ABS. I haven't done so, but there's a new event system that works with Blizz-ABS. You can find it here:
http://forum.chaos-project.com/index.php?topic=3971.0
Adriantepes
Jul 30 2009, 09:17 AM
Awesome, But does tons of add ons work with Blizz ABS? Because there is some cool shit in tons of add ons.
Blizzard
Jul 30 2009, 11:29 AM
*points to manual and the entire chapter dedicated to compatibility*
Fail
Aug 6 2009, 08:02 AM
How do I query the BABS specific Skill Data like action_type or Range?
I recently started using your ABS and I didn't find an answer in
the Help File nor through the Search engine.
Blizzard
Aug 6 2009, 08:24 AM
Can you be more precise? I'm not sure what you want.
Fail
Aug 6 2009, 08:29 AM
Wuhu, super-fast reply :>
I want to make an Skill purchase System and there is a Window which shows you some details about
the selected skill and I also want to display the attributes added by the BABS(like I said range, action_type
and so on).
Hopefully it's more clear now^^
Blizzard
Aug 8 2009, 07:35 AM
Ah, I see. It takes a little bit to list and explain all methods that you would need to use for that. Since Blizz-ABS actually already possesses methods that are used to show some information on weapons, skills and items, you should refer to them. They are located in "BlizzABS::Utility" and are called "add_weapon_text", "add_skill_text" and "add_item_text". The use the same things you need to use (type, exploding attribute and range, in that order). If you want, you can copy the methods and change them to suit your needs. You can also simply turn on all options from the settings 2.4.9., 2.4.10. and 2.4.11. (refer to the manual) and all information will be displayed in the description of the weapon, skill and/or item.
Fail
Aug 8 2009, 09:56 AM
Thank you. :>
Stev_Zer0
Sep 22 2009, 01:22 PM
Is there any way that i can make it so you can talk to your enemies. I'm making a game like oblivion where you can kill everybody and i want to be able to communicate with people in the villages.
Blizzard
Sep 23 2009, 02:37 AM
*points to the Manual and custom event triggers*
Stev_Zer0
Sep 30 2009, 04:46 AM
Thank you that was very helpful.
Just one other question then ill leave you alone.
Is there any way i can make it so the corpses stop blinking and also give them a lower priority so the bodies don't cover the character when i walk over them.
Blizzard
Sep 30 2009, 07:40 AM
Since the corpses are events, you pretty much can't change the priority without some scripting.
If you want to make them not blink, just find this line and comment it out:
CODE
@select = 2 if @character.terminate_count != nil
In version 2.57 that line is line 4747 in part 3 of the script.
MiwaFox
Oct 12 2009, 07:38 AM
Thank you so much for the link to the swimming system and a Z-HUD Blizz.
You are a wonderful person xD *Suck up!*
But seriously, you've made my life so much more easier. :3
Blizzard
Oct 12 2009, 10:34 AM
That's the idea. xD This system is supposed to help people, lol!
EDIT: Ah, crap. ._. I did it again. I completely forgot to post here when I released v2.57. >.< *updates first post* From now on I'll keep the version in the topic title so I notice earlier if I forgot to update it here. =/
EDIT: To make it up to you guys, I compiled a list of all Blizz-ABS plugins in the first post. ._.;
dylstew
Oct 20 2009, 07:32 AM
QUOTE (Blizzard @ Feb 25 2008, 05:53 AM)

Not bug, but hotlink protection. <_<; I'll allow downloads from RRR.
i cant seem to hit monsters whit skills or weapons. even when my range is like 20. monsters hit me,but i cant hit the monsters.. its really annoying. please PM me i really like this ABS. i cant hit monsters..
please tell me pretty detailed,maybe i did something wrong whit the monster or weapon.
Blizzard
Oct 20 2009, 10:08 AM
If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.
dylstew
Oct 20 2009, 11:47 PM
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM)

If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.
ill redownload blizz-abs and create a whole new game

maybe it works.
PS: this is the easyest to use ABS ever! i could never get an abs to work.. best abs
dylstew
Oct 21 2009, 12:46 AM
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM)

If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.
i made a new game but now i get an error: line 4596 name error occured uninitialized constant blizz abs conig
its part 2 script
edit: this is te line return unless BlizzABS::Config::INTELLIGENT_PASSABILTY
dylstew
Oct 21 2009, 01:19 AM
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM)

If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.
hey blizz i found the bug,if you do attack on ctrl it doesnt work for some reason...
dylstew
Oct 21 2009, 01:42 AM
QUOTE (Blizzard @ Oct 20 2009, 10:08 AM)

