Yazus
Apr 26 2009, 12:52 AM
Hi Blizzard, I would like to let you know that when I put a new event with Autorun that has in it the Call Script "$game_system.hud = false", the game hangs. It simply stop working, no errors, I cant move anything around and the events stop moving.
I tried to put the script in an event and when the event reach the call script point it hangs.
Can you tell me whats wrong? I'm using your ABS, the Storm Tronic CMS. No other scripts. I tried in a new project and it also does this thing.
Blizzard
Apr 27 2009, 11:49 PM
There's a problem with the RTP scripts. Either use this:
CODE
$game_system.hud =
false
Yes, the false/true goes into a new line. Or you can use Juan's Fix:
http://forum.chaos-project.com/index.php?topic=938.0
Yazus
Apr 28 2009, 06:53 AM
QUOTE (Blizzard @ Apr 28 2009, 09:49 AM)

There's a problem with the RTP scripts. Either use this:
CODE
$game_system.hud =
false
Yes, the false/true goes into a new line. Or you can use Juan's Fix:
http://forum.chaos-project.com/index.php?topic=938.0It does not work either. It still hangs...
Edit: The Script Fix didnt work, but using your code
CODE
$game_system.hud =
false
worked.
Thanks a lot Blizzard, great ABS.
Blizzard
May 2 2009, 03:32 AM
v2.53 is up.
edward_furryman
May 3 2009, 03:52 PM
I don't know if I'm doing something wrong but...
I put the V2.53 in one of my games and when I choose new game it just freezes.
I've let it sit for about a minute and still nothing. I have no save files in it, so I can't try continue.
I have no scripts other than this in the game. I've seem my cousin use it, so I know it works.
Blizzard
May 4 2009, 02:06 AM
What if you remove Blizz-ABS? Does it still freeze?
edward_furryman
May 6 2009, 02:47 PM
No, when I remove it, the game works fine.
Blizzard
May 6 2009, 11:26 PM
Can you make a small demo? That problem is really odd.
edward_furryman
May 7 2009, 02:17 PM
Well, I don't even know if I'm doing it right, couldn't follow the manual all to good.
Am I supposed to put each part of the script into different spots, or all as one script?
Blizzard
May 8 2009, 12:15 AM
Each in a different slot. I don't actually remember putting this in the manual at all. Maybe I should.
sournote103
May 8 2009, 01:53 PM
Um... Question. I've tried everything I can think of, but I can't seem to be able to pick up items or set the range of weapons. If you could help me out on that...
edward_furryman
May 8 2009, 05:56 PM
Ya, I put the scripts in exactly as you said, but when I select new game, it just freezes and stops.
I tried all the earlier available versions and they all do the same. I'm not using any other scripts and I have
a legit RPG Maker XP.
*EDIT*
NEVER MIND! I got it to work. I put the scripts in a clean project then tested it. Worked like a charm! Then I copied all the data
and files over to the clean project. Worked like a charm again!
Great script!
*EDIT EDIT*
AHA! If I go onto the world map, the game freezes. Is there any kind of event that would conflict with
the ABS?
Blizzard
May 9 2009, 05:15 AM
QUOTE (sournote103 @ May 8 2009, 10:53 PM)

Um... Question. I've tried everything I can think of, but I can't seem to be able to pick up items or set the range of weapons. If you could help me out on that...
You pick up items on touch. And how have you configured the weapons? Did you do it manually in the script or have you used the configuration application? If the latter, have you generated a configuration script in the application and have you copy-pasted it and replaced Part 1 of Blizz-ABS?
QUOTE (edward_furryman @ May 9 2009, 02:56 AM)

AHA! If I go onto the world map, the game freezes. Is there any kind of event that would conflict with
the ABS?
Only if you have an autostart event that you don't delete. But that would also mess up the normal RMXP without Blizz-ABS. Do you think you can put a demo together to demonstrate the problem?
edward_furryman
May 9 2009, 06:48 AM
Alright
http://www.megaupload.com/?d=Q6I7L5WY is my demo.
You will have to go through the last few minutes of the opening. After you go upstairs,
the character will attempt to leave, as he hits the door the game will freeze. That is where
you are supposed to go to the world map.
sournote103
May 9 2009, 08:30 AM
QUOTE (Blizzard @ May 9 2009, 09:15 AM)

QUOTE (sournote103 @ May 8 2009, 10:53 PM)

Um... Question. I've tried everything I can think of, but I can't seem to be able to pick up items or set the range of weapons. If you could help me out on that...
You pick up items on touch. And how have you configured the weapons? Did you do it manually in the script or have you used the configuration application? If the latter, have you generated a configuration script in the application and have you copy-pasted it and replaced Part 1 of Blizz-ABS?
Ok, so for the items, it spontaneously started working (No idea why, but...) but for the configuration... I can't run the EXE for some reason and I'm pretty useless at RGSS, so I might need a bit more help on that.
edward_furryman
May 9 2009, 09:00 AM
As a precautionary method, I have deleted EVERY single event on the world map,
and yet it still freezes. So I guess I'll wait until you check it out.
Blizzard
May 9 2009, 11:15 AM
QUOTE (sournote103 @ May 9 2009, 05:30 PM)

Ok, so for the items, it spontaneously started working (No idea why, but...) but for the configuration... I can't run the EXE for some reason and I'm pretty useless at RGSS, so I might need a bit more help on that.
You need .NET Framework 2.0 or higher. I mentioned that several times in this topic and it's in the .pdf for the application.

QUOTE (edward_furryman @ May 9 2009, 03:48 PM)

Alright
http://www.megaupload.com/?d=Q6I7L5WY is my demo.
You will have to go through the last few minutes of the opening. After you go upstairs,
the character will attempt to leave, as he hits the door the game will freeze. That is where
you are supposed to go to the world map.
I said demo, that thing is 70MB. o.o; Luckily I have a fast connection. I'll get back to you when I have downloaded it and taken a look at it.
KaizerDragoon
May 9 2009, 11:16 AM
Hey i had a small question, How can i make it so when i use a Bow and Arrow. that when the arrow is fired it can hit an event to trigger a switch?
KaizerDragoon
May 9 2009, 11:33 AM
sorry to bump but i upgraded my game to ur newer version and got the error
Script "part 2" line 7017: NameError occurred
uninitialized constant blizz ABS::Config::AUTO_GAMEOVER
happens when i try starting it up to test it
Blizzard
May 9 2009, 11:36 AM
Read "Custom Event Triggers" in the manual. It's somewhere at the end of chapter 3.2..
@edward_furryman: I took a look at it. Well, the problem is the map size. Blizz-ABS needs to create passability data for maps and that takes time if the map is big. I suggest using a smaller map. 500x500 is really extreme and even without Blizz-ABS it would lag horribly. You could avoid loading times for players, though. Read about the option "Intelligent Passability" in the manual for more information. If you really need such a big map, try to find a script that can simulate a big map through many small maps or event it yourself.
EDIT:
@Kaizer: If you updated the script version, you should regenerate the configuration script.
KaizerDragoon
May 9 2009, 11:41 AM
Oh wow. I swear that wasnt there before o.o. Thanks
edward_furryman
May 9 2009, 01:17 PM
Ok, I'll try those plans.
I can't make a smaller map since It's basically the world. I'll try finding a script for connecting maps.
But first, I'll try that intelligent passibility.
*EDIT*
The intelligent passability worked. However, when you start the game, it takes a bit to load.
May I suggest that in a future version you should add a loading screen or something to that
effect.
sournote103
May 9 2009, 05:02 PM
QUOTE (Blizzard @ May 9 2009, 03:15 PM)

QUOTE (sournote103 @ May 9 2009, 05:30 PM)

Ok, so for the items, it spontaneously started working (No idea why, but...) but for the configuration... I can't run the EXE for some reason and I'm pretty useless at RGSS, so I might need a bit more help on that.
You need .NET Framework 2.0 or higher. I mentioned that several times in this topic and it's in the .pdf for the application.