If you just insert the ABS and create an event with the name \e[1], you can already walk around and kill the enemy. I don't know what you did wrong. Your configuration is probably wrong.
okay finally i got evrything to work,but i cant pick up items -_-
Blizzard
Oct 22 2009, 02:32 AM
Alright...
QUOTE
i made a new game but now i get an error: line 4596 name error occured uninitialized constant blizz abs conig
its part 2 script
edit: this is te line return unless BlizzABS::Config::INTELLIGENT_PASSABILTY
You probably didn't copy part 1 properly or you didn't copy the generated configuration properly: I see that you figured it out, but in case somebody else does the same mistake.
QUOTE
hey blizz i found the bug,if you do attack on ctrl it doesnt work for some reason...
it's not a bug. When you hold CTRL, enemies can't attack you. It's for the debug mode after all. (RMXP's default scripts also allow you to walk through walls when you hold CTRL)
QUOTE
okay finally i got evrything to work,but i cant pick up items -_-
Could you make a small demo demonstrating the problem? I've been trying to track down that bug for ages, but I can't replicate it.
Oh, and please in future use the "Edit" button. You don't need to post multiple times.
dylstew
Oct 22 2009, 07:55 AM
QUOTE (Blizzard @ Oct 22 2009, 02:32 AM)

Alright...
QUOTE
i made a new game but now i get an error: line 4596 name error occured uninitialized constant blizz abs conig
its part 2 script
edit: this is te line return unless BlizzABS::Config::INTELLIGENT_PASSABILTY
You probably didn't copy part 1 properly or you didn't copy the generated configuration properly: I see that you figured it out, but in case somebody else does the same mistake.
QUOTE
hey blizz i found the bug,if you do attack on ctrl it doesnt work for some reason...
it's not a bug. When you hold CTRL, enemies can't attack you. It's for the debug mode after all. (RMXP's default scripts also allow you to walk through walls when you hold CTRL)
QUOTE
okay finally i got evrything to work,but i cant pick up items -_-
Could you make a small demo demonstrating the problem? I've been trying to track down that bug for ages, but I can't replicate it.
Oh, and please in future use the "Edit" button. You don't need to post multiple times.
thanx blizz,theres only 1 problem.. im trying this: i want my charecter to swing around a sword. so i got the charecter animation,for a sword. now i checked actor weapon sprites in the configure. now if i go to weapon i can click animation frames.. but i dont get it.. how does it work?
Blizzard
Oct 22 2009, 10:51 AM
You need to turn on "Actor Action Sprites" to be able to have them swing sword around. Of course you need the appropriate sprites. It's all explained in the manual.
dylstew
Oct 23 2009, 12:32 PM
QUOTE (Blizzard @ Oct 22 2009, 10:51 AM)

You need to turn on "Actor Action Sprites" to be able to have them swing sword around. Of course you need the appropriate sprites. It's all explained in the manual.
oh.. i guess i suck at searching then lol. but it seems that part 3 of my script isnt working . i say use items at triggers.. this is what i get (see picture)
here is my script: 7147 when BlizzABS::TRGAttack then $data_system.words.attack
7148 when BlizzABS::TRGDefend then $data_system.words.guard
7149: when BlizzABS::TRGSkill then $data_skills[trigger.action_data].name
7150 when BlizzABS::TRGItem then $data_items[trigger.action_data].name
else
''
end
# draw action name if it exists
self.contents.draw_text(224, i * 64 + 32, 220, 32, "- #{name}") if name != ''
end
end
could you please send me youre part 2 and 3.. maybe it helps..
PS: i cant register on chaos project -_- i dont get the anti spam bot thing..
EDIT:
it only stops working whit party member bomb.(me second party member)
Blizzard
Oct 23 2009, 01:26 PM
111+222+333, skip the middle number and you get 444. It's not that hard. -_-
You can download the newest version of Blizz-ABS without having to register at my forum. The link's in the first post.
Remove and try adding part 1, 2 and 3 again, maybe you just messed up.
wyvern_rider
Oct 23 2009, 05:33 PM
Nice add-on the best of the systems for XP of course blizz.
Maybe the xas has other functions but the AI you planned for allies it´s just the best of all
dylstew
Oct 24 2009, 02:07 AM
QUOTE (Blizzard @ Oct 23 2009, 01:26 PM)

111+222+333, skip the middle number and you get 444. It's not that hard. -_-
You can download the newest version of Blizz-ABS without having to register at my forum. The link's in the first post.
Remove and try adding part 1, 2 and 3 again, maybe you just messed up.
hey blizz i found out the reason i got an error! when both charecters didnt have a skill,it didnt work. when they have it works.
between: what does comparison at the ai screen mean?
edit: dammit another problem! in a monster event i did a plus 1 for a variable.. but now it wont respawn.. xD. how could i do my kill monster quest then?(they need to respawn ...)
dylstew
Oct 24 2009, 04:39 AM
QUOTE (Blizzard @ Sep 23 2009, 02:37 AM)

*points to the Manual and custom event triggers*
sorry for annoying you the whole time
Blizzard
Oct 24 2009, 08:43 AM
Enemies respawn if you turn on respawning or if you define a respawn point. It's all in the manual.
Comparison in the AI screen defines how the condition should be checked. i.e. you can make an allly heal you each time your HP are under 50%. In that case you would use <= as comparison method.
wyvern_rider
Oct 24 2009, 07:10 PM
It´s just for ask something maybe a bit hard.
But can you make the summon an option to be there for seconds or untill the enemies got all if the summon's hp down?
Becasue maybe you want to do another kind of summons.
I think than it's a good idea, but you're the owner so you decide
Blizzard
Oct 25 2009, 01:43 AM
wyvern_rider
Oct 25 2009, 07:16 PM
that´s what im saying blizz, the option to make summons without time XD
so when you summon it will be there untill the enemies kill it.
Blizzard
Oct 26 2009, 12:56 AM
Just put in a ridiculously high number.
nopenguins2kayak
Nov 3 2009, 02:56 PM
Quick question, I've looked around to no avail.... Are Status Effects compatable with the ABS? For example, will petrification or stunning actually have any effect? Can't find the answer in the instructions either.... thanx
Blizzard
Nov 3 2009, 04:24 PM
It actually is in the manual. Just search for status effects.
nopenguins2kayak
Nov 3 2009, 05:04 PM
QUOTE (Blizzard @ Nov 3 2009, 04:24 PM)

It actually is in the manual. Just search for status effects.
So... yes then... cool.
njmane92
Nov 20 2009, 09:33 PM
i put in the script and everything but when i try to test the game itsit says line 4596: NameError Uninitialized Constant BlizzABS:: Config. How do i fix this?
Blizzard
Nov 21 2009, 11:09 AM
You didn't add all 3 parts or you didn't put them in the right order.
njmane92
Nov 21 2009, 08:21 PM
o my bad sorry. didn't read the directions. its gud.
njmane92
Nov 24 2009, 10:56 PM
.
njmane92
Nov 25 2009, 11:02 PM
sorry for the last post but i made an ally in my party. He can attack other enemies but when the enemies attack him it says it takes off a value but he doesn't lose any hp. How do I change that?
Blizzard
Nov 26 2009, 01:31 AM
Actors lose HP when they get attacked. It's not possible for them not to lose any HP except if you have some other script that is broken or if you have an event or a script that heals them all the time. How do you know that they don't lose HP anyway?
njmane92
Nov 26 2009, 10:44 AM
QUOTE (Blizzard @ Nov 26 2009, 04:31 AM)

Actors lose HP when they get attacked. It's not possible for them not to lose any HP except if you have some other script that is broken or if you have an event or a script that heals them all the time. How do you know that they don't lose HP anyway?
because when my main character died, i was playing as a member of my party and the monster hit him and it took off like 3000 and he onlii has 200 hp and even b4 the main character died the monsters kept takin off alot of damage on him...
Blizzard
Nov 26 2009, 11:29 AM
Are you sure that the actor doesn't have some sort of invincible status effect or is set as immortal somehow? If not, make a small demo and upload it. I'll take a look at it.
Blizzard
Nov 27 2009, 11:37 AM
*double posts*
This time I haven't forgotten about you guys.

Blizz-ABS v2.6 is up. Keep in mind...
If you have been using a version older than 2.6, Blizz-ABS Config 2.6 and higher will not be able to load your saved configuration files from versions before 2.6. Instead of the original Blizz-ABS Config 2.6 use Blizz-ABS Config Legacy 2.6 which can be downloaded from here:
Blizz-ABS Config Legacy 2.6Use this only if you have configurations which you don't want to create again!It is recommended that you switch to the actual Blizz-ABS Config as soon as possible because Blizz-ABS Config Legacy will not be supported for too long.
Also, I added a link to the Rapid Fire plugin.
SycoX17
Nov 27 2009, 09:27 PM
Hey Blizz. Nice update, and I'm really glad that you managed to fix the explosion bug.
one thing. Direct Hot Key skills no longer work. Direct Hot Key items work, and skills work if you don't turn on the direct hot key function, but Direct Hot keying the skills doesn't work.
any help would be appreciated.
Jun
Blizzard
Nov 28 2009, 03:17 AM
I changed some stuff, I probably just messed up. I'll release a fix later today.
EDIT: There you go, v2.7 is up. Why already 2.7? There are some "major" changes.
Stev_Zer0
Dec 2 2009, 11:55 PM
I just installed v2.7 and now i get an error whenever i use a charge skill.
Script 'Blizz abs 3' line 2472 NameError occured.
uninitialized constant BlizzABS::Config::A_SKILL_CHARGE_SPRITES
I tried switching off actor skill sprites and the error still shows up.
If i turn off charge sprites altogether it eliminates the problem.
I tried completely reconfiguring with the new legacy and it didn't help.
If you could fix this problem i would greatly appreciate it.
Blizzard
Dec 3 2009, 03:18 AM
I don't know how I managed to overlook that typing mistake even though I triple checked the renamed configuration constants. #_# It's a problem in the script, the config app is fine. I put up a fixed v2.7.
Stev_Zer0
Dec 3 2009, 03:12 PM
well i redownloaded and replaced the third and second part of the script but i still get the same error every time i do a charged skill.
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