OK, so I tried manipulating the script using the PDF, but it keeps giving me a syntax error. Can you give me an example of how it's supposed to look?
Blizzard
May 10 2009, 02:34 AM
QUOTE (edward_furryman @ May 9 2009, 10:17 PM)

Ok, I'll try those plans.
I can't make a smaller map since It's basically the world. I'll try finding a script for connecting maps.
But first, I'll try that intelligent passibility.
*EDIT*
The intelligent passability worked. However, when you start the game, it takes a bit to load.
May I suggest that in a future version you should add a loading screen or something to that
effect.
Yes, it takes a moment to load all maps again that have been edited. I mentioned that in the manual. And no, I won't add a loading screen as players won't see the loading screen anyway (except if you don't use Intelligent Passability which is not recommended). You can get a script that shows a loading screen between switching maps, that's unrelated to Blizz-ABS.
QUOTE (sournote103 @ May 10 2009, 02:02 AM)

QUOTE (Blizzard @ May 9 2009, 03:15 PM)

QUOTE (sournote103 @ May 9 2009, 05:30 PM)

Ok, so for the items, it spontaneously started working (No idea why, but...) but for the configuration... I can't run the EXE for some reason and I'm pretty useless at RGSS, so I might need a bit more help on that.
You need .NET Framework 2.0 or higher. I mentioned that several times in this topic and it's in the .pdf for the application.

OK, so I tried manipulating the script using the PDF, but it keeps giving me a syntax error. Can you give me an example of how it's supposed to look?
No, I said that I mentioned in the .pdf that you need to download Microsoft .NET Framework 2.0 or higher from Microsoft's site, install it and then you will be able to run the configuration application "Blizz-ABS Config.exe".
sournote103
May 10 2009, 08:08 AM
QUOTE (Blizzard @ May 10 2009, 06:34 AM)

No, I said that I mentioned in the .pdf that you need to download Microsoft .NET Framework 2.0 or higher from Microsoft's site, install it and then you will be able to run the configuration application "Blizz-ABS Config.exe".
All right, it's working now! Thanks!
Mother Board Games
May 14 2009, 06:53 PM
So, to start with: I am a complete NOOB when it comes to scripting, with that out of the way, I have to ask: Were do I put your script? I know it goes into the script editor, Duh, what i want to know is if I have to insert a new "page" or paste it into an already exsisting script ie: Main. Any info you can give on this would be useful for me, and probably others as well, thanks.
Blizzard
May 15 2009, 02:39 AM
Mother Board Games
May 15 2009, 04:39 AM
Thanks, didn't know you already posted that reply. I think I get it now.
Axerax
May 17 2009, 06:39 AM
Hey Blizzard is there a way with the current system to "haste" and "slow"? Like decrease attack delay on the current weapon and all skills by so many points for haste and increase attack delay on current weapons and skills, all temporarily of course.
Blizzard
May 18 2009, 12:40 AM
Yes, with a custom script.
venjulienecorpuz
May 18 2009, 08:23 PM
Okay... I just noticed that this is not just an ABS but an SBABS as well... it's really good...
And my 1st suggestion would be... maybe make a HUD for each party member of the game?
EDIT: How do I call the Hotkeys menu in an event? I tried using "$scene = Scene_Hotkeys.new" but gives me an error instead.
Blizzard
May 19 2009, 12:39 AM
http://forum.chaos-project.com/index.php?topic=2206.0And you need to pass on the screen tint tone as argument when creating a new instance of Scene_Hotkeys.
venjulienecorpuz
May 19 2009, 01:15 AM
I'm not very good at scripting >.< can u help with placing at what command I should type so that the hotkeys menu is called? Im implementing it with the One Man CMS script along with your RO Skill Script and the Stat Distribution...
Blizzard
May 19 2009, 02:54 AM
CODE
$scene = Scene_Hotkeys.new(Tone.new(0, 0, 0, 0))
venjulienecorpuz
May 19 2009, 10:54 AM
Hmm... I tried to make a different Defending Sprite using a different kind of shield but I can't seem to do it. I tried reffering to the lag a lot demo but noticed it also used only one sprite sheet for defending. Is there a way that the hero can use different types of defending sprites when he is equipping different kinds of shields?
Blizzard
May 19 2009, 11:22 AM
I was going to add defending sprites for different shields. Each shield with a different icon would make a different sprite appear. I just didn't have time yet to add it.
venjulienecorpuz
May 19 2009, 07:02 PM
Ah. I thought so... well... I'll be waiting for that update to happen. In the meantime, I'll experiment some more...
EDIT: Are you planning on making an equipment customization script like ones in Diablo II and Ragnarok Online? Well since you do have the skill point and stat distribution system in your forum... It'd be nice to see a set of scripts like that...

.
Blizzard
May 20 2009, 05:47 AM
Ther are scripts for this already out there. If they use the default damage algorithms, Blizz-ABS should work with them without problems if you put them above Blizz-ABS.
Pine
May 20 2009, 09:06 PM
I see that about a year or so ago there was talk of combining your ABS with an online system. Is there a working version of this? If so, where could I find it?
Blizzard
May 21 2009, 02:04 AM
Not that I know. I don't think anybody has actually done it.
ambrosecool
May 21 2009, 02:50 AM
Blizzard,I'll be porting this to my site if you give OK.
venjulienecorpuz
May 21 2009, 02:50 AM
QUOTE (Blizzard @ May 20 2009, 06:47 AM)

Ther are scripts for this already out there. If they use the default damage algorithms, Blizz-ABS should work with them without problems if you put them above Blizz-ABS.
Well there's omegazion's Equipment Customization script that includes weapon prefix/suffix, socketed weapons, and equipment refinement systems that are included but the only problem was that its in VX... >.<.
Anyway, I do hope you get that update about having to use different sprites for different shields thing... and I assume that it would be similar to how you did it with the weapon sprites as well?
Blizzard
May 21 2009, 12:22 PM
It will be more similar to skill sprites. i.e. _def54 would be armor with ID 54.
Also, I remember that there IS a script for XP. Have you tried searching other RM communities/forums yet?
@ambrosecool: You can put Blizz-ABS up on your site under the condition that you keep it up to date. There are still people who contact me about v1.73 that they got from RM Revolution and it's kind of annoying to have them redirect to the newest version every time. >.<
venjulienecorpuz
May 21 2009, 04:29 PM
I only know of 3 forums... RRR, RMXP, and RMRK... that's all that I could find... is there any other site with RMXP scripts database as well?
Blizzard
May 22 2009, 02:30 AM
Yes. There are RPG Palace and Creation Asylum. Google for the URLs.
EDIT: v2.54 is up.
@venjulienecorpuz: This is a very good example of how versatile Blizz-ABS is. Adding defend sprites for each shield was as simple as adding the option in the config module and add this method in the Map_Actor class.
CODE
def use_defend
if BlizzABS::Config::A_DEFEND_SPRITES
setup_sprites("_def#{battler.armor1_id}")
else
super
end
end
It took me much longer to add this option into the application and add everything in the documentations. xD
venjulienecorpuz
May 25 2009, 01:13 AM
I have another suggestion... hit sprite and actor hit sprite that can be turned on and off... coz I only found a corpse sprite option that can be turned on and off in the script... and I think you might do that with a very small code like what you did with the shield sprite script xD
Blizzard
May 26 2009, 05:50 AM
It will be a little more complicated, but I will see what I can do.
Adriantepes
May 29 2009, 11:37 AM
i know youve probably been asked this before, but there qre 33 pages and my search function is failing. is there a way to make it where you don't need a character and weapon spriteset but just a weapon spriteset that goes on top, behind or sideways on the character? that would be alot easier for me....
Blizzard
May 29 2009, 02:40 PM
Turn of weapon sprites?
Adriantepes
May 29 2009, 03:39 PM
QUOTE (Blizzard @ May 29 2009, 06:40 PM)

Turn of weapon sprites?
I know THAT. you guide was very confusing when it came to this part. How do you turn them off?
